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* Remove ps2avrGB since its a hangover from the keyboards/winkeyless refactor ↵zvecr2019-04-091-78/+0
| | | | (#5592)
* Updated matrix.c for some PS2AVRGB boards and templates for new_project ↵Kenneth Aloysius2018-05-311-8/+41
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | script (#2992) * Add M6-A keymap * Update XD60 keymap * Update XD60 keymap readme * Update JJ40 and Let's Split keymaps * Add readme for M6-A * Fix typo, update JJ40 README * Update jj40 readme * Cleanup jj40 keymap * Revert Let's Split QWERTY layer to default before #2010 * Update numpad layers * Fix: Let's Split keymap getting stuck mods due to having keycodes assigned on the Raise layer * Keep ASCII art consistent with keymap * Staryu: initial port * Add personal keymap * Added and updated READMEs * Fix: default keymap for staryu * Rudimentary backlight support. * Enabled mousekeys for default keymap * use QMK_KEYBOARD_H and LAYOUT * Update readme.md for NIU mini: flash using avrdude * Fix missing linebreaks for Staryu README * Update readme.md * Update PS2AVRGB boards with new matrix.c * Update canoe matrix.c; untested * Fix canoe.c for building (needs matrix_scan_user and matrix_init_user) * Add personal Iris keymap * Update keymap * Update keymap * Update keymap, disable backlighting and underglow * Move PrintScreen button * Add README
* Always send 3 * RGBLED_NUM bytes through I2C on ps2avrGBLuiz Ribeiro2017-06-111-1/+1
| | | | | This wasn't going to work on boards with a different number of LEDs, since I was always sending 48 bytes.
* Simplified ps2avrGB rgblight_set logic a bitLuiz Ribeiro2017-06-111-11/+6
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* rgblight support for ps2avrGBLuiz Ribeiro2017-06-111-0/+50
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* Got ps2avrGB to work with the V-USB protocolLuiz Ribeiro2017-01-211-0/+0