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/*
Copyright 2011 Jun Wako <wakojun@gmail.com>

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

/* 
 * Keymap for ADB keyboard
 */
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "usb_keyboard.h"
#include "keycode.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "keymap.h"


#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))

// Convert physical keyboard layout to matrix array.
// This is a macro to define keymap easily in keyboard layout form.
/* Apple Extended Keyboard */
#define KEYMAP( \
    K35,  K7A,K78,K63,K76, K60,K61,K62,K64, K65,K6D,K67,K6F, K69,K6B,K71,              K7F, \
    K32,K12,K13,K14,K15,K17,K16,K1A,K1C,K19,K1D,K1B,K18,K33, K72,K73,K74,  K47,K51,K4B,K43, \
    K30,K0C,K0D,K0E,K0F,K11,K10,K20,K22,K1F,K23,K21,K1E,K2A, K75,K77,K79,  K59,K5B,K5C,K4E, \
    K39,K00,K01,K02,K03,K05,K04,K26,K28,K25,K29,K27,    K24,               K56,K57,K58,K45, \
    K38,K06,K07,K08,K09,K0B,K2D,K2E,K2B,K2F,K2C,        K7B,     K3E,      K53,K54,K55,     \
    K36,K3A,K37,        K31,                                 K3B,K3D,K3C,  K52,    K41,K4C  \
) { \
    { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \
    { KC_##K08, KC_##K09, KC_NO,    KC_##K0B, KC_##K0C, KC_##K0D, KC_##K0E, KC_##K0F }, \
    { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \
    { KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F }, \
    { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27 }, \
    { KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F }, \
    { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_NO,    KC_##K35, KC_##K36, KC_##K37 }, \
    { KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_NO    }, \
    { KC_NO,    KC_##K41, KC_NO,    KC_##K43, KC_NO,    KC_##K45, KC_NO,    KC_##K47 }, \
    { KC_NO,    KC_NO,    KC_NO,    KC_##K4B, KC_##K4C, KC_NO,    KC_##K4E, KC_NO    }, \
    { KC_NO,    KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57 }, \
    { KC_##K58, KC_##K59, KC_NO,    KC_##K5B, KC_##K5C, KC_NO,    KC_NO,    KC_NO    }, \
    { KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_NO,    KC_##K67 }, \
    { KC_NO,    KC_##K69, KC_NO,    KC_##K6B, KC_NO,    KC_##K6D, KC_NO,    KC_##K6F }, \
    { KC_NO,    KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_##K77 }, \
    { KC_##K78, KC_##K79, KC_##K7A, KC_##K7B, KC_NO,    KC_NO,    KC_NO,    KC_##K7F }  \
}


// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
static const uint8_t PROGMEM fn_layer[] = {
    0,              // Fn0
    0,              // Fn1
    0,              // Fn2
    0,              // Fn3
    0,              // Fn4
    0,              // Fn5
    0,              // Fn6
    0               // Fn7
};

// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
// See layer.c for details.
static const uint8_t PROGMEM fn_keycode[] = {
    KC_NO,          // Fn0
    KC_NO,          // Fn1
    KC_NO,          // Fn2
    KC_NO,          // Fn3
    KC_NO,          // Fn4
    KC_NO,          // Fn5
    KC_NO,          // Fn6
    KC_NO           // Fn7
};

static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    /* Default Layer: plain keymap
     * ,---.   ,---------------. ,---------------. ,---------------. ,-----------.             ,---.
     * |Esc|   |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|             |Pwr|
     * `---'   `---------------' `---------------' `---------------' `-----------'             `---'
     * ,-----------------------------------------------------------. ,-----------. ,---------------.
     * |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backspa| |Ins|Hom|PgU| |NmL|  =|  /|  *|
     * |-----------------------------------------------------------| |-----------| |---------------|
     * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \| |Del|End|PgD| |  7|  8|  9|  -|
     * |-----------------------------------------------------------| `-----------' |---------------|
     * |CapsLo|  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return  |               |  4|  5|  6|  +|
     * |-----------------------------------------------------------|     ,---.     |---------------|
     * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  ,|  /|Shift     |     |Up |     |  1|  2|  3|   |
     * |-----------------------------------------------------------| ,-----------. |-----------|Ent|
     * |Ctrl |Gui |Alt |         Space           |     |    |      | |Lef|Dow|Rig| |      0|  .|   |
     * `-----------------------------------------------------------' `-----------' `---------------'
     */
    KEYMAP(
    ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12,           PSCR,SLCK,PAUS,                   PWR,
    GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC,     INS, HOME,PGUP,    NLCK,EQL, PSLS,PAST,
    TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,BSLS,     DEL, END, PGDN,    P7,  P8,  P9,  PMNS,
    CAPS,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     ENT,                         P4,  P5,  P6,  PPLS,
    LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          RSFT,          UP,           P1,  P2,  P3,
    LCTL,LGUI,LALT,          SPC,                                              LEFT,DOWN,RGHT,    P0,       PDOT,PENT
    ),
};


uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
{
    return KEYCODE(layer, row, col);
}

uint8_t keymap_fn_layer(uint8_t index)
{
    return pgm_read_byte(&fn_layer[index]);
}

uint8_t keymap_fn_keycode(uint8_t index)
{
    return pgm_read_byte(&fn_keycode[index]);
}