// dear imgui: Renderer + Platform Binding for Allegro 5 // (Info: Allegro 5 is a cross-platform general purpose library for handling windows, inputs, graphics, etc.) // Implemented features: // [X] Renderer: User texture binding. Use 'ALLEGRO_BITMAP*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. // [X] Platform: Clipboard support (from Allegro 5.1.12) // [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. // Issues: // [ ] Renderer: The renderer is suboptimal as we need to unindex our buffers and convert vertices manually. // [ ] Platform: Missing gamepad support. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. // https://github.com/ocornut/imgui, Original Allegro 5 code by @birthggd #pragma once struct ALLEGRO_DISPLAY; union ALLEGRO_EVENT; IMGUI_IMPL_API bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display); IMGUI_IMPL_API void ImGui_ImplAllegro5_Shutdown(); IMGUI_IMPL_API void ImGui_ImplAllegro5_NewFrame(); IMGUI_IMPL_API void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data); IMGUI_IMPL_API bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* event); // Use if you want to reset your rendering device without losing ImGui state. IMGUI_IMPL_API bool ImGui_ImplAllegro5_CreateDeviceObjects(); IMGUI_IMPL_API void ImGui_ImplAllegro5_InvalidateDeviceObjects(); tree/quantum/process_keycode/process_unicodemap.c?id=ca946f61165ba6e7cfa33bee1c5ed895c67c0e74'>treecommitdiffstats
path: root/quantum/process_keycode/process_unicodemap.c
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/* Copyright 2017 Jack Humbert
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "process_unicodemap.h"

__attribute__((weak)) uint16_t unicodemap_index(uint16_t keycode) {
    if (keycode >= QK_UNICODEMAP_PAIR) {
        // Keycode is a pair: extract index based on Shift / Caps Lock state
        uint16_t index = keycode - QK_UNICODEMAP_PAIR;

        bool shift = unicode_saved_mods & MOD_MASK_SHIFT;
        bool caps  = IS_HOST_LED_ON(USB_LED_CAPS_LOCK);
        if (shift ^ caps) {
            index >>= 7;
        }

        return index & 0x7F;
    } else {
        // Keycode is a regular index
        return keycode - QK_UNICODEMAP;
    }
}

bool process_unicodemap(uint16_t keycode, keyrecord_t *record) {
    if (keycode >= QK_UNICODEMAP && keycode <= QK_UNICODEMAP_PAIR_MAX && record->event.pressed) {
        uint32_t code_point = pgm_read_dword(unicode_map + unicodemap_index(keycode));
        register_unicode(code_point);
    }
    return true;
}