aboutsummaryrefslogtreecommitdiffstats
path: root/users/bbaserdem/bbaserdem.c
blob: ac7b1b62e69e34f7369dc9c1be1992091400f183 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
#include "bbaserdem.h"

/*---------------*\
|*-----MOUSE-----*|
\*---------------*/
#ifdef MOUSEKEY_ENABLE
#include "mousekey.h"
#endif

/*-------------*\
|*-----RGB-----*|
\*-------------*/
#ifdef RGBLIGHT_ENABLE
#include "rgblight.h"
#endif

/*-------------*\
|*---UNICODE---*|
\*-------------*/
#ifdef UNICODE_ENABLE
#endif

/*-----------------*\
|*-----SECRETS-----*|
\*-----------------*/
// Enabled by adding a non-tracked secrets.h to this dir.
#if (__has_include("secrets.h"))
#include "secrets.h"
#endif

/*---------------*\
|*-----MUSIC-----*|
\*---------------*/
#ifdef AUDIO_ENABLE
float tone_game[][2]    = SONG(ZELDA_PUZZLE);
float tone_return[][2]  = SONG(ZELDA_TREASURE);
float tone_linux[][2]   = SONG(UNICODE_LINUX);
float tone_windows[][2] = SONG(UNICODE_WINDOWS);
#endif

/*-------------------*\
|*-----TAP-DANCE-----*|
\*-------------------*/
#ifdef TAP_DANCE_ENABLE
qk_tap_dance_action_t tap_dance_actions[] = {
    // Shift on double tap of semicolon
    [SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN )
};
#endif

/* In keymaps, instead of writing _user functions, write _keymap functions
 * The __attribute__((weak)) allows for empty definitions here, and during
 * compilation, if these functions are defined elsewhere, they are written
 * over. This allows to include custom code from keymaps in the generic code
 * in this file.
 */
__attribute__ ((weak)) void matrix_init_keymap(void) { }
__attribute__ ((weak)) void matrix_scan_keymap(void) { }
__attribute__ ((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
    return true;
}
__attribute__ ((weak)) uint32_t layer_state_set_keymap (uint32_t state) {
    return state;
}
__attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) { }

/* ----------------------- *\
 * -----RGB Functions----- *
\* ----------------------- */
#ifdef RGBLIGHT_ENABLE
// Storage variables
extern  rgblight_config_t rgblight_config;
bool    base_sta;   // Keeps track if in saveable state
bool    base_tog;   // Whether base state is active or not
int     base_hue;   // Hue value of base state
int     base_sat;   // Saturation value of base state
int     base_val;   // Brightness value of base state
uint8_t base_mod;   // Animation mode of the base state

// Save the current state of the rgb mode
void rgblight_saveBase(void) {
    base_hue = rgblight_config.hue;
    base_sat = rgblight_config.sat;
    base_val = rgblight_config.val;
    base_mod = rgblight_config.mode;
    base_tog = rgblight_config.enable;
    base_sta = false;   // If saving, that means base layer is being left
}

// Load the base state back 
void rgblight_loadBase(void) {
    // Don't do anything if not enabled
    if ( !base_sta ) {
        if ( base_tog ) {
            rgblight_enable();
            rgblight_mode( base_mod );
            rgblight_sethsv( base_hue, base_sat, base_val );
        } else {
            rgblight_disable();
        }
    }
    // Mark that base is loaded, and to be saved before leaving
    base_sta = true;
}

// Set to plain HSV color
void rgblight_colorStatic( int hu, int sa, int va ) {
    // First, it must be enabled or color change is not written
    rgblight_enable();
    rgblight_mode(1);
    rgblight_sethsv(hu,sa,va);
}
/* HSV values
 * white        (  0,   0, 255)
 * red          (  0, 255, 255)
 * coral        ( 16, 176, 255)
 * orange       ( 39, 255, 255)
 * goldenrod    ( 43, 218, 218)
 * gold         ( 51, 255, 255)
 * yellow       ( 60, 255, 255)
 * chartreuse   ( 90, 255, 255)
 * green        (120, 255, 255)
 * springgreen  (150, 255, 255)
 * turquoise    (174,  90, 112)
 * teal         (180, 255, 128)
 * cyan         (180, 255, 255)
 * azure        (186, 102, 255)
 * blue         (240, 255, 255)
 * purple       (270, 255, 255)
 * magenta      (300, 255, 255)
 * pink         (330, 128, 255)
 */

// Set RGBLIGHT state depending on layer
void rgblight_change( uint8_t this_layer ) {
    // Save state, if saving is requested
    if ( base_sta ) {
        rgblight_saveBase();
    }
    // Change RGB light
    switch ( this_layer ) {
        case _DV:
            // Load base layer
            rgblight_loadBase();
            break;
        case _AL:
            // Do yellow for alternate
            rgblight_colorStatic( 60,255,255);
            break;
        case _GA:
            // Do purple for game
            rgblight_colorStatic(285,255,255);
            break;
        case _NU:
            // Do azure for number
            rgblight_colorStatic(186,200,255);
            break;
        case _SE:
            // Do red for settings
            rgblight_colorStatic( 16,255,255);
            break;
        case _MO:
            // Do green for mouse
            rgblight_colorStatic(120,255,255);
            break;
        case _MU:
            // Do orange for music
            rgblight_colorStatic( 39,255,255);
            break;
        default:
            // Something went wrong
            rgblight_colorStatic(  0,255,255);
            break;
    }
}

#endif

/*---------------------*\
|*-----MATRIX INIT-----*|
\*---------------------*/
void matrix_init_user (void) {

    // Keymap specific things, do it first thing to allow for delays etc
    matrix_init_keymap();

    // Correct unicode
#ifdef UNICODE_ENABLE
    set_unicode_input_mode(UC_LNX);
#endif

    // Make beginning layer DVORAK
    set_single_persistent_default_layer(_DV);

//--RGB light initialize base layer
#ifdef RGBLIGHT_ENABLE
    // Base hue is white, and RGB disabled
    base_hue = 100;
    base_sat = 0;
    base_val = 255;
    base_mod = 2;
    base_tog = false;
    rgblight_enable();
    rgblight_mode(base_mod);
    rgblight_sethsv(base_hue,base_sat,base_val);
    rgblight_disable();
    rgblight_loadBase();
#endif

}

/*---------------------*\
|*-----MATRIX SCAN-----*|
\*---------------------*/
void matrix_scan_user (void) {
    // Keymap specific, do it first
    matrix_scan_keymap();
}

/*------------------*\
|*-----KEYCODES-----*|
\*------------------*/
bool process_record_user(uint16_t keycode, keyrecord_t *record) {

    // Shift check
    bool is_capital = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
    static bool lock_flag = false;
    uint8_t layer = biton32 (layer_state);

    switch (keycode) {
        // Secrets implementation
#if (__has_include("secrets.h"))
        case SECRET1:
            if( !record->event.pressed ) {
                send_string_P( secret[ keycode - SECRET1 ] );
            }
            return false;
            break;
        case SECRET2:
            if( !record->event.pressed ) {
                send_string_P( secret[ keycode - SECRET2 ] );
            }
            return false;
            break;
        case SECRET3:
            if( !record->event.pressed ) {
                send_string_P( secret[ keycode - SECRET3 ] );
            }
            return false;
            break;
#endif 

        // If these keys are pressed, load base layer config, and mark saving
#ifdef RGBLIGHT_ENABLE
        case RGB_TOG:
        case RGB_MOD:
        case RGB_VAI:
        case RGB_VAD:
        case RGB_SAI:
        case RGB_SAD:
        case RGB_HUI:
        case RGB_HUD:
            if ( !base_sta ) {
                rgblight_loadBase(); 
            }
            return true;
            break;
#endif

        // Lock functionality: These layers are locked if the LOCKED buttons are
        // pressed. Otherwise, they are momentary toggles
        case K_LOCK:
            if (record->event.pressed) {
                lock_flag = !lock_flag;
            }
            return false;
            break;
        case K_MOUSE:
            if (record->event.pressed) {
                layer_on(_MO);
                lock_flag = false;
            } else {
                if ( lock_flag ) {
                    lock_flag = false;
                } else {
                    layer_off(_MO);
                }
            }
            return false;
            break;
        case K_NUMBR:
            if (record->event.pressed) {
                layer_on(_NU);
                lock_flag = false;
            } else {
                if ( lock_flag ) {
                    lock_flag = false;
                } else {
                    layer_off(_NU);
                }
            }
            return false;
            break;
            
        // Layer switches with sound
        case K_GAMES:
            if (record->event.pressed) {
                // On press, turn off layer if active
                if ( layer == _GA ) {
#ifdef AUDIO_ENABLE
                    stop_all_notes();
                    PLAY_SONG(tone_return);
#endif
                    layer_off(_GA);
                }
            } else {
                // After click, turn on layer if accessed from setting
                if ( layer == _SE ) {
#ifdef AUDIO_ENABLE
                    stop_all_notes();
                    PLAY_SONG(tone_game);
#endif
                    layer_on(_GA);
                    layer_off(_SE);
                }
            }
            return false;
            break;
        case MU_TOG:
            if (record->event.pressed) {
                // On press, turn off layer if active
                if ( layer == _SE ) {
                    layer_off(_SE);
                    layer_on(_MU);
                } else {
                    layer_off(_MU);
                }
            }
            return true;
            break;

//------UNICODE
        // Unicode switches with sound
#ifdef UNICODE_ENABLE
        case UNI_LI:
            if (record->event.pressed) {
#ifdef AUDIO_ENABLE
                stop_all_notes();
                PLAY_SONG(tone_linux);
#endif
                set_unicode_input_mode(UC_LNX);
            }
            return false;
            break;
        case UNI_WN:
            if (record->event.pressed) {
#ifdef AUDIO_ENABLE
                stop_all_notes();
                PLAY_SONG(tone_windows);
#endif
                set_unicode_input_mode(UC_WIN);
            }
            return false;
            break;

        // Turkish letters, with capital functionality
        case TUR_A:
            if (record->event.pressed) {
                if ( is_capital ) {
                    unicode_input_start();
                    register_hex(0x00c2);
                    unicode_input_finish();
                } else {
                    unicode_input_start();
                    register_hex(0x00e2);
                    unicode_input_finish();
                }
            }
            return false;
            break;
        case TUR_O:
            if (record->event.pressed) {
                if ( is_capital ) {
                    unicode_input_start();
                    register_hex(0x00d6);
                    unicode_input_finish();
                } else {
                    unicode_input_start();
                    register_hex(0x00f6);
                    unicode_input_finish();
                }
            }
            return false;
            break;
        case TUR_U:
            if (record->event.pressed) {
                if ( is_capital ) {
                    unicode_input_start();
                    register_hex(0x00dc);
                    unicode_input_finish();
                } else {
                    unicode_input_start();
                    register_hex(0x00fc);
                    unicode_input_finish();
                }
            }
            return false;
            break;
        case TUR_I:
            if (record->event.pressed) {
                if ( is_capital ) {
                    unicode_input_start();
                    register_hex(0x0130);
                    unicode_input_finish();
                } else {
                    unicode_input_start();
                    register_hex(0x0131);
                    unicode_input_finish();
                }
            }
            return false;
            break;
        case TUR_G:
            if (record->event.pressed) {
                if ( is_capital ) {
                    unicode_input_start();
                    register_hex(0x011e);
                    unicode_input_finish();
                } else {
                    unicode_input_start();
                    register_hex(0x011f);
                    unicode_input_finish();
                }
            }
            return false;
            break;
        case TUR_C:
            if (record->event.pressed) {
                if ( is_capital ) {
                    unicode_input_start();
                    register_hex(0x00c7);
                    unicode_input_finish();
                } else {
                    unicode_input_start();
                    register_hex(0x00e7);
                    unicode_input_finish();
                }
            }
            return false;
            break;
        case TUR_S:
            if (record->event.pressed) {
                if ( is_capital ) {
                    unicode_input_start();
                    register_hex(0x015e);
                    unicode_input_finish();
                } else {
                    unicode_input_start();
                    register_hex(0x015f);
                    unicode_input_finish();
                }
            }
            return false;
            break;
#endif

//-------Diagonal mouse movements
#ifdef MOUSEKEY_ENABLE
        case MO_NE:
            if( record->event.pressed ) {
                mousekey_on(MO_N);
                mousekey_on(MO_E);
                mousekey_send();
            } else {
                mousekey_off(MO_N);
                mousekey_off(MO_E);
                mousekey_send();
            }
            return false;
            break;
        case MO_NW:
            if( record->event.pressed ) {
                mousekey_on(MO_N);
                mousekey_on(MO_W);
                mousekey_send();
            } else {
                mousekey_off(MO_N);
                mousekey_off(MO_W);
                mousekey_send();
            }
            return false;
            break;
        case MO_SE:
            if( record->event.pressed ) {
                mousekey_on(MO_S);
                mousekey_on(MO_E);
                mousekey_send();
            } else {
                mousekey_off(MO_S);
                mousekey_off(MO_E);
                mousekey_send();
            }
            return false;
            break;
        case MO_SW:
            if( record->event.pressed ) {
                mousekey_on(MO_S);
                mousekey_on(MO_W);
                mousekey_send();
            } else {
                mousekey_off(MO_S);
                mousekey_off(MO_W);
                mousekey_send();
            }
            return false;
            break;
        case MO_S_NE:
            if( record->event.pressed ) {
                mousekey_on(MO_S_N);
                mousekey_on(MO_S_E);
                mousekey_send();
            } else {
                mousekey_off(MO_S_N);
                mousekey_off(MO_S_E);
                mousekey_send();
            }
            return false;
            break;
        case MO_S_NW:
            if( record->event.pressed ) {
                mousekey_on(MO_S_N);
                mousekey_on(MO_S_W);
                mousekey_send();
            } else {
                mousekey_off(MO_S_N);
                mousekey_off(MO_S_W);
                mousekey_send();
            }
            return false;
            break;
        case MO_S_SE:
            if( record->event.pressed ) {
                mousekey_on(MO_S_S);
                mousekey_on(MO_S_E);
                mousekey_send();
            } else {
                mousekey_off(MO_S_S);
                mousekey_off(MO_S_E);
                mousekey_send();
            }
            return false;
            break;
        case MO_S_SW:
            if( record->event.pressed ) {
                mousekey_on(MO_S_S);
                mousekey_on(MO_S_W);
                mousekey_send();
            } else {
                mousekey_off(MO_S_S);
                mousekey_off(MO_S_W);
                mousekey_send();
            }
            return false;
            break;
#endif

//------DOUBLE PRESS, with added left navigation
        case DBL_SPC:
            if( record->event.pressed ) {
                SEND_STRING("  "SS_TAP(X_LEFT));
            }
            return false;
            break;
        case DBL_ANG:
            if( record->event.pressed ) {
                SEND_STRING("<>"SS_TAP(X_LEFT));
            }
            return false;
            break;
        case DBL_PAR:
            if( record->event.pressed ) {
                SEND_STRING("()"SS_TAP(X_LEFT));
            }
            return false;
            break;
        case DBL_SQR:
            if( record->event.pressed ) {
                SEND_STRING("[]"SS_TAP(X_LEFT));
            }
            return false;
            break;
        case DBL_BRC:
            if( record->event.pressed ) {
                SEND_STRING("{}"SS_TAP(X_LEFT));
            }
            return false;
            break;
        case DBL_QUO:
            if( record->event.pressed ) {
                SEND_STRING("\'\'"SS_TAP(X_LEFT));
            }
            return false;
            break;
        case DBL_DQT:
            if( record->event.pressed ) {
                SEND_STRING("\"\""SS_TAP(X_LEFT));
            }
            return false;
            break;
        case DBL_GRV:
            if( record->event.pressed ) {
                SEND_STRING("``"SS_TAP(X_LEFT));
            }
            return false;
            break;
// END OF KEYCODES
    }
    return process_record_keymap(keycode, record);
}

/*----------------------*\
|*-----LAYER CHANGE-----*|
\*----------------------*/

uint32_t layer_state_set_user(uint32_t state) {

    state = layer_state_set_keymap (state);
#ifdef RGBLIGHT_ENABLE
    // Change RGB lighting depending on the last layer activated
    rgblight_change( biton32(state) );
#endif
    return state;
}