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authorDean Camera <dean@fourwalledcubicle.com>2010-05-08 03:12:14 +0000
committerDean Camera <dean@fourwalledcubicle.com>2010-05-08 03:12:14 +0000
commit071e02c6b6b4837fa9cf0b6d4c749994e02638d7 (patch)
tree960446788703b69f0bb285450be80c5b3d8cc22c /LUFA/ManPages/WritingBoardDrivers.txt
parente331b531c6e6d93eb0eee42b9002074e8090ad18 (diff)
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Add svn:eol-style property to source files, so that the line endings are correctly converted to the target system's native end of line style.
Diffstat (limited to 'LUFA/ManPages/WritingBoardDrivers.txt')
-rw-r--r--LUFA/ManPages/WritingBoardDrivers.txt52
1 files changed, 26 insertions, 26 deletions
diff --git a/LUFA/ManPages/WritingBoardDrivers.txt b/LUFA/ManPages/WritingBoardDrivers.txt
index cf4f47c13..c3371a93a 100644
--- a/LUFA/ManPages/WritingBoardDrivers.txt
+++ b/LUFA/ManPages/WritingBoardDrivers.txt
@@ -1,26 +1,26 @@
-/** \file
- *
- * This file contains special DoxyGen information for the generation of the main page and other special
- * documentation pages. It is not a project source file.
- */
-
-/** \page Page_WritingBoardDrivers Writing LUFA Board Drivers
- *
- * LUFA ships with several basic pre-made board drivers, to control hardware present on the supported board
- * hardware - such as Dataflash ICs, LEDs, Joysticks, or other hardware peripherals. When compiling an application
- * which makes use of one or more board drivers located in LUFA/Drivers/Board, you must also indicate what board
- * hardware you are using in your project makefile. This is done by defining the BOARD macro using the -D switch
- * passed to the compiler, with a constant of BOARD_{Name}. For example <b>-DBOARD=BOARD_USBKEY</b> instructs the
- * compiler to use the USBKEY board hardware drivers.
- *
- * If your application does not use *any* board level drivers, you can omit the definition of the BOARD macro.
- * However, some users may wish to write their own custom board hardware drivers which are to remain compatible
- * with the LUFA hardware API. To do this, the BOARD macro should be defined to the value BOARD_USER. This indicates
- * that the board level drivers should be located in a folder named "Board" located inside the application's folder.
- *
- * When used, the driver stub files located in the DriverStubs folder should be copied to the user Board directory,
- * and fleshed out to include the values and code needed to control the custom board hardware. Once done, the existing
- * LUFA board level APIs (accessed in the regular LUFA/Drivers/Board/ folder) will redirect to the user board drivers,
- * maintaining code compatibility and allowing for a different board to be selected through the project makefile with
- * no code changes.
- */
+/** \file
+ *
+ * This file contains special DoxyGen information for the generation of the main page and other special
+ * documentation pages. It is not a project source file.
+ */
+
+/** \page Page_WritingBoardDrivers Writing LUFA Board Drivers
+ *
+ * LUFA ships with several basic pre-made board drivers, to control hardware present on the supported board
+ * hardware - such as Dataflash ICs, LEDs, Joysticks, or other hardware peripherals. When compiling an application
+ * which makes use of one or more board drivers located in LUFA/Drivers/Board, you must also indicate what board
+ * hardware you are using in your project makefile. This is done by defining the BOARD macro using the -D switch
+ * passed to the compiler, with a constant of BOARD_{Name}. For example <b>-DBOARD=BOARD_USBKEY</b> instructs the
+ * compiler to use the USBKEY board hardware drivers.
+ *
+ * If your application does not use *any* board level drivers, you can omit the definition of the BOARD macro.
+ * However, some users may wish to write their own custom board hardware drivers which are to remain compatible
+ * with the LUFA hardware API. To do this, the BOARD macro should be defined to the value BOARD_USER. This indicates
+ * that the board level drivers should be located in a folder named "Board" located inside the application's folder.
+ *
+ * When used, the driver stub files located in the DriverStubs folder should be copied to the user Board directory,
+ * and fleshed out to include the values and code needed to control the custom board hardware. Once done, the existing
+ * LUFA board level APIs (accessed in the regular LUFA/Drivers/Board/ folder) will redirect to the user board drivers,
+ * maintaining code compatibility and allowing for a different board to be selected through the project makefile with
+ * no code changes.
+ */