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#pragma once

#include "quantum.h"

/* This a shortcut to help you visually see your layout.
 *
 * The first section contains all of the arguments representing the physical
 * layout of the board and position of the keys.
 *
 * The second converts the arguments into a two-dimensional array which
 * represents the switch matrix.
 */

#define LAYOUT( \
    k00, k01, k02, k03, k04,               k05, k06, k07, k08, k09, \
    k10, k11, k12, k13, k14,               k15, k16, k17, k18, k19, \
    k20, k21, k22, k23, k24,               k25, k26, k27, k28, k29, \
    k30, k31, k32, k33, k34, k44,     k45, k35, k36, k37, k38, k39, \
    k40, k41,                                             k48, k49  \
) { \
    { k00, k01, k02,   k03,   k04, k05, k06,   k07,   k08, k09 }, \
    { k10, k11, k12,   k13,   k14, k15, k16,   k17,   k18, k19 }, \
    { k20, k21, k22,   k23,   k24, k25, k26,   k27,   k28, k29 }, \
    { k30, k31, k32,   k33,   k34, k35, k36,   k37,   k38, k39 }, \
    { k40, k41, KC_NO, KC_NO, k44, k45, KC_NO, KC_NO, k48, k49 }  \
}