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/** \file
*
* This file contains special DoxyGen information for the generation of the main page and other special
* documentation pages. It is not a project source file.
*/
/**
* \page Page_WhyUseLUFA Why Use LUFA?
*
* The LUFA Library has many advantages over implementing the code required to drive the USB AVRs directly.
* It is much more preferable to incorporate LUFA into your existing projects - or even make a new project
* using LUFA - than it is to start from scratch and use the USB AVR registers directly. Some of these reasons
* are:
*
* - <b>Portability:</b>
* The LUFA stack is designed to run (at some capacity) on the entire Atmel range of USB AVRs, regardless of the
* exact USB controller revision used. If you decide to implement your own USB stack, you will either need to
* code around the differences between each USB AVR controller's implementation between different chip models, or
* require your code to run on only one specific USB AVR model series.
*
* - <b>Speed of Development:</b>
* LUFA ships with a wide range of pre-made demos, bootloaders and projects for you to try, learn and extend. Each
* of these demos are tested (where possible) across as many USB AVRs and Operating Systems as possible, to ensure
* that they work under as many conditions as possible. In addition, there are inbuilt class drivers for several of
* the USB classes which you can make use of in your projects with minimal effort.
*
* - <b>Maintainability:</b>
* As LUFA takes care of much of the USB implementation, you can be left to focusing on your actual project's
* functionality, rather than being held back developing and debugging the USB stack code. Since LUFA uses clear APIs
* for USB development, your code will be more readable than if it had the low level USB stack code integrated into
* it directly. Updating the LUFA library is a simple folder-replacement and gives new features and bug fixes in
* seconds each time a new release is made.
*
* - <b>Size:</b>
* Not just requiring less code to make complex USB devices, LUFA (under most cases with the correct compile options)
* requires less FLASH space than Atmel's stack, meaning more space for the user application*.
*
* - <b>Support:</b>
* Since many people are now using LUFA in their own projects, you can take advantage of other's knowedge when you run
* into difficulties or need some advice. In addition, you can also email the library author to recieve personalised
* support when you need it (subject to author's schedule).
*
* <small>* Atmel Stack Mouse Device Demo 4292 bytes, LUFA Mouse Low Level Device Demo 3336 bytes, under identical build
* environments</small>
*/
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