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/*
Copyright 2017 Fred Sundvik
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "simple_visualizer.h"
#include "util.h"
// Copied from keymap.c
enum ergodox_layers {
_QWERTY,
_COLEMAK,
_QWOC,
_LOWER,
_RAISE,
_PLOVER,
// Intermediate layers for SuperDuper (Combo keys does not work on Infinity yet)
_SUPER,
_DUPER,
_SUPERDUPER,
_MOUSE,
_ADJUST,
_MDIA,
_SYMB,
};
// This function should be implemented by the keymap visualizer
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
// that the simple_visualizer assumes that you are updating
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
// stopped. This can be done by either double buffering it or by using constant strings
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
uint8_t saturation = 255;
uint8_t layer = biton32(state->status.layer);
state->target_lcd_color = LCD_COLOR(layer << 2, saturation, 0xFF);
switch(layer) {
case _QWERTY:
state->layer_text = "QWERTY";
break;
case _COLEMAK:
state->layer_text = "COLEMAK";
break;
case _QWOC:
state->layer_text = "QWERTY on COLEMAK";
break;
case _LOWER:
state->layer_text = "LOWER";
break;
case _RAISE:
state->layer_text = "RAISE";
break;
case _PLOVER:
state->layer_text = "PLOVER";
break;
case _SUPERDUPER:
state->layer_text = "SUPERDUPER";
break;
case _SUPER:
state->layer_text = "SUPER";
break;
case _DUPER:
state->layer_text = "DUPER";
break;
case _MOUSE:
state->layer_text = "MOUSE";
break;
case _ADJUST:
state->layer_text = "ADJUST";
break;
case _MDIA:
state->layer_text = "MDIA";
break;
case _SYMB:
state->layer_text = "SYMB";
break;
default:
state->layer_text = "NONE";
break;
}
}
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