blob: 93a4423340f80a027014649e89fb8fb145418310 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
|
/* If for some reason you're still here, maybe due to horror, shock or
* some other godforsaken reason. Meet X Macros.
*
* The we abuse the include system to generate data structures that are
* used by the internal chording engine. The alternative to this is
* using a external generator (Like is done for the ASETNIOP base keymaps)
* With this disgusting bodge, you can just edit your .defs and compile!
*/
#include "g/engine.h"
// Clear all X Macros
#define PRES BLANK
#define KEYS BLANK
#define SUBS BLANK
#define EXEC BLANK
#define SPEC BLANK
// Process single key pushes
#undef PRES
#define PRES P_KEYMAP
const struct keyEntry keyDict[] = {
#include "dicts.def"
};
#undef PRES
#define PRES BLANK
// Process Combos
#undef KEYS
#define KEYS K_ACTION
#include "dicts.def"
#undef KEYS
#define KEYS BLANK
#undef KEYS
#define KEYS K_KEYMAP
const struct comboEntry PROGMEM cmbDict[] = {
#include "dicts.def"
};
#undef KEYS
#define KEYS BLANK
// Process String stubs
#undef SUBS
#define SUBS S_ACTION
#include "dicts.def"
#undef SUBS
#define SUBS BLANK
// Generate dict for strings
#undef SUBS
#define SUBS S_KEYMAP
const struct stringEntry PROGMEM strDict[] = {
#include "dicts.def"
};
#undef SUBS
#define SUBS BLANK
// Generate function stubs
#undef EXEC
#define EXEC X_ACTION
#include "dicts.def"
#undef EXEC
#define EXEC BLANK
// Process the function structure
#undef EXEC
#define EXEC X_KEYMAP
const struct funcEntry funDict[] = {
#include "dicts.def"
};
#undef EXEC
#define EXEC BLANK
// Handle Special calls
#undef SPEC
#define SPEC Z_KEYMAP
const struct specialEntry spcDict[] = {
#include "dicts.def"
};
#undef SPEC
#define SPEC BLANK
// Test for collisions!
// Switch statement will explode on duplicate
// chords. This will be optimized out
#undef PRES
#undef KEYS
#undef SUBS
#undef EXEC
#undef SPEC
#define PRES TEST_COLLISION
#define KEYS TEST_COLLISION
#define SUBS TEST_COLLISION
#define EXEC TEST_COLLISION
#define SPEC TEST_COLLISION
void testCollisions(void) {
C_SIZE bomb = 0;
switch (bomb) {
#include "dicts.def"
}
}
// Test for unexpected input
// Should return blank lines for all valid input
#undef PRES
#undef KEYS
#undef SUBS
#undef EXEC
#undef SPEC
#define PRES BLANK
#define KEYS BLANK
#define SUBS BLANK
#define EXEC BLANK
#define SPEC BLANK
#include "dicts.def"
// Get size data back into the engine
size_t funcsLen = sizeof(funDict) / sizeof(funDict[0]);
size_t stringLen = sizeof(strDict) / sizeof(strDict[0]);
size_t keyLen = sizeof(keyDict) / sizeof(keyDict[0]);
size_t comboLen = sizeof(cmbDict) / sizeof(cmbDict[0]);
size_t specialLen = sizeof(spcDict) / sizeof(spcDict[0]);
|