aboutsummaryrefslogtreecommitdiffstats
path: root/users/drashna/process_records.h
blob: 8901a6f91c8d422b7d1847afc586d07018e31b98 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
#pragma once
#include "drashna.h"

#if defined(KEYMAP_SAFE_RANGE)
#    define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE
#else
#    define PLACEHOLDER_SAFE_RANGE SAFE_RANGE
#endif

enum userspace_custom_keycodes {
    VRSN = PLACEHOLDER_SAFE_RANGE,  // Prints QMK Firmware and board info
    KC_QWERTY,                      // Sets default layer to QWERTY
    KC_COLEMAK,                     // Sets default layer to COLEMAK
    KC_DVORAK,                      // Sets default layer to DVORAK
    KC_WORKMAN,                     // Sets default layer to WORKMAN
    KC_NORMAN,                      // Sets default layer to NORMAN
    KC_MALTRON,                     // Sets default layer to MALTRON
    KC_EUCALYN,                     // Sets default layer to EUCALYN
    KC_CARPLAX,                     // Sets default layer to CARPLAX
    KC_DIABLO_CLEAR,                // Clears all Diablo Timers
    KC_OVERWATCH,                   // Toggles game macro input mode (so in OW, it defaults to game chat)
    KC_SALT,                        // See drashna.c for details
    KC_MORESALT,
    KC_SALTHARD,
    KC_GOODGAME,
    KC_SYMM,
    KC_JUSTGAME,
    KC_GLHF,
    KC_TORB,
    KC_AIM,
    KC_C9,
    KC_GGEZ,
    KC_MAKE,        // Run keyboard's customized make command
    KC_RGB_T,       // Toggles RGB Layer Indication mode
    KC_SECRET_1,    // test1
    KC_SECRET_2,    // test2
    KC_SECRET_3,    // test3
    KC_SECRET_4,    // test4
    KC_SECRET_5,    // test5
    KC_CCCV,        // Hold to copy, tap to paste
    KC_NUKE,        // NUCLEAR LAUNCH DETECTED!!!
    UC_FLIP,        // (ಠ痊ಠ)┻━┻
    UC_TABL,        // ┬─┬ノ( º _ ºノ)
    UC_SHRG,        // ¯\_(ツ)_/¯
    UC_DISA,        // ಠ_ಠ
    NEW_SAFE_RANGE  // use "NEWPLACEHOLDER for keymap specific codes
};

bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
bool process_record_keymap(uint16_t keycode, keyrecord_t *record);

#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define ADJUST MO(_ADJUST)
#define TG_MODS TG(_MODS)
#define TG_GAME TG(_GAMEPAD)
#define OS_LWR OSL(_LOWER)
#define OS_RSE OSL(_RAISE)

#define KC_SEC1 KC_SECRET_1
#define KC_SEC2 KC_SECRET_2
#define KC_SEC3 KC_SECRET_3
#define KC_SEC4 KC_SECRET_4
#define KC_SEC5 KC_SECRET_5

#define QWERTY KC_QWERTY
#define DVORAK KC_DVORAK
#define COLEMAK KC_COLEMAK
#define WORKMAN KC_WORKMAN

#define KC_RESET RESET
#define KC_RST KC_RESET

#ifdef SWAP_HANDS_ENABLE
#    define KC_C1R3 SH_TT
#else  // SWAP_HANDS_ENABLE
#    define KC_C1R3 KC_BSPC
#endif  // SWAP_HANDS_ENABLE

#define BK_LWER LT(_LOWER, KC_BSPC)
#define SP_LWER LT(_LOWER, KC_SPC)
#define DL_RAIS LT(_RAISE, KC_DEL)
#define ET_RAIS LT(_RAISE, KC_ENTER)

/* OSM keycodes, to keep things clean and easy to change */
#define KC_MLSF OSM(MOD_LSFT)
#define KC_MRSF OSM(MOD_RSFT)

#define OS_LGUI OSM(MOD_LGUI)
#define OS_RGUI OSM(MOD_RGUI)
#define OS_LSFT OSM(MOD_LSFT)
#define OS_RSFT OSM(MOD_RSFT)
#define OS_LCTL OSM(MOD_LCTL)
#define OS_RCTL OSM(MOD_RCTL)
#define OS_LALT OSM(MOD_LALT)
#define OS_RALT OSM(MOD_RALT)
#define OS_MEH  OSM(MOD_MEH)
#define OS_HYPR OSM(MOD_HYPR)

#define ALT_APP ALT_T(KC_APP)

#define MG_NKRO MAGIC_TOGGLE_NKRO

#define UC_IRNY UC(0x2E2E)
#define UC_CLUE UC(0x203D)