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#ifndef USERSPACE
#define USERSPACE
#include "quantum.h"
#include "action_layer.h"
#define EECONFIG_EDVORAK (uint8_t *)20
extern keymap_config_t keymap_config;
typedef union {
uint8_t raw;
struct {
bool enable_jp_extra_layer : 1;
bool enable_kc_lang : 1; // for macOS
};
} edvorakjp_config_t;
extern edvorakjp_config_t edvorakjp_config;
enum edvorakjp_layers {
_EDVORAK = 0,
_EDVORAKJ1,
_EDVORAKJ2,
_QWERTY,
_LOWER,
_RAISE,
_ADJUST,
_EXTRA,
};
enum edvorakjp_keycodes {
EDVORAK = SAFE_RANGE,
QWERTY,
LOWER,
RAISE,
KC_MAC,
KC_WIN,
KC_EXTON,
KC_EXTOFF,
KC_JPN,
KC_ENG,
KC_AI,
KC_OU,
KC_EI,
KC_ANN,
KC_ONN,
KC_ENN,
KC_INN,
KC_UNN,
NEW_SAFE_RANGE
};
uint8_t eeconfig_read_edvorakjp(void);
void eeconfig_update_edvorakjp(uint8_t val);
void dvorakj_layer_off(void);
void update_japanese_mode(bool new_state);
void matrix_init_user(void);
void matrix_init_keymap(void);
uint32_t layer_state_set_user(uint32_t state);
uint32_t layer_state_set_keymap(uint32_t state);
/*
* Each process_record_* methods defined here are
* return false if processed, or return true if not processed.
* You can add your original macros in process_record_keymap() in keymap.c.
*/
bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
bool process_record_edvorakjp_ext(uint16_t keycode, keyrecord_t *record);
bool process_record_edvorakjp_config(uint16_t keycode, keyrecord_t *record);
bool process_record_layer(uint16_t keycode, keyrecord_t *record);
bool process_record_ime(uint16_t keycode, keyrecord_t *record);
bool process_record_user(uint16_t keycode, keyrecord_t *record);
#endif
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