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#pragma once
#include "drashna.h"

#if defined(KEYMAP_SAFE_RANGE)
  #define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE
#else
  #define PLACEHOLDER_SAFE_RANGE SAFE_RANGE
#endif

enum userspace_custom_keycodes {
  VRSN = PLACEHOLDER_SAFE_RANGE,              // Prints QMK Firmware and board info
  KC_QWERTY,         // Sets default layer to QWERTY
  KC_COLEMAK,        // Sets default layer to COLEMAK
  KC_DVORAK,         // Sets default layer to DVORAK
  KC_WORKMAN,        // Sets default layer to WORKMAN
  KC_NORMAN,         // Sets default layer to NORMAN
  KC_MALTRON,        // Sets default layer to MALTRON
  KC_EUCALYN,        // Sets default layer to EUCALYN
  KC_CARPLAX,        // Sets default layer to CARPLAX
  KC_DIABLO_CLEAR,   // Clears all Diablo Timers
  KC_OVERWATCH,      // Toggles game macro input mode (so in OW, it defaults to game chat)
  KC_SALT,           // See drashna.c for details
  KC_MORESALT,
  KC_SALTHARD,
  KC_GOODGAME,
  KC_SYMM,
  KC_JUSTGAME,
  KC_GLHF,
  KC_TORB,
  KC_AIM,
  KC_C9,
  KC_GGEZ,
  KC_MAKE,           // Run keyboard's customized make command
  KC_RGB_T,          // Toggles RGB Layer Indication mode
  KC_SECRET_1,       // test1
  KC_SECRET_2,       // test2
  KC_SECRET_3,       // test3
  KC_SECRET_4,       // test4
  KC_SECRET_5,       // test5
  KC_CCCV,           // Hold to copy, tap to paste
  KC_NUKE,           // NUCLEAR LAUNCH DETECTED!!!
  UC_FLIP,           // (ಠ痊ಠ)┻━┻
  UC_TABL,           // ┬─┬ノ( º _ ºノ)
  UC_SHRG,           // ¯\_(ツ)_/¯
  UC_DISA,           // ಠ_ಠ
  NEW_SAFE_RANGE     //use "NEWPLACEHOLDER for keymap specific codes
};

bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
bool process_record_keymap(uint16_t keycode, keyrecord_t *record);



#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define ADJUST MO(_ADJUST)
#define TG_MODS TG(_MODS)
#define TG_GAME TG(_GAMEPAD)

#define KC_SEC1 KC_SECRET_1
#define KC_SEC2 KC_SECRET_2
#define KC_SEC3 KC_SECRET_3
#define KC_SEC4 KC_SECRET_4
#define KC_SEC5 KC_SECRET_5

#define QWERTY KC_QWERTY
#define DVORAK KC_DVORAK
#define COLEMAK KC_COLEMAK
#define WORKMAN KC_WORKMAN

#define KC_RESET RESET
#define KC_RST KC_RESET

#ifdef SWAP_HANDS_ENABLE
#define KC_C1R3 SH_TT
#else // SWAP_HANDS_ENABLE
#define KC_C1R3 KC_BSPC
#endif // SWAP_HANDS_ENABLE

#define BK_LWER LT(_LOWER, KC_BSPC)
#define SP_LWER LT(_LOWER, KC_SPC)
#define DL_RAIS LT(_RAISE, KC_DEL)
#define ET_RAIS LT(_RAISE, KC_ENTER)

/* OSM keycodes, to keep things clean and easy to change */
#define KC_MLSF OSM(MOD_LSFT)
#define KC_MRSF OSM(MOD_RSFT)

#define OS_LGUI OSM(MOD_LGUI)
#define OS_RGUI OSM(MOD_RGUI)
#define OS_LSFT OSM(MOD_LSFT)
#define OS_RSFT OSM(MOD_RSFT)
#define OS_LCTL OSM(MOD_LCTL)
#define OS_RCTL OSM(MOD_RCTL)
#define OS_LALT OSM(MOD_LALT)
#define OS_RALT OSM(MOD_RALT)
#define OS_MEH  OSM(MOD_MEH)
#define OS_HYPR OSM(MOD_HYPR)

#define ALT_APP ALT_T(KC_APP)

#define MG_NKRO MAGIC_TOGGLE_NKRO

#define UC_IRNY UC(0x2E2E)
#define UC_CLUE UC(0x203D)