aboutsummaryrefslogtreecommitdiffstats
path: root/quantum/rgb_matrix.h
blob: 733333349faa5aa0d04f23af9b14abcc95ea181a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
/* Copyright 2017 Jason Williams
 * Copyright 2017 Jack Humbert
 * Copyright 2018 Yiancar
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef RGB_MATRIX_H
#define RGB_MATRIX_H

#include <stdint.h>
#include <stdbool.h>
#include "rgb_matrix_types.h"
#include "color.h"
#include "quantum.h"
#include "rgblight_list.h"

#ifdef IS31FL3731
#    include "is31fl3731.h"
#elif defined(IS31FL3733)
#    include "is31fl3733.h"
#elif defined(IS31FL3737)
#    include "is31fl3737.h"
#elif defined(IS31FL3741)
#    include "is31fl3741.h"
#elif defined(WS2812)
#    include "ws2812.h"
#endif

#ifndef RGB_MATRIX_LED_FLUSH_LIMIT
#    define RGB_MATRIX_LED_FLUSH_LIMIT 16
#endif

#ifndef RGB_MATRIX_LED_PROCESS_LIMIT
#    define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5
#endif

#if defined(RGB_MATRIX_LED_PROCESS_LIMIT) && RGB_MATRIX_LED_PROCESS_LIMIT > 0 && RGB_MATRIX_LED_PROCESS_LIMIT < DRIVER_LED_TOTAL
#    define RGB_MATRIX_USE_LIMITS(min, max)                        \
        uint8_t min = RGB_MATRIX_LED_PROCESS_LIMIT * params->iter; \
        uint8_t max = min + RGB_MATRIX_LED_PROCESS_LIMIT;          \
        if (max > DRIVER_LED_TOTAL) max = DRIVER_LED_TOTAL;
#else
#    define RGB_MATRIX_USE_LIMITS(min, max) \
        uint8_t min = 0;                    \
        uint8_t max = DRIVER_LED_TOTAL;
#endif

#define RGB_MATRIX_TEST_LED_FLAGS() \
    if (!HAS_ANY_FLAGS(g_led_config.flags[i], params->flags)) continue

enum rgb_matrix_effects {
    RGB_MATRIX_NONE = 0,

// --------------------------------------
// -----Begin rgb effect enum macros-----
#define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_##name,
#include "rgb_matrix_animations/rgb_matrix_effects.inc"
#undef RGB_MATRIX_EFFECT

#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER)
#    define RGB_MATRIX_EFFECT(name, ...) RGB_MATRIX_CUSTOM_##name,
#    ifdef RGB_MATRIX_CUSTOM_KB
#        include "rgb_matrix_kb.inc"
#    endif
#    ifdef RGB_MATRIX_CUSTOM_USER
#        include "rgb_matrix_user.inc"
#    endif
#    undef RGB_MATRIX_EFFECT
#endif
    // --------------------------------------
    // -----End rgb effect enum macros-------

    RGB_MATRIX_EFFECT_MAX
};

void eeconfig_update_rgb_matrix_default(void);

uint8_t rgb_matrix_map_row_column_to_led_kb(uint8_t row, uint8_t column, uint8_t *led_i);
uint8_t rgb_matrix_map_row_column_to_led(uint8_t row, uint8_t column, uint8_t *led_i);

void rgb_matrix_set_color(int index, uint8_t red, uint8_t green, uint8_t blue);
void rgb_matrix_set_color_all(uint8_t red, uint8_t green, uint8_t blue);

bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record);

void rgb_matrix_task(void);

// This runs after another backlight effect and replaces
// colors already set
void rgb_matrix_indicators(void);
void rgb_matrix_indicators_kb(void);
void rgb_matrix_indicators_user(void);

void rgb_matrix_init(void);

void        rgb_matrix_set_suspend_state(bool state);
bool        rgb_matrix_get_suspend_state(void);
void        rgb_matrix_toggle(void);
void        rgb_matrix_toggle_noeeprom(void);
void        rgb_matrix_enable(void);
void        rgb_matrix_enable_noeeprom(void);
void        rgb_matrix_disable(void);
void        rgb_matrix_disable_noeeprom(void);
uint8_t     rgb_matrix_is_enabled(void);
void        rgb_matrix_mode(uint8_t mode);
void        rgb_matrix_mode_noeeprom(uint8_t mode);
uint8_t     rgb_matrix_get_mode(void);
void        rgb_matrix_step(void);
void        rgb_matrix_step_noeeprom(void);
void        rgb_matrix_step_reverse(void);
void        rgb_matrix_step_reverse_noeeprom(void);
void        rgb_matrix_sethsv(uint16_t hue, uint8_t sat, uint8_t val);
void        rgb_matrix_sethsv_noeeprom(uint16_t hue, uint8_t sat, uint8_t val);
HSV         rgb_matrix_get_hsv(void);
uint8_t     rgb_matrix_get_hue(void);
uint8_t     rgb_matrix_get_sat(void);
uint8_t     rgb_matrix_get_val(void);
void        rgb_matrix_increase_hue(void);
void        rgb_matrix_increase_hue_noeeprom(void);
void        rgb_matrix_decrease_hue(void);
void        rgb_matrix_decrease_hue_noeeprom(void);
void        rgb_matrix_increase_sat(void);
void        rgb_matrix_increase_sat_noeeprom(void);
void        rgb_matrix_decrease_sat(void);
void        rgb_matrix_decrease_sat_noeeprom(void);
void        rgb_matrix_increase_val(void);
void        rgb_matrix_increase_val_noeeprom(void);
void        rgb_matrix_decrease_val(void);
void        rgb_matrix_decrease_val_noeeprom(void);
void        rgb_matrix_set_speed(uint8_t speed);
void        rgb_matrix_set_speed_noeeprom(uint8_t speed);
uint8_t     rgb_matrix_get_speed(void);
void        rgb_matrix_increase_speed(void);
void        rgb_matrix_increase_speed_noeeprom(void);
void        rgb_matrix_decrease_speed(void);
void        rgb_matrix_decrease_speed_noeeprom(void);
led_flags_t rgb_matrix_get_flags(void);
void        rgb_matrix_set_flags(led_flags_t flags);

#ifndef RGBLIGHT_ENABLE
#    define rgblight_toggle rgb_matrix_toggle
#    define rgblight_toggle_noeeprom rgb_matrix_toggle_noeeprom
#    define rgblight_enable rgb_matrix_enable
#    define rgblight_enable_noeeprom rgb_matrix_enable_noeeprom
#    define rgblight_disable rgb_matrix_disable
#    define rgblight_disable_noeeprom rgb_matrix_disable_noeeprom
#    define rgblight_is_enabled rgb_matrix_is_enabled
#    define rgblight_mode rgb_matrix_mode
#    define rgblight_mode_noeeprom rgb_matrix_mode_noeeprom
#    define rgblight_get_mode rgb_matrix_get_mode
#    define rgblight_get_hue rgb_matrix_get_hue
#    define rgblight_get_sat rgb_matrix_get_sat
#    define rgblight_get_val rgb_matrix_get_val
#    define rgblight_get_hsv rgb_matrix_get_hsv
#    define rgblight_step rgb_matrix_step
#    define rgblight_step_noeeprom rgb_matrix_step_noeeprom
#    define rgblight_step_reverse rgb_matrix_step_reverse
#    define rgblight_step_reverse_noeeprom rgb_matrix_step_reverse_noeeprom
#    define rgblight_sethsv rgb_matrix_sethsv
#    define rgblight_sethsv_noeeprom rgb_matrix_sethsv_noeeprom
#    define rgblight_increase_hue rgb_matrix_increase_hue
#    define rgblight_increase_hue_noeeprom rgb_matrix_increase_hue_noeeprom
#    define rgblight_decrease_hue rgb_matrix_decrease_hue
#    define rgblight_decrease_hue_noeeprom rgb_matrix_decrease_hue_noeeprom
#    define rgblight_increase_sat rgb_matrix_increase_sat
#    define rgblight_increase_sat_noeeprom rgb_matrix_increase_sat_noeeprom
#    define rgblight_decrease_sat rgb_matrix_decrease_sat
#    define rgblight_decrease_sat_noeeprom rgb_matrix_decrease_sat_noeeprom
#    define rgblight_increase_val rgb_matrix_increase_val
#    define rgblight_increase_val_noeeprom rgb_matrix_increase_val_noeeprom
#    define rgblight_decrease_val rgb_matrix_decrease_val
#    define rgblight_decrease_val_noeeprom rgb_matrix_decrease_val_noeeprom
#    define rgblight_set_speed rgb_matrix_set_speed
#    define rgblight_set_speed_noeeprom rgb_matrix_set_speed_noeeprom
#    define rgblight_get_speed rgb_matrix_get_speed
#    define rgblight_increase_speed rgb_matrix_increase_speed
#    define rgblight_increase_speed_noeeprom rgb_matrix_increase_speed_noeeprom
#    define rgblight_decrease_speed rgb_matrix_decrease_speed
#    define rgblight_decrease_speed_noeeprom rgb_matrix_decrease_speed_noeeprom
#endif

typedef struct {
    /* Perform any initialisation required for the other driver functions to work. */
    void (*init)(void);
    /* Set the colour of a single LED in the buffer. */
    void (*set_color)(int index, uint8_t r, uint8_t g, uint8_t b);
    /* Set the colour of all LEDS on the keyboard in the buffer. */
    void (*set_color_all)(uint8_t r, uint8_t g, uint8_t b);
    /* Flush any buffered changes to the hardware. */
    void (*flush)(void);
} rgb_matrix_driver_t;

extern const rgb_matrix_driver_t rgb_matrix_driver;

extern rgb_config_t rgb_matrix_config;

extern bool         g_suspend_state;
extern uint32_t     g_rgb_timer;
extern led_config_t g_led_config;
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
extern last_hit_t g_last_hit_tracker;
#endif
#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
extern uint8_t g_rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS];
#endif

#endif