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* Putting my ducks in a row: Octagon V1/V2 (#3765)MechMerlin2018-08-281-14/+0
| | | | | | | | | | * Move octagon directory into duck diretory and fix as many compile issues as I can * fix formatting * fix layout75 matrix * edit readme for build instructions
* Octagon V1 Support (Port) (#2184)MechMerlin2017-12-201-0/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Preliminary commit for Octagon V1 support This is essentially a cp -R v2 v1 with a few things changed to get it to compile and build. * The Octagon V1 supports up to 84 keys as opposed to the V2 which supports up to 86. This commit changes the keymap to match it. * Temporary default keymap just to get things to compile * Update readme file * Fix switch matrix * Fix underglow lighting option * Fix keymap to take care of shifted columns * Fix keymap formatting * Remove un-needed files left over from rasmusx * Make Octagon V1 have its own keymap directory with default keymap * Make Octagon V2 have its own keymap directory with default keymap * Cleanups and readme edits
* Octagon V2 Refactor (#2170)MechMerlin2017-12-191-0/+10
* rename octagon_v2 directory to octagon directory * Move octagon_v2 files to v2 sub-directory * Edit readme files * setup header files for building multiple versions of the Duck Octagon. * Changes as per Jack's PR 2170 comments