aboutsummaryrefslogtreecommitdiffstats
path: root/keyboards/crkbd/keymaps/kidbrazil/keymap.c
blob: 44142d4f2fe9ee62b89804179db9dd4e421e8771 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
#include QMK_KEYBOARD_H

// [Init Variables] ----------------------------------------------------------//
extern uint8_t is_master;
// Oled timer similar to Drashna's
static uint32_t oled_timer = 0;
// Boolean to store LED state
bool user_led_enabled = true;
// Boolean to store the master LED clear so it only runs once.
bool master_oled_cleared = false;

// [CRKBD layers Init] -------------------------------------------------------//
enum crkbd_layers {
    _QWERTY,
    _NUM,
    _SYM,
    _GAME,
    _WEAPON
};

// [Keymaps] -----------------------------------------------------------------//
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
	  [_QWERTY] = LAYOUT(
      KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T,                                  KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
      LSFT_T(KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G,                          KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
      KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B,                                 KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
                          LGUI_T(KC_PGUP), MO(_NUM), KC_SPC,         KC_ENT, MO(_SYM), LALT_T(KC_PGDN)
    ),

	  [_NUM] = LAYOUT(
      KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5,                                      KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
      LSFT_T(KC_TAB), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,                         KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_F12, KC_NO,
      KC_LCTL, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10,                               KC_PGUP, KC_PGDN, KC_HOME, KC_END, KC_F11, KC_NO,
                               LGUI_T(KC_PGUP), KC_TRNS, KC_SPC,         KC_ENT, KC_TRNS, LALT_T(KC_PGDN)
    ),

	  [_SYM] = LAYOUT(
      KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC,                                   KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
      LSFT_T(KC_TAB), RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI,                        KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV,
      KC_LCTL, RGB_VAD, RGB_RMOD, RGB_HUD, RGB_SAD, TG(_GAME),                            KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD,
                                          LGUI_T(KC_PGUP), KC_TRNS, KC_SPC,       KC_ENT, KC_TRNS, LALT_T(KC_PGDN)
    ),

	  [_GAME] = LAYOUT(
      KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T,                                   KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
      KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G,                                  KC_F7, KC_F8, KC_F9, KC_F10, KC_NO, KC_NO,
      KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_TRNS,                               KC_PGUP, KC_PGDN, KC_NO, KC_NO, KC_NO, KC_NO,
                            KC_TAB, MO(_WEAPON), KC_SPC,              KC_ENT, KC_TRNS, KC_NO
      ),

	  [_WEAPON] = LAYOUT(
      KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5,                                   KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
      KC_TRNS, KC_LSFT, KC_A, KC_S, KC_D, KC_F,                               KC_6, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
      KC_TRNS, KC_LCTL, KC_Z, KC_X, KC_C, KC_V,                               KC_7, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
                                KC_TRNS, KC_TAB, KC_TRNS,             KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS
    )
};

// [Post Init] --------------------------------------------------------------//
void keyboard_post_init_user(void) {
    // Set RGB to known state
    rgb_matrix_enable_noeeprom();
    rgb_matrix_set_color_all(RGB_GREEN);
    user_led_enabled = true;

}
// [Process User Input] ------------------------------------------------------//
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    switch (keycode) {
      case RGB_TOG:
        if (record->event.pressed) {
            // Toggle matrix on key press
            user_led_enabled ? rgb_matrix_disable_noeeprom() : rgb_matrix_enable_noeeprom();
        } else {
            // Flip User_led_enabled variable on key release
            user_led_enabled = !user_led_enabled;
        }
        return false; // Skip all further processing of this key
      default:
          // Use process_record_keymap to reset timer on all other keypresses
          if (record->event.pressed) {
              #ifdef OLED_DRIVER_ENABLE
                  oled_timer = timer_read32();
              #endif
              // Restore LEDs if they are enabled by user
              if (user_led_enabled) {
                  rgb_matrix_enable_noeeprom();
              }
          }
          return true;
    }
}

// [OLED Configuration] ------------------------------------------------------//
#ifdef OLED_DRIVER_ENABLE

// Init Oled and Rotate....
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
    if (!has_usb())
      return OLED_ROTATION_180;  // flips the display 180 to see it from my side
    return rotation;
}

// Read logo from font file
const char *read_logo(void);

// {OLED helpers} -----------------------------------------------//

// Render Blank Space
void render_space(void) {
    oled_write_ln_P(PSTR("     "), false);
}

// Render separator lines for oled display
void render_separator(void) {
    switch (get_highest_layer(layer_state)){
        case _GAME:
        case _WEAPON:
            oled_write_ln_P(PSTR("===================="), false);
            break;
        default:
            oled_write_ln_P(PSTR("++++++++++++++++++++"), false);
    }
}

// Render current layer state
void render_layer_state(void){
	// If you want to change the display of OLED, you need to change here
    switch (get_highest_layer(layer_state)){
        case _QWERTY:
            oled_write_ln_P(PSTR("| MODE | QWRTY     ]"), false);
            break;
        case _NUM:
            oled_write_ln_P(PSTR("| MODE | NUMBERS   ]"), false);
            break;
        case _SYM:
            oled_write_ln_P(PSTR("| MODE | SYMBOLS   ]"), false);
            break;
        case _GAME:
            oled_write_ln_P(PSTR("|    G  A  M  E    ]"), false);
            break;
        case _WEAPON:
            oled_write_ln_P(PSTR("| W  E  A  P  O  N ]"), false);
            break;
        default:
            oled_write_ln_P(PSTR("| MODE | UNDEF     ]"), false);
    }
}

// Render USB State
void render_usb_state(void) {
    switch (USB_DeviceState) {
      case DEVICE_STATE_Unattached:
			    oled_write_ln_P(PSTR("| USB  | FREE      ]"), false);
          break;
      case DEVICE_STATE_Suspended:
          oled_write_ln_P(PSTR("| USB  | SLEEP     ]"), false);
          break;
      case DEVICE_STATE_Configured:
          oled_write_ln_P(PSTR("| USB  | READY     ]"), false);
          break;
      case DEVICE_STATE_Powered:
          oled_write_ln_P(PSTR("| USB  | PWRD      ]"), false);
          break;
      case DEVICE_STATE_Default:
          oled_write_ln_P(PSTR("| USB  | DFLT      ]"), false);
          break;
      case DEVICE_STATE_Addressed:
          oled_write_ln_P(PSTR("| USB  | ADDRS     ]"), false);
          break;
      default:
          oled_write_ln_P(PSTR("| USB  | INVALID   ]"), false);
    }
}

// Render Logo
void render_logo(void) {
    oled_write(read_logo(), false);
}

// Master OLED Screen (Left Hand )
void render_master_oled(void) {
    // Switch display based on Layer
    switch (get_highest_layer(layer_state)){
        case _GAME:
            render_separator();
            render_layer_state();
            render_separator();
            render_separator();
            break;
        case _WEAPON:
            render_separator();
            render_separator();
            render_layer_state();
            render_separator();
            break;
        default:
            render_separator();
            render_layer_state();
            render_separator();
            render_usb_state();
    }
}

// Slave OLED scren (Right Hand)
void render_slave_oled(void) {
    render_logo();
}

// {OLED Task} -----------------------------------------------//
void oled_task_user(void) {
    if (timer_elapsed32(oled_timer) > 80000 && timer_elapsed32(oled_timer) < 479999) {
        // Render logo on both halves before full timeout
        if (is_master && !master_oled_cleared) {
            // Clear master OLED once so the logo renders properly
            oled_clear();
            master_oled_cleared = true;
        }
        render_logo();
        return;
    }
    // Drashna style timeout for LED and OLED Roughly 8mins
    else if (timer_elapsed32(oled_timer) > 480000) {
        oled_off();
        rgb_matrix_disable_noeeprom();
        return;
    }
    else {
        oled_on();
        // Reset OLED Clear flag
        master_oled_cleared = false;
        // Show logo when USB dormant
        switch (USB_DeviceState) {
            case DEVICE_STATE_Unattached:
            case DEVICE_STATE_Powered:
            case DEVICE_STATE_Suspended:
                render_logo();
                break;
            default:
                if (is_master) {
                    render_master_oled();
                } else {
                    render_slave_oled();
                }
        }
    }
}
#endif