aboutsummaryrefslogtreecommitdiffstats
path: root/users/drashna/rgb_stuff.c
blob: 06b1e3c0c41116de22dce6a9bdb2616078bc222e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
#include "drashna.h"
#include "rgb_stuff.h"
#include "eeprom.h"

extern rgblight_config_t rgblight_config;
bool                     has_initialized;

void rgblight_sethsv_default_helper(uint8_t index) { rgblight_sethsv_at(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, index); }

/* Custom indicators for modifiers.
 * This allows for certain lights to be lit up, based on what mods are active, giving some visual feedback.
 * This is especially useful for One Shot Mods, since it's not always obvious if they're still lit up.
 */
#ifdef INDICATOR_LIGHTS
void set_rgb_indicators(uint8_t this_mod, uint8_t this_led, uint8_t this_osm) {
    if (userspace_config.rgb_layer_change && get_highest_layer(layer_state) == 0) {
        if ((this_mod | this_osm) & MOD_MASK_SHIFT || this_led & (1 << USB_LED_CAPS_LOCK)) {
#    ifdef SHFT_LED1
            rgblight_sethsv_at(120, 255, 255, SHFT_LED1);
#    endif  // SHFT_LED1
#    ifdef SHFT_LED2
            rgblight_sethsv_at(120, 255, 255, SHFT_LED2);
#    endif  // SHFT_LED2
        } else {
#    ifdef SHFT_LED1
            rgblight_sethsv_default_helper(SHFT_LED1);
#    endif  // SHFT_LED1
#    ifdef SHFT_LED2
            rgblight_sethsv_default_helper(SHFT_LED2);
#    endif  // SHFT_LED2
        }
        if ((this_mod | this_osm) & MOD_MASK_CTRL) {
#    ifdef CTRL_LED1
            rgblight_sethsv_at(0, 255, 255, CTRL_LED1);
#    endif  // CTRL_LED1
#    ifdef CTRL_LED2
            rgblight_sethsv_at(0, 255, 255, CTRL_LED2);
#    endif  // CTRL_LED2
        } else {
#    ifdef CTRL_LED1
            rgblight_sethsv_default_helper(CTRL_LED1);
#    endif  // CTRL_LED1
#    ifdef CTRL_LED2
            rgblight_sethsv_default_helper(CTRL_LED2);
#    endif  // CTRL_LED2
        }
        if ((this_mod | this_osm) & MOD_MASK_GUI) {
#    ifdef GUI_LED1
            rgblight_sethsv_at(51, 255, 255, GUI_LED1);
#    endif  // GUI_LED1
#    ifdef GUI_LED2
            rgblight_sethsv_at(51, 255, 255, GUI_LED2);
#    endif  // GUI_LED2
        } else {
#    ifdef GUI_LED1
            rgblight_sethsv_default_helper(GUI_LED1);
#    endif  // GUI_LED1
#    ifdef GUI_LED2
            rgblight_sethsv_default_helper(GUI_LED2);
#    endif  // GUI_LED2
        }
        if ((this_mod | this_osm) & MOD_MASK_ALT) {
#    ifdef ALT_LED1
            rgblight_sethsv_at(240, 255, 255, ALT_LED1);
#    endif  // ALT_LED1
#    ifdef GUI_LED2
            rgblight_sethsv_at(240, 255, 255, ALT_LED2);
#    endif  // GUI_LED2
        } else {
#    ifdef GUI_LED1
            rgblight_sethsv_default_helper(ALT_LED1);
#    endif  // GUI_LED1
#    ifdef GUI_LED2
            rgblight_sethsv_default_helper(ALT_LED2);
#    endif  // GUI_LED2
        }
    }
}

/* Function for the indicators */
void matrix_scan_indicator(void) {
    if (has_initialized) {
        set_rgb_indicators(get_mods(), host_keyboard_leds(), get_oneshot_mods());
    }
}
#endif  // INDICATOR_LIGHTS

#ifdef RGBLIGHT_TWINKLE
static rgblight_fadeout lights[RGBLED_NUM];

__attribute__((weak)) bool rgblight_twinkle_is_led_used_keymap(uint8_t index) { return false; }

/* This function checks for used LEDs.  This way, collisions don't occur and cause weird rendering */
bool rgblight_twinkle_is_led_used(uint8_t index) {
    switch (index) {
#    ifdef INDICATOR_LIGHTS
#        ifdef SHFT_LED1
        case SHFT_LED1:
            return true;
#        endif  // SHFT_LED1
#        ifdef SHFT_LED2
        case SHFT_LED2:
            return true;
#        endif  // SHFT_LED2
#        ifdef CTRL_LED1
        case CTRL_LED1:
            return true;
#        endif  // CTRL_LED1
#        ifdef CTRL_LED2
        case CTRL_LED2:
            return true;
#        endif  // CTRL_LED2
#        ifdef GUI_LED1
        case GUI_LED1:
            return true;
#        endif  // GUI_LED1
#        ifdef GUI_LED2
        case GUI_LED2:
            return true;
#        endif  // GUI_LED2
#        ifdef ALT_LED1
        case ALT_LED1:
            return true;
#        endif  // ALT_LED1
#        ifdef ALT_LED2
        case ALT_LED2:
            return true;
#        endif  // ALT_LED2
#    endif      // INDICATOR_LIGHTS
        default:
            return rgblight_twinkle_is_led_used_keymap(index);
    }
}

/* Handler for fading/twinkling effect */
void scan_rgblight_fadeout(void) {  // Don't effing change this function .... rgblight_sethsv is supppppper intensive
    bool litup = false;

    for (uint8_t light_index = 0; light_index < RGBLED_NUM; ++light_index) {
        if (lights[light_index].enabled && timer_elapsed(lights[light_index].timer) > 10) {
            rgblight_fadeout *light = &lights[light_index];
            litup                   = true;

            if (light->life) {
                light->life -= 1;
                if (get_highest_layer(layer_state) == 0) {
                    sethsv(light->hue + rand() % 0xF, 255, light->life, (LED_TYPE *)&led[light_index]);
                }
                light->timer = timer_read();
            } else {
                if (light->enabled && get_highest_layer(layer_state) == 0) {
                    rgblight_sethsv_default_helper(light_index);
                }
                litup = light->enabled = false;
            }
        }
    }
    if (litup && get_highest_layer(layer_state) == 0) {
        rgblight_set();
    }
}

/* Triggers a LED to fade/twinkle.
 * This function handles the selection of the LED and prepres for it to be used.
 */
void start_rgb_light(void) {
    uint8_t indices[RGBLED_NUM];
    uint8_t indices_count  = 0;
    uint8_t min_life       = 0xFF;
    uint8_t min_life_index = -1;

    for (uint8_t index = 0; index < RGBLED_NUM; ++index) {
        if (rgblight_twinkle_is_led_used(index)) {
            continue;
        }
        if (lights[index].enabled) {
            if (min_life_index == -1 || lights[index].life < min_life) {
                min_life       = lights[index].life;
                min_life_index = index;
            }
            continue;
        }

        indices[indices_count] = index;
        ++indices_count;
    }

    uint8_t light_index;
    if (!indices_count) {
        light_index = min_life_index;
    } else {
        light_index = indices[rand() % indices_count];
    }

    rgblight_fadeout *light = &lights[light_index];
    light->enabled          = true;
    light->timer            = timer_read();
    light->life             = 0xC0 + rand() % 0x40;

    light->hue = rgblight_config.hue + (rand() % 0xB4) - 0x54;

    rgblight_sethsv_at(light->hue, 255, light->life, light_index);
}
#endif

bool process_record_user_rgb_light(uint16_t keycode, keyrecord_t *record) {
    uint16_t temp_keycode = keycode;
    // Filter out the actual keycode from MT and LT keys.
    if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) {
        temp_keycode &= 0xFF;
    }

    switch (temp_keycode) {
#ifdef RGBLIGHT_TWINKLE
        case KC_A ... KC_SLASH:
        case KC_F1 ... KC_F12:
        case KC_INSERT ... KC_UP:
        case KC_KP_SLASH ... KC_KP_DOT:
        case KC_F13 ... KC_F24:
        case KC_AUDIO_MUTE ... KC_MEDIA_REWIND:
            if (record->event.pressed) {
                start_rgb_light();
            }
            break;
#endif  // RGBLIGHT_TWINKLE
    }
    return true;
}

void keyboard_post_init_rgb_light(void) {
#if defined(RGBLIGHT_STARTUP_ANIMATION)
    bool is_enabled = rgblight_config.enable;
    if (userspace_config.rgb_layer_change) {
        rgblight_enable_noeeprom();
    }
    if (rgblight_config.enable) {
        layer_state_set_rgb_light(layer_state);
        uint16_t old_hue = rgblight_config.hue;
        rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
        for (uint16_t i = 255; i > 0; i--) {
            rgblight_sethsv_noeeprom((i + old_hue) % 255, 255, 255);
            matrix_scan();
            wait_ms(10);
        }
    }
    if (!is_enabled) {
        rgblight_disable_noeeprom();
    }

#endif
    layer_state_set_rgb_light(layer_state);
}

void matrix_scan_rgb_light(void) {
#ifdef RGBLIGHT_ENABLE
#    ifdef RGBLIGHT_TWINKLE
    scan_rgblight_fadeout();
#    endif  // RGBLIGHT_ENABLE

#    ifdef INDICATOR_LIGHTS
    matrix_scan_indicator();
#    endif
#endif
}

void rgblight_set_hsv_and_mode(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode) {
    rgblight_sethsv_noeeprom(hue, sat, val);
    wait_us(175);  // Add a slight delay between color and mode to ensure it's processed correctly
    rgblight_mode_noeeprom(mode);
}

layer_state_t layer_state_set_rgb_light(layer_state_t state) {
#ifdef RGBLIGHT_ENABLE
    if (userspace_config.rgb_layer_change) {
        switch (get_highest_layer(state)) {
            case _MACROS:
                rgblight_set_hsv_and_mode(HSV_ORANGE, userspace_config.is_overwatch ? RGBLIGHT_MODE_SNAKE + 2 : RGBLIGHT_MODE_SNAKE + 3);
                break;
            case _MEDIA:
                rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_KNIGHT + 1);
                break;
            case _GAMEPAD:
                rgblight_set_hsv_and_mode(HSV_ORANGE, RGBLIGHT_MODE_SNAKE + 2);
                break;
            case _DIABLO:
                rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_BREATHING + 3);
                break;
            case _RAISE:
                rgblight_set_hsv_and_mode(HSV_YELLOW, RGBLIGHT_MODE_BREATHING + 3);
                break;
            case _LOWER:
                rgblight_set_hsv_and_mode(HSV_GREEN, RGBLIGHT_MODE_BREATHING + 3);
                break;
            case _ADJUST:
                rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_KNIGHT + 2);
                break;
            default:  //  for any other layers, or the default layer
            {
                uint8_t mode = get_highest_layer(state) == _MODS ? RGBLIGHT_MODE_BREATHING : RGBLIGHT_MODE_STATIC_LIGHT;
                switch (get_highest_layer(default_layer_state)) {
                    case _COLEMAK:
                        rgblight_set_hsv_and_mode(HSV_MAGENTA, mode);
                        break;
                    case _DVORAK:
                        rgblight_set_hsv_and_mode(HSV_SPRINGGREEN, mode);
                        break;
                    case _WORKMAN:
                        rgblight_set_hsv_and_mode(HSV_GOLDENROD, mode);
                        break;
                    case _NORMAN:
                        rgblight_set_hsv_and_mode(HSV_CORAL, mode);
                        break;
                    case _MALTRON:
                        rgblight_set_hsv_and_mode(HSV_YELLOW, mode);
                        break;
                    case _EUCALYN:
                        rgblight_set_hsv_and_mode(HSV_PINK, mode);
                        break;
                    case _CARPLAX:
                        rgblight_set_hsv_and_mode(HSV_BLUE, mode);
                        break;
                    default:
                        rgblight_set_hsv_and_mode(HSV_CYAN, mode);
                        break;
                }
                break;
            }
        }
    }
#endif  // RGBLIGHT_ENABLE

    return state;
}