aboutsummaryrefslogtreecommitdiffstats
path: root/LUFA/ManPages/WhyUseLUFA.txt
blob: b6c93580bbd4b34136b54b576131c535a684f4b1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
/** \file
 *
 *  This file contains special DoxyGen information for the generation of the main page and other special
 *  documentation pages. It is not a project source file.
 */

/**
 *  \page Page_WhyUseLUFA Why Use LUFA?
 *
 *  The LUFA Library has many advantages over implementing the code required to drive the USB AVRs directly.
 *  It is much more preferable to incorporate LUFA into your existing projects - or even make a new project
 *  using LUFA - than it is to start from scratch and use the USB AVR registers directly. Some of these reasons
 *  are:
 *
 *  - <b>Portability:</b>
 *    The LUFA stack is designed to run (at some capacity) on the entire Atmel range of USB AVRs, regardless of the
 *    exact USB controller revision used. If you decide to implement your own USB stack, you will either need to
 *    code around the differences between each USB AVR controller's implementation between different chip models, or
 *    require your code to run on only one specific USB AVR model series.
 *
 *  - <b>Speed of Development:</b>
 *    LUFA ships with a wide range of pre-made demos, bootloaders and projects for you to try, learn and extend. Each
 *    of these demos are tested (where possible) across as many USB AVRs and Operating Systems as possible, to ensure
 *    that they work under as many conditions as possible. In addition, there are inbuilt class drivers for several of
 *    the USB classes which you can make use of in your projects with minimal effort.
 *
 *  - <b>Maintainability:</b>
 *    As LUFA takes care of much of the USB implementation, you can be left to focusing on your actual project's
 *    functionality, rather than being held back developing and debugging the USB stack code. Since LUFA uses clear APIs
 *    for USB development, your code will be more readable than if it had the low level USB stack code integrated into
 *    it directly. Updating the LUFA library is a simple folder-replacement and gives new features and bug fixes in
 *    seconds each time a new release is made.
 *
 *  - <b>Size:</b>
 *    Not just requiring less code to make complex USB devices, LUFA (under most cases with the correct compile options)
 *    requires less FLASH space than Atmel's stack, meaning more space for the user application*.
 *
 *  - <b>Support:</b>
 *    Since many people are now using LUFA in their own projects, you can take advantage of other's knowledge when you run
 *    into difficulties or need some advice. In addition, you can also email the library author to receive personalized
 *    support when you need it (subject to author's schedule).
 *
 *   <small>* Atmel Stack Mouse Device Demo 4292 bytes, LUFA Mouse Low Level Device Demo 3332 bytes, under identical build
 *   environments</small>
 */