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/* Copyright 2018 Jarred Steenvoorden
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

// TODO: Add Alt-Tab to nav + W layer
 
#ifndef USERSPACE
#define USERSPACE

#include "quantum.h"

enum userspace_custom_keycodes {
  VRSN = SAFE_RANGE,               // Prints QMK Firmware and board info
  ALT_TAB,
  CTL_TAB,
  
  // Layer keys
  NAVI,
  LOWER,
  RAISE,
  NUMPAD
};

// Layers
enum {
  _QW = 0,
  _GAME,
  _LW,
  _NV,
  _NP,
  _MS,
};

#define MS_A       LT(_MS,KC_A)

#define WIN_Z      LGUI_T(KC_Z)
#define CTL_SLH    RCTL_T(KC_SLSH)

// Wrappers
#define LAYOUT_planck_grid_wrapper(...)      LAYOUT_planck_grid(__VA_ARGS__)
#define LAYOUT_plaid_grid_wrapper(...)      LAYOUT_plaid_grid(__VA_ARGS__)
#define LAYOUT_atreus62_grid_wrapper(...)      LAYOUT(__VA_ARGS__)
#define LAYOUT_ergotravel_grid_wrapper(...)      LAYOUT(__VA_ARGS__)

/* Qwerty Layer */
#define QWERTY_L1   KC_TAB,     KC_Q,    KC_W,    KC_E,    KC_R,    KC_T
#define QWERTY_L2   NAVI,       KC_A,    KC_S,    KC_D,    KC_F,    KC_G
#define QWERTY_L3   KC_LSFT,   WIN_Z,    KC_X,    KC_C,    KC_V,    KC_B
#define QWERTY_L4   KC_LCTL, KC_LGUI,  NUMPAD, KC_LALT,   LOWER,  KC_SPC

#define QWERTY_R1                                                           KC_Y,    KC_U,    KC_I,    KC_O,    KC_P, KC_BSPC
#define QWERTY_R2                                                           KC_H,    KC_J,    KC_K,    KC_L, KC_SCLN, KC_QUOT
#define QWERTY_R3                                                           KC_N,    KC_M, KC_COMM,  KC_DOT, CTL_SLH, KC_RSFT
#define QWERTY_R4                                                         KC_ENT,   RAISE, KC_RALT, MO(_MS),  KC_APP, KC_RCTL

#define QWERTY_4_DOX                           KC_LCTL,   LOWER,  KC_SPC, KC_ENT,   RAISE, KC_RALT

/* Game Layer */
#define GAME_L1   _______, _______, _______, _______, _______, _______
#define GAME_L2   _______, _______, _______, _______, _______, _______
#define GAME_L3   _______, _______, _______, _______, _______, _______
#define GAME_L4   _______, _______, KC_LALT,   LOWER,  KC_SPC,  KC_SPC

#define GAME_R1                                                         _______, _______, _______, _______, _______, _______
#define GAME_R2                                                         _______, _______, _______, _______, _______, _______
#define GAME_R3                                                         _______, _______, _______, _______, _______, _______
#define GAME_R4                                                         _______, _______, _______, _______, _______, _______

/* Lower / Upper Layer */
#define LOWER_L1   KC_ESC ,    KC_1,    KC_2,    KC_3,    KC_4,    KC_5
#define LOWER_L2   _______,   KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5
#define LOWER_L3   _______,   KC_F6,   KC_F7,   KC_F8,   KC_F9,  KC_F10
#define LOWER_L4   _______, _______, _______, _______, _______, _______

#define LOWER_R1                                                            KC_6,    KC_7,    KC_8,    KC_9,    KC_0, _______
#define LOWER_R2                                                          KC_F11,  KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS
#define LOWER_R3                                                          KC_F12,  KC_GRV, _______, _______, _______, _______
#define LOWER_R4                                                         _______, _______, _______, _______, _______, _______

#define LOWER_4_DOX                           _______, _______, _______, _______, _______, _______

/* Navigation Layer */
#define NAV_L1     _______, _______, _______, KC_LGUI,  KC_DEL, KC_BSPC
#define NAV_L2     _______, _______, _______, KC_LSFT, KC_LCTL,  KC_ENT
#define NAV_L3     _______, _______, _______, _______, _______, _______
#define NAV_L4     _______, _______, _______, CTL_TAB, ALT_TAB, _______

#define NAV_R1                                                           _______, KC_HOME, KC_UP  , KC_END ,  KC_INS, _______
#define NAV_R2                                                           _______, KC_LEFT, KC_DOWN, KC_RGHT,  KC_DEL, _______
#define NAV_R3                                                           _______, KC_PGUP, KC_PGDN, _______, _______, _______
#define NAV_R4                                                           _______,  KC_APP, _______, _______, _______, _______

#define NAV_4_DOX                             CTL_TAB, ALT_TAB, _______, _______,  KC_APP, _______

/* Numpad Layer */
#define NUMPAD_L1  RGB_TOG, RGB_MOD,RGB_RMOD, _______, RGB_HUD, RGB_HUI
#define NUMPAD_L2  BL_TOGG, BL_STEP, BL_BRTG, _______, RGB_SAD, RGB_SAI
#define NUMPAD_L3  _______, _______, _______, _______, RGB_VAD, RGB_VAI
#define NUMPAD_L4  _______, _______, _______, _______, RGB_SPD, RGB_SPI

#define NUMPAD_R1                                                        DF(_QW),DF(_GAME), _______, _______, _______,   RESET
#define NUMPAD_R2                                                        _______, _______, _______, _______, _______, _______
#define NUMPAD_R3                                                           VRSN, _______, _______, _______, _______, _______ 
#define NUMPAD_R4                                                        _______, _______, _______, _______, _______, _______ 

#define NUMPAD_4_DOX                          _______, _______, _______, _______, _______, _______

/* Mouse Layer */
#define MOUSE_L1   _______, _______, _______, _______, _______, _______
#define MOUSE_L2   _______, _______, KC_ACL1, KC_ACL0, KC_BTN1, KC_BTN2
#define MOUSE_L3   _______, _______, _______, _______, _______, _______
#define MOUSE_L4   _______, _______, _______, _______, _______, KC_BTN1

#define MOUSE_R1                                                         _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______
#define MOUSE_R2                                                         _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______
#define MOUSE_R3                                                         _______, _______, _______, _______, _______, _______
#define MOUSE_R4                                                         KC_BTN2, _______, _______, _______, _______, _______

#define MOUSE_4_DOX                           _______, _______, _______, _______, _______, _______

#define BLANK_12 KC_NO  ,       KC_NO  , KC_NO  , KC_NO  , KC_NO  , KC_NO  ,                     KC_NO  , KC_NO  , KC_NO  , KC_NO  , KC_NO  , KC_NO

#define QWERTY_1_12 QWERTY_L1, QWERTY_R1
#define QWERTY_2_12 QWERTY_L2, QWERTY_R2
#define QWERTY_3_12 QWERTY_L3, QWERTY_R3
#define QWERTY_4_12 QWERTY_L4, QWERTY_R4

#define GAME_1_12 GAME_L1, GAME_R1
#define GAME_2_12 GAME_L2, GAME_R2
#define GAME_3_12 GAME_L3, GAME_R3
#define GAME_4_12 GAME_L4, GAME_R4

#define LOWER_1_12 LOWER_L1, LOWER_R1
#define LOWER_2_12 LOWER_L2, LOWER_R2
#define LOWER_3_12 LOWER_L3, LOWER_R3
#define LOWER_4_12 LOWER_L4, LOWER_R4

#define NAV_1_12 NAV_L1, NAV_R1
#define NAV_2_12 NAV_L2, NAV_R2
#define NAV_3_12 NAV_L3, NAV_R3
#define NAV_4_12 NAV_L4, NAV_R4

#define NUMPAD_1_12 NUMPAD_L1, NUMPAD_R1
#define NUMPAD_2_12 NUMPAD_L2, NUMPAD_R2
#define NUMPAD_3_12 NUMPAD_L3, NUMPAD_R3
#define NUMPAD_4_12 NUMPAD_L4, NUMPAD_R4

#define MOUSE_1_12 MOUSE_L1, MOUSE_R1
#define MOUSE_2_12 MOUSE_L2, MOUSE_R2
#define MOUSE_3_12 MOUSE_L3, MOUSE_R3
#define MOUSE_4_12 MOUSE_L4, MOUSE_R4

#define QWERTY_4x12 QWERTY_1_12, QWERTY_2_12, QWERTY_3_12, QWERTY_4_12
#define GAME_4x12 GAME_1_12, GAME_2_12, GAME_3_12, GAME_4_12
#define LOWER_4x12 LOWER_1_12, LOWER_2_12, LOWER_3_12, LOWER_4_12
#define NAV_4x12 NAV_1_12, NAV_2_12, NAV_3_12, NAV_4_12
#define NUMPAD_4x12 NUMPAD_1_12, NUMPAD_2_12, NUMPAD_3_12, NUMPAD_4_12
#define MOUSE_4x12 MOUSE_1_12, MOUSE_2_12, MOUSE_3_12, MOUSE_4_12

#endif