# Introduction This page attempts to explain the basic information you need to know to work with the QMK project. It assumes that you are familiar with navigating a Unix shell, but does not assume you are familiar with C or with compiling using make. ## Basic QMK Structure QMK is a fork of [Jun Wako](https://github.com/tmk)'s [tmk_keyboard](https://github.com/tmk/tmk_keyboard) project. The original TMK code, with modifications, can be found in the `tmk_core` folder. The QMK additions to the project may be found in the `quantum` folder. Keyboard projects may be found in the `handwired` and `keyboard` folders. ### Userspace Structure Within the folder `users` is a directory for each user. This is a place for users to put code that they might use between keyboards. See the docs for [Userspace feature](feature_userspace.md) for more information. ### Keyboard Project Structure Within the folder `keyboards`, its subfolder `handwired` and its vendor and manufacture subdirectories e.g. `clueboard` is a directory for each keyboard project, for example `qmk_firmware/keyboards/clueboard/2x1800`. Within it, you'll find the following structure: * `keymaps/`: Different keymaps that can be built * `rules.mk`: The file that sets the default "make" options. Do not edit this file directly, instead use a keymap specific `rules.mk`. * `config.h`: The file that sets the default compile time options. Do not edit this file directly, instead use a keymap specific `config.h`. * `info.json`: The file used for setting layout for QMK Configurator. See [Configurator Support](reference_configurator_support.md) for more information. * `readme.md`: A brief overview of the keyboard. * `.h`: This file is where the keyboard layout is defined against the keyboard's switch matrix. * `.c`: This file is where you can find custom code for the keyboard. For more information on project structure, see [QMK Keyboard Guidelines](hardware_keyboard_guidelines.md). ### Keymap Structure In every keymap folder, the following files may be found. Only `keymap.c` is required, and if the rest of the files are not found the default options will be chosen. * `config.h`: the options to configure your keymap * `keymap.c`: all of your keymap code, required * `rules.mk`: the features of QMK that are enabled * `readme.md`: a description of your keymap, how others might use it, and explanations of features. Please upload images to a service like imgur. # The `config.h` File There are 3 possible `config.h` locations: * keyboard (`/keyboards//config.h`) * userspace (`/users//config.h`) * keymap (`/keyboards//keymaps//config.h`) The build system automatically picks up the config files in the above order. If you wish to override any setting set by a previous `config.h` you will need to first include some boilerplate code for the settings you wish to change. ``` #pragma once ``` Then to override a setting from the previous `config.h` file you must `#undef` and then `#define` the setting again. The boilerplate code and setting look like this together: ``` #pragma once // overrides go here! #undef MY_SETTING #define MY_SETTING 4 ``` href='/cgit.cgi/avr/qmk/firmware/tree/lib/lufa/Projects/Webserver/Lib?id=039dde3a519d0626b9dbb2c79373f28b36d29af7'>Lib/FATFs/integer.h
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/*-------------------------------------------*/
/* Integer type definitions for FatFs module */
/*-------------------------------------------*/

#ifndef _INTEGER
#define _INTEGER

#ifdef _WIN32	/* FatFs development platform */

#include <windows.h>
#include <tchar.h>

#else			/* Embedded platform */

/* These types must be 16-bit, 32-bit or larger integer */
typedef int				INT;
typedef unsigned int	UINT;

/* These types must be 8-bit integer */
typedef char			CHAR;
typedef unsigned char	UCHAR;
typedef unsigned char	BYTE;

/* These types must be 16-bit integer */
typedef short			SHORT;
typedef unsigned short	USHORT;
typedef unsigned short	WORD;
typedef unsigned short	WCHAR;

/* These types must be 32-bit integer */
typedef long			LONG;
typedef unsigned long	ULONG;
typedef unsigned long	DWORD;

#endif

#endif