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# Keyboardio Model 01

A split keyboard.

Keyboard Maintainer: QMK Community  
Hardware Supported: Keyboardio Model 01  
Hardware Availability: [Keyboardio](https://shop.keyboard.io)  

Make example for this keyboard (after setting up your build environment):

    make model01:default

See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

## Programming the Keyboard

To program the keyboard, if you have avrdude installed:

    make model01:default:avrdude

When prompted to reset your keyboard, press the prog key at upper left. If the
keyboard does not reset, you can hold the prog key while plugging it into your
computer. The prog key will light up red in programming mode.

## Features

This implements the standard keymap, including mousekeys.

It doesn't do cursor warping - QMK does not support absolute mouse positioning.

LED support is limited. Gamma compensation and the high speed batch update
functions supported by the hardware are not implemented. The high current power
switch is also not implemented, so if you try and turn all the LEDs on at full
brightness, something may conk out.

Hotplugging the two halves works but is not extensively tested.
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/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#include "host.h"
#include "keycode.h"
#include "keyboard.h"
#include "mousekey.h"
#include "command.h"
#include "led.h"
#include "action_layer.h"
#include "action_tapping.h"
#include "action_macro.h"
#include "action_util.h"
#include "action.h"
#include "wait.h"

#ifdef BACKLIGHT_ENABLE
#    include "backlight.h"
#endif

#ifdef DEBUG_ACTION
#    include "debug.h"
#else
#    include "nodebug.h"
#endif

int tp_buttons;

#ifdef RETRO_TAPPING
int retro_tapping_counter = 0;
#endif

#ifdef FAUXCLICKY_ENABLE
#    include <fauxclicky.h>
#endif

#ifndef TAP_CODE_DELAY
#    define TAP_CODE_DELAY 0
#endif
#ifndef TAP_HOLD_CAPS_DELAY
#    define TAP_HOLD_CAPS_DELAY 80
#endif
/** \brief Called to execute an action.
 *
 * FIXME: Needs documentation.
 */
void action_exec(keyevent_t event) {
    if (!IS_NOEVENT(event)) {
        dprint("\n---- action_exec: start -----\n");
        dprint("EVENT: ");
        debug_event(event);
        dprintln();
#ifdef RETRO_TAPPING
        retro_tapping_counter++;
#endif
    }

#ifdef FAUXCLICKY_ENABLE
    if (IS_PRESSED(event)) {
        FAUXCLICKY_ACTION_PRESS;
    }
    if (IS_RELEASED(event)) {
        FAUXCLICKY_ACTION_RELEASE;
    }
    fauxclicky_check();
#endif

#ifdef SWAP_HANDS_ENABLE
    if (!IS_NOEVENT(event)) {
        process_hand_swap(&event);
    }
#endif

    keyrecord_t record = {.event = event};

#if (defined(ONESHOT_TIMEOUT) && (ONESHOT_TIMEOUT > 0))
    if (has_oneshot_layer_timed_out()) {
        clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
    }
    if (has_oneshot_mods_timed_out()) {
        clear_oneshot_mods();
    }
#endif

#ifndef NO_ACTION_TAPPING
    action_tapping_process(record);
#else
    process_record(&record);
    if (!IS_NOEVENT(record.event)) {
        dprint("processed: ");
        debug_record(record);
        dprintln();
    }
#endif
}

#ifdef SWAP_HANDS_ENABLE
bool swap_hands = false;
bool swap_held  = false;

/** \brief Process Hand Swap
 *
 * FIXME: Needs documentation.
 */
void process_hand_swap(keyevent_t *event) {
    static swap_state_row_t swap_state[MATRIX_ROWS];

    keypos_t         pos     = event->key;
    swap_state_row_t col_bit = (swap_state_row_t)1 << pos.col;
    bool             do_swap = event->pressed ? swap_hands : swap_state[pos.row] & (col_bit);

    if (do_swap) {
        event->key = hand_swap_config[pos.row][pos.col];
        swap_state[pos.row] |= col_bit;
    } else {
        swap_state[pos.row] &= ~(col_bit);
    }
}
#endif

#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
bool disable_action_cache = false;

void process_record_nocache(keyrecord_t *record) {
    disable_action_cache = true;
    process_record(record);
    disable_action_cache = false;
}
#else
void process_record_nocache(keyrecord_t *record) { process_record(record); }
#endif

__attribute__((weak)) bool process_record_quantum(keyrecord_t *record) { return true; }

#ifndef NO_ACTION_TAPPING
/** \brief Allows for handling tap-hold actions immediately instead of waiting for TAPPING_TERM or another keypress.
 *
 * FIXME: Needs documentation.
 */
void process_record_tap_hint(keyrecord_t *record) {
    action_t action = layer_switch_get_action(record->event.key);

    switch (action.kind.id) {
#    ifdef SWAP_HANDS_ENABLE
        case ACT_SWAP_HANDS:
            switch (action.swap.code) {
                case OP_SH_TAP_TOGGLE:
                default:
                    swap_hands = !swap_hands;
                    swap_held  = true;
            }
            break;
#    endif
    }
}
#endif

/** \brief Take a key event (key press or key release) and processes it.
 *
 * FIXME: Needs documentation.
 */
void process_record(keyrecord_t *record) {
    if (IS_NOEVENT(record->event)) {
        return;
    }

    if (!process_record_quantum(record)) return;

    action_t action = store_or_get_action(record->event.pressed, record->event.key);
    dprint("ACTION: ");
    debug_action(action);
#ifndef NO_ACTION_LAYER
    dprint(" layer_state: ");
    layer_debug();
    dprint(" default_layer_state: ");
    default_layer_debug();
#endif
    dprintln();

    process_action(record, action);
}

/** \brief Take an action and processes it.
 *
 * FIXME: Needs documentation.
 */
void process_action(keyrecord_t *record, action_t action) {
    keyevent_t event = record->event;
#ifndef NO_ACTION_TAPPING
    uint8_t tap_count = record->tap.count;
#endif

    if (event.pressed) {
        // clear the potential weak mods left by previously pressed keys
        clear_weak_mods();
    }

#ifndef NO_ACTION_ONESHOT
    bool do_release_oneshot = false;
    // notice we only clear the one shot layer if the pressed key is not a modifier.
    if (is_oneshot_layer_active() && event.pressed && !IS_MOD(action.key.code)) {
        clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
        do_release_oneshot = !is_oneshot_layer_active();
    }
#endif

    switch (action.kind.id) {
        /* Key and Mods */
        case ACT_LMODS:
        case ACT_RMODS: {
            uint8_t mods = (action.kind.id == ACT_LMODS) ? action.key.mods : action.key.mods << 4;
            if (event.pressed) {
                if (mods) {
                    if (IS_MOD(action.key.code) || action.key.code == KC_NO) {
                        // e.g. LSFT(KC_LGUI): we don't want the LSFT to be weak as it would make it useless.
                        // This also makes LSFT(KC_LGUI) behave exactly the same as LGUI(KC_LSFT).
                        // Same applies for some keys like KC_MEH which are declared as MEH(KC_NO).
                        add_mods(mods);
                    } else {
                        add_weak_mods(mods);
                    }
                    send_keyboard_report();
                }
                register_code(action.key.code);
            } else {
                unregister_code(action.key.code);
                if (mods) {
                    if (IS_MOD(action.key.code) || action.key.code == KC_NO) {
                        del_mods(mods);
                    } else {
                        del_weak_mods(mods);
                    }
                    send_keyboard_report();
                }
            }
        } break;
#ifndef NO_ACTION_TAPPING
        case ACT_LMODS_TAP:
        case ACT_RMODS_TAP: {
            uint8_t mods = (action.kind.id == ACT_LMODS_TAP) ? action.key.mods : action.key.mods << 4;
            switch (action.layer_tap.code) {
#    ifndef NO_ACTION_ONESHOT
                case MODS_ONESHOT:
                    // Oneshot modifier
                    if (event.pressed) {
                        if (tap_count == 0) {
                            dprint("MODS_TAP: Oneshot: 0\n");
                            register_mods(mods | get_oneshot_mods());
                        } else if (tap_count == 1) {
                            dprint("MODS_TAP: Oneshot: start\n");
                            set_oneshot_mods(mods | get_oneshot_mods());
#        if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
                        } else if (tap_count == ONESHOT_TAP_TOGGLE) {
                            dprint("MODS_TAP: Toggling oneshot");
                            clear_oneshot_mods();
                            set_oneshot_locked_mods(mods);
                            register_mods(mods);
#        endif
                        } else {
                            register_mods(mods | get_oneshot_mods());
                        }
                    } else {
                        if (tap_count == 0) {
                            clear_oneshot_mods();
                            unregister_mods(mods);
                        } else if (tap_count == 1) {
                            // Retain Oneshot mods
#        if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
                            if (mods & get_mods()) {
                                clear_oneshot_locked_mods();
                                clear_oneshot_mods();
                                unregister_mods(mods);
                            }
                        } else if (tap_count == ONESHOT_TAP_TOGGLE) {
                            // Toggle Oneshot Layer
#        endif
                        } else {
                            clear_oneshot_mods();
                            unregister_mods(mods);
                        }
                    }
                    break;
#    endif
                case MODS_TAP_TOGGLE:
                    if (event.pressed) {
                        if (tap_count <= TAPPING_TOGGLE) {
                            register_mods(mods);
                        }
                    } else {
                        if (tap_count < TAPPING_TOGGLE) {
                            unregister_mods(mods);
                        }
                    }
                    break;
                default:
                    if (event.pressed) {
                        if (tap_count > 0) {
#    ifndef IGNORE_MOD_TAP_INTERRUPT
                            if (record->tap.interrupted) {
                                dprint("mods_tap: tap: cancel: add_mods\n");
                                // ad hoc: set 0 to cancel tap
                                record->tap.count = 0;
                                register_mods(mods);
                            } else
#    endif
                            {
                                dprint("MODS_TAP: Tap: register_code\n");
                                register_code(action.key.code);
                            }
                        } else {
                            dprint("MODS_TAP: No tap: add_mods\n");
                            register_mods(mods);
                        }
                    } else {
                        if (tap_count > 0) {
                            dprint("MODS_TAP: Tap: unregister_code\n");
                            if (action.layer_tap.code == KC_CAPS) {
                                wait_ms(TAP_HOLD_CAPS_DELAY);
                            }
                            unregister_code(action.key.code);
                        } else {
                            dprint("MODS_TAP: No tap: add_mods\n");
                            unregister_mods(mods);
                        }
                    }
                    break;
            }
        } break;
#endif
#ifdef EXTRAKEY_ENABLE
        /* other HID usage */
        case ACT_USAGE:
            switch (action.usage.page) {
                case PAGE_SYSTEM:
                    if (event.pressed) {
                        host_system_send(action.usage.code);
                    } else {
                        host_system_send(0);
                    }
                    break;
                case PAGE_CONSUMER:
                    if (event.pressed) {
                        host_consumer_send(action.usage.code);
                    } else {
                        host_consumer_send(0);
                    }
                    break;
            }
            break;
#endif
#ifdef MOUSEKEY_ENABLE
        /* Mouse key */
        case ACT_MOUSEKEY:
            if (event.pressed) {
                switch (action.key.code) {
                    case KC_MS_BTN1:
                        tp_buttons |= (1 << 0);
                        break;
                    case KC_MS_BTN2:
                        tp_buttons |= (1 << 1);
                        break;
                    case KC_MS_BTN3:
                        tp_buttons |= (1 << 2);
                        break;
                    default:
                        break;
                }
                mousekey_on(action.key.code);
                mousekey_send();
            } else {
                switch (action.key.code) {
                    case KC_MS_BTN1:
                        tp_buttons &= ~(1 << 0);
                        break;
                    case KC_MS_BTN2:
                        tp_buttons &= ~(1 << 1);
                        break;
                    case KC_MS_BTN3:
                        tp_buttons &= ~(1 << 2);
                        break;
                    default:
                        break;
                }
                mousekey_off(action.key.code);
                mousekey_send();
            }
            break;
#endif
#ifndef NO_ACTION_LAYER
        case ACT_LAYER:
            if (action.layer_bitop.on == 0) {
                /* Default Layer Bitwise Operation */
                if (!event.pressed) {
                    uint8_t       shift = action.layer_bitop.part * 4;
                    layer_state_t bits  = ((layer_state_t)action.layer_bitop.bits) << shift;
                    layer_state_t mask  = (action.layer_bitop.xbit) ? ~(((layer_state_t)0xf) << shift) : 0;
                    switch (action.layer_bitop.op) {
                        case OP_BIT_AND:
                            default_layer_and(bits | mask);
                            break;
                        case OP_BIT_OR:
                            default_layer_or(bits | mask);
                            break;
                        case OP_BIT_XOR:
                            default_layer_xor(bits | mask);
                            break;
                        case OP_BIT_SET:
                            default_layer_set(bits | mask);
                            break;
                    }
                }
            } else {
                /* Layer Bitwise Operation */
                if (event.pressed ? (action.layer_bitop.on & ON_PRESS) : (action.layer_bitop.on & ON_RELEASE)) {
                    uint8_t       shift = action.layer_bitop.part * 4;
                    layer_state_t bits  = ((layer_state_t)action.layer_bitop.bits) << shift;
                    layer_state_t mask  = (action.layer_bitop.xbit) ? ~(((layer_state_t)0xf) << shift) : 0;
                    switch (action.layer_bitop.op) {
                        case OP_BIT_AND:
                            layer_and(bits | mask);
                            break;
                        case OP_BIT_OR:
                            layer_or(bits | mask);
                            break;
                        case OP_BIT_XOR:
                            layer_xor(bits | mask);
                            break;
                        case OP_BIT_SET:
                            layer_state_set(bits | mask);
                            break;
                    }
                }
            }
            break;
        case ACT_LAYER_MODS:
            if (event.pressed) {
                layer_on(action.layer_mods.layer);
                register_mods(action.layer_mods.mods);
            } else {
                unregister_mods(action.layer_mods.mods);
                layer_off(action.layer_mods.layer);
            }
            break;
#    ifndef NO_ACTION_TAPPING
        case ACT_LAYER_TAP:
        case ACT_LAYER_TAP_EXT:
            switch (action.layer_tap.code) {
                case OP_TAP_TOGGLE:
                    /* tap toggle */
                    if (event.pressed) {
                        if (tap_count < TAPPING_TOGGLE) {
                            layer_invert(action.layer_tap.val);
                        }
                    } else {
                        if (tap_count <= TAPPING_TOGGLE) {
                            layer_invert(action.layer_tap.val);
                        }
                    }
                    break;
                case OP_ON_OFF:
                    event.pressed ? layer_on(action.layer_tap.val) : layer_off(action.layer_tap.val);
                    break;
                case OP_OFF_ON:
                    event.pressed ? layer_off(action.layer_tap.val) : layer_on(action.layer_tap.val);
                    break;
                case OP_SET_CLEAR:
                    event.pressed ? layer_move(action.layer_tap.val) : layer_clear();
                    break;
#        ifndef NO_ACTION_ONESHOT
                case OP_ONESHOT:
                    // Oneshot modifier
#            if defined(ONESHOT_TAP_TOGGLE) && ONESHOT_TAP_TOGGLE > 1
                    do_release_oneshot = false;
                    if (event.pressed) {
                        del_mods(get_oneshot_locked_mods());
                        if (get_oneshot_layer_state() == ONESHOT_TOGGLED) {
                            reset_oneshot_layer();
                            layer_off(action.layer_tap.val);
                            break;
                        } else if (tap_count < ONESHOT_TAP_TOGGLE) {
                            layer_on(action.layer_tap.val);
                            set_oneshot_layer(action.layer_tap.val, ONESHOT_START);
                        }
                    } else {
                        add_mods(get_oneshot_locked_mods());
                        if (tap_count >= ONESHOT_TAP_TOGGLE) {
                            reset_oneshot_layer();
                            clear_oneshot_locked_mods();
                            set_oneshot_layer(action.layer_tap.val, ONESHOT_TOGGLED);
                        } else {
                            clear_oneshot_layer_state(ONESHOT_PRESSED);
                        }
                    }
#            else
                    if (event.pressed) {
                        layer_on(action.layer_tap.val);
                        set_oneshot_layer(action.layer_tap.val, ONESHOT_START);
                    } else {
                        clear_oneshot_layer_state(ONESHOT_PRESSED);
                        if (tap_count > 1) {
                            clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
                        }
                    }
#            endif
                    break;
#        endif
                default:
                    /* tap key */
                    if (event.pressed) {
                        if (tap_count > 0) {
                            dprint("KEYMAP_TAP_KEY: Tap: register_code\n");
                            register_code(action.layer_tap.code);
                        } else {
                            dprint("KEYMAP_TAP_KEY: No tap: On on press\n");
                            layer_on(action.layer_tap.val);
                        }
                    } else {
                        if (tap_count > 0) {
                            dprint("KEYMAP_TAP_KEY: Tap: unregister_code\n");
                            if (action.layer_tap.code == KC_CAPS) {
                                wait_ms(TAP_HOLD_CAPS_DELAY);
                            } else {
                                wait_ms(TAP_CODE_DELAY);
                            }
                            unregister_code(action.layer_tap.code);
                        } else {
                            dprint("KEYMAP_TAP_KEY: No tap: Off on release\n");
                            layer_off(action.layer_tap.val);
                        }
                    }
                    break;
            }
            break;
#    endif
#endif
            /* Extentions */
#ifndef NO_ACTION_MACRO
        case ACT_MACRO:
            action_macro_play(action_get_macro(record, action.func.id, action.func.opt));
            break;
#endif
#if defined(BACKLIGHT_ENABLE) | defined(LED_MATRIX_ENABLE)
        case ACT_BACKLIGHT:
            if (!event.pressed) {
                switch (action.backlight.opt) {
                    case BACKLIGHT_INCREASE:
                        backlight_increase();
                        break;
                    case BACKLIGHT_DECREASE:
                        backlight_decrease();
                        break;
                    case BACKLIGHT_TOGGLE:
                        backlight_toggle();
                        break;
                    case BACKLIGHT_STEP:
                        backlight_step();
                        break;
                    case BACKLIGHT_ON:
                        backlight_level(BACKLIGHT_LEVELS);
                        break;
                    case BACKLIGHT_OFF:
                        backlight_level(0);
                        break;
                }
            }
            break;
#endif
        case ACT_COMMAND:
            break;
#ifdef SWAP_HANDS_ENABLE
        case ACT_SWAP_HANDS:
            switch (action.swap.code) {
                case OP_SH_TOGGLE:
                    if (event.pressed) {
                        swap_hands = !swap_hands;
                    }
                    break;
                case OP_SH_ON_OFF:
                    swap_hands = event.pressed;
                    break;
                case OP_SH_OFF_ON:
                    swap_hands = !event.pressed;
                    break;
                case OP_SH_ON:
                    if (!event.pressed) {
                        swap_hands = true;
                    }
                    break;
                case OP_SH_OFF:
                    if (!event.pressed) {
                        swap_hands = false;
                    }
                    break;
#    ifndef NO_ACTION_TAPPING
                case OP_SH_TAP_TOGGLE:
                    /* tap toggle */

                    if (event.pressed) {
                        if (swap_held) {
                            swap_held = false;
                        } else {
                            swap_hands = !swap_hands;
                        }
                    } else {
                        if (tap_count < TAPPING_TOGGLE) {
                            swap_hands = !swap_hands;
                        }
                    }
                    break;
                default:
                    /* tap key */
                    if (tap_count > 0) {
                        if (swap_held) {
                            swap_hands = !swap_hands;  // undo hold set up in _tap_hint
                            swap_held  = false;
                        }
                        if (event.pressed) {
                            register_code(action.swap.code);
                        } else {
                            wait_ms(TAP_CODE_DELAY);
                            unregister_code(action.swap.code);
                            *record = (keyrecord_t){};  // hack: reset tap mode
                        }
                    } else {
                        if (swap_held && !event.pressed) {
                            swap_hands = !swap_hands;  // undo hold set up in _tap_hint
                            swap_held  = false;
                        }
                    }
#    endif
            }
#endif
#ifndef NO_ACTION_FUNCTION
        case ACT_FUNCTION:
            action_function(record, action.func.id, action.func.opt);
            break;
#endif
        default:
            break;
    }

#ifndef NO_ACTION_LAYER
    // if this event is a layer action, update the leds
    switch (action.kind.id) {
        case ACT_LAYER:
        case ACT_LAYER_MODS:
#    ifndef NO_ACTION_TAPPING
        case ACT_LAYER_TAP:
        case ACT_LAYER_TAP_EXT:
#    endif
            led_set(host_keyboard_leds());
            break;
        default:
            break;
    }
#endif

#ifndef NO_ACTION_TAPPING
#    ifdef RETRO_TAPPING
    if (!is_tap_action(action)) {
        retro_tapping_counter = 0;
    } else {
        if (event.pressed) {
            if (tap_count > 0) {
                retro_tapping_counter = 0;
            } else {
            }
        } else {
            if (tap_count > 0) {
                retro_tapping_counter = 0;
            } else {
                if (retro_tapping_counter == 2) {
                    tap_code(action.layer_tap.code);
                }
                retro_tapping_counter = 0;
            }
        }
    }
#    endif
#endif

#ifndef NO_ACTION_ONESHOT
    /* Because we switch layers after a oneshot event, we need to release the
     * key before we leave the layer or no key up event will be generated.
     */
    if (do_release_oneshot && !(get_oneshot_layer_state() & ONESHOT_PRESSED)) {
        record->event.pressed = false;
        layer_on(get_oneshot_layer());
        process_record(record);
        layer_off(get_oneshot_layer());
    }
#endif
}

/** \brief Utilities for actions. (FIXME: Needs better description)
 *
 * FIXME: Needs documentation.
 */
void register_code(uint8_t code) {
    if (code == KC_NO) {
        return;
    }
#ifdef LOCKING_SUPPORT_ENABLE
    else if (KC_LOCKING_CAPS == code) {
#    ifdef LOCKING_RESYNC_ENABLE
        // Resync: ignore if caps lock already is on
        if (host_keyboard_leds() & (1 << USB_LED_CAPS_LOCK)) return;
#    endif
        add_key(KC_CAPSLOCK);
        send_keyboard_report();
        wait_ms(100);
        del_key(KC_CAPSLOCK);
        send_keyboard_report();
    }

    else if (KC_LOCKING_NUM == code) {
#    ifdef LOCKING_RESYNC_ENABLE
        if (host_keyboard_leds() & (1 << USB_LED_NUM_LOCK)) return;
#    endif
        add_key(KC_NUMLOCK);
        send_keyboard_report();
        wait_ms(100);
        del_key(KC_NUMLOCK);
        send_keyboard_report();
    }

    else if (KC_LOCKING_SCROLL == code) {
#    ifdef LOCKING_RESYNC_ENABLE
        if (host_keyboard_leds() & (1 << USB_LED_SCROLL_LOCK)) return;
#    endif
        add_key(KC_SCROLLLOCK);
        send_keyboard_report();
        wait_ms(100);
        del_key(KC_SCROLLLOCK);
        send_keyboard_report();
    }
#endif

    else if
        IS_KEY(code) {
            // TODO: should push command_proc out of this block?
            if (command_proc(code)) return;

#ifndef NO_ACTION_ONESHOT
/* TODO: remove
        if (oneshot_state.mods && !oneshot_state.disabled) {
            uint8_t tmp_mods = get_mods();
            add_mods(oneshot_state.mods);

            add_key(code);
            send_keyboard_report();

            set_mods(tmp_mods);
            send_keyboard_report();
            oneshot_cancel();
        } else
*/
#endif
            {
                add_key(code);
                send_keyboard_report();
            }
        }
    else if
        IS_MOD(code) {
            add_mods(MOD_BIT(code));
            send_keyboard_report();
        }
    else if
        IS_SYSTEM(code) { host_system_send(KEYCODE2SYSTEM(code)); }
    else if
        IS_CONSUMER(code) { host_consumer_send(KEYCODE2CONSUMER(code)); }

#ifdef MOUSEKEY_ENABLE
    else if
        IS_MOUSEKEY(code) {
            mousekey_on(code);
            mousekey_send();
        }
#endif
}

/** \brief Utilities for actions. (FIXME: Needs better description)
 *
 * FIXME: Needs documentation.
 */
void unregister_code(uint8_t code) {
    if (code == KC_NO) {
        return;
    }
#ifdef LOCKING_SUPPORT_ENABLE
    else if (KC_LOCKING_CAPS == code) {
#    ifdef LOCKING_RESYNC_ENABLE
        // Resync: ignore if caps lock already is off
        if (!(host_keyboard_leds() & (1 << USB_LED_CAPS_LOCK))) return;
#    endif
        add_key(KC_CAPSLOCK);
        send_keyboard_report();
        del_key(KC_CAPSLOCK);
        send_keyboard_report();
    }

    else if (KC_LOCKING_NUM == code) {
#    ifdef LOCKING_RESYNC_ENABLE
        if (!(host_keyboard_leds() & (1 << USB_LED_NUM_LOCK))) return;
#    endif
        add_key(KC_NUMLOCK);
        send_keyboard_report();
        del_key(KC_NUMLOCK);
        send_keyboard_report();
    }

    else if (KC_LOCKING_SCROLL == code) {
#    ifdef LOCKING_RESYNC_ENABLE
        if (!(host_keyboard_leds() & (1 << USB_LED_SCROLL_LOCK))) return;
#    endif
        add_key(KC_SCROLLLOCK);
        send_keyboard_report();
        del_key(KC_SCROLLLOCK);
        send_keyboard_report();
    }
#endif

    else if
        IS_KEY(code) {
            del_key(code);
            send_keyboard_report();
        }
    else if
        IS_MOD(code) {
            del_mods(MOD_BIT(code));
            send_keyboard_report();
        }
    else if
        IS_SYSTEM(code) { host_system_send(0); }
    else if
        IS_CONSUMER(code) { host_consumer_send(0); }
#ifdef MOUSEKEY_ENABLE
    else if
        IS_MOUSEKEY(code) {
            mousekey_off(code);
            mousekey_send();
        }
#endif
}

/** \brief Utilities for actions. (FIXME: Needs better description)
 *
 * FIXME: Needs documentation.
 */
void tap_code(uint8_t code) {
    register_code(code);
    if (code == KC_CAPS) {
        wait_ms(TAP_HOLD_CAPS_DELAY);
    } else {
        wait_ms(TAP_CODE_DELAY);
    }
    unregister_code(code);
}

/** \brief Adds the given physically pressed modifiers and sends a keyboard report immediately.
 *
 * \param mods A bitfield of modifiers to unregister.
 */
void register_mods(uint8_t mods) {
    if (mods) {
        add_mods(mods);
        send_keyboard_report();
    }
}

/** \brief Removes the given physically pressed modifiers and sends a keyboard report immediately.
 *
 * \param mods A bitfield of modifiers to unregister.
 */
void unregister_mods(uint8_t mods) {
    if (mods) {
        del_mods(mods);
        send_keyboard_report();
    }
}

/** \brief Adds the given weak modifiers and sends a keyboard report immediately.
 *
 * \param mods A bitfield of modifiers to register.
 */
void register_weak_mods(uint8_t mods) {
    if (mods) {
        add_weak_mods(mods);
        send_keyboard_report();
    }
}

/** \brief Removes the given weak modifiers and sends a keyboard report immediately.
 *
 * \param mods A bitfield of modifiers to unregister.
 */
void unregister_weak_mods(uint8_t mods) {
    if (mods) {
        del_weak_mods(mods);
        send_keyboard_report();
    }
}

/** \brief Utilities for actions. (FIXME: Needs better description)
 *
 * FIXME: Needs documentation.
 */
void clear_keyboard(void) {
    clear_mods();
    clear_keyboard_but_mods();
}

/** \brief Utilities for actions. (FIXME: Needs better description)
 *
 * FIXME: Needs documentation.
 */
void clear_keyboard_but_mods(void) {
    clear_keys();
    clear_keyboard_but_mods_and_keys();
}

/** \brief Utilities for actions. (FIXME: Needs better description)
 *
 * FIXME: Needs documentation.
 */
void clear_keyboard_but_mods_and_keys() {
    clear_weak_mods();
    clear_macro_mods();
    send_keyboard_report();
#ifdef MOUSEKEY_ENABLE
    mousekey_clear();
    mousekey_send();
#endif
#ifdef EXTRAKEY_ENABLE
    host_system_send(0);
    host_consumer_send(0);
#endif
}

/** \brief Utilities for actions. (FIXME: Needs better description)
 *
 * FIXME: Needs documentation.
 */
bool is_tap_key(keypos_t key) {
    action_t action = layer_switch_get_action(key);
    return is_tap_action(action);
}

/** \brief Utilities for actions. (FIXME: Needs better description)
 *
 * FIXME: Needs documentation.
 */
bool is_tap_action(action_t action) {
    switch (action.kind.id) {
        case ACT_LMODS_TAP:
        case ACT_RMODS_TAP:
        case ACT_LAYER_TAP:
        case ACT_LAYER_TAP_EXT:
            switch (action.layer_tap.code) {
                case KC_NO ... KC_RGUI:
                case OP_TAP_TOGGLE:
                case OP_ONESHOT:
                    return true;
            }
            return false;
        case ACT_SWAP_HANDS:
            switch (action.swap.code) {
                case KC_NO ... KC_RGUI:
                case OP_SH_TAP_TOGGLE:
                    return true;
            }
            return false;
        case ACT_MACRO:
        case ACT_FUNCTION:
            if (action.func.opt & FUNC_TAP) {
                return true;
            }
            return false;
    }
    return false;
}

/** \brief Debug print (FIXME: Needs better description)
 *
 * FIXME: Needs documentation.
 */
void debug_event(keyevent_t event) { dprintf("%04X%c(%u)", (event.key.row << 8 | event.key.col), (event.pressed ? 'd' : 'u'), event.time); }

/** \brief Debug print (FIXME: Needs better description)
 *
 * FIXME: Needs documentation.
 */
void debug_record(keyrecord_t record) {
    debug_event(record.event);
#ifndef NO_ACTION_TAPPING
    dprintf(":%u%c", record.tap.count, (record.tap.interrupted ? '-' : ' '));
#endif
}

/** \brief Debug print (FIXME: Needs better description)
 *
 * FIXME: Needs documentation.
 */
void debug_action(action_t action) {
    switch (action.kind.id) {
        case ACT_LMODS:
            dprint("ACT_LMODS");
            break;
        case ACT_RMODS:
            dprint("ACT_RMODS");
            break;
        case ACT_LMODS_TAP:
            dprint("ACT_LMODS_TAP");
            break;
        case ACT_RMODS_TAP:
            dprint("ACT_RMODS_TAP");
            break;
        case ACT_USAGE:
            dprint("ACT_USAGE");
            break;
        case ACT_MOUSEKEY:
            dprint("ACT_MOUSEKEY");
            break;
        case ACT_LAYER:
            dprint("ACT_LAYER");
            break;
        case ACT_LAYER_MODS:
            dprint("ACT_LAYER_MODS");
            break;
        case ACT_LAYER_TAP:
            dprint("ACT_LAYER_TAP");
            break;
        case ACT_LAYER_TAP_EXT:
            dprint("ACT_LAYER_TAP_EXT");
            break;
        case ACT_MACRO:
            dprint("ACT_MACRO");
            break;
        case ACT_COMMAND:
            dprint("ACT_COMMAND");
            break;
        case ACT_FUNCTION:
            dprint("ACT_FUNCTION");
            break;
        case ACT_SWAP_HANDS:
            dprint("ACT_SWAP_HANDS");
            break;
        default:
            dprint("UNKNOWN");
            break;
    }
    dprintf("[%X:%02X]", action.kind.param >> 8, action.kind.param & 0xff);
}