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path: root/keyboards/nafuda/nafuda.c
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#include "nafuda.h"

void matrix_init_kb(void) {
	matrix_init_user();
};
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/*
Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "facew.h"

void backlight_init_ports(void) {
	setPinOutput(D0);
	setPinOutput(D1);
	setPinOutput(D4);
	setPinOutput(D6);

	writePinLow(D0);
	writePinLow(D1);
	writePinLow(D4);
	writePinLow(D6);
}

void backlight_set(uint8_t level) {
	if (level == 0) {
		// Turn out the lights
		writePinLow(D0);
		writePinLow(D1);
		writePinLow(D4);
		writePinLow(D6);
	} else {
		// Turn on the lights
		writePinHigh(D0);
		writePinHigh(D1);
		writePinHigh(D4);
		writePinHigh(D6);
	}
}