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+#pragma once
+/*
+ Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "quantum.h"
+#include "process_keycode/process_tap_dance.h"
+#include "eeconfig.h"
+
+//#define ONESHOT_TAP_TOGGLE 2 /* Tapping this number of times holds the key until tapped once again. */
+
+void tap(uint16_t keycode);
+bool process_record_secrets(uint16_t keycode, keyrecord_t *record);
+
+
+typedef union {
+ uint8_t raw;
+ struct {
+ bool clicky_enable :1;
+ bool rgb_layer_change :1;
+ bool is_overwatch :1;
+ bool nuke_switch :1;
+ };
+} userspace_config_t;
+
+
+// for the creation of dvorak keys on an Bepo keyboard at the OS layer.
+// so we can create an array of reasonable size
+// for our translation keys. We have to create a
+// good range of numbers
+#define GR(x) (x-SAFE_RANGE)
+
+uint8_t gr(uint8_t);
+void send_keycode(uint8_t);
+
+#define MOD_NONE 0x00
+
+// indexs for the keycode translation table.
+#define UNSHIFTED_KEY(key) key_translations[gr(key)][0][0]
+#define UNSHIFTED_MODS(key) key_translations[gr(key)][0][1]
+#define SHIFTED_KEY(key) key_translations[gr(key)][1][0]
+#define SHIFTED_MODS(key) key_translations[gr(key)][1][1]
+
+
+enum userspace_custom_keycodes {
+ // keep the keycodes using the send_key function close to SAFE_RANGE
+ // so the array of keycodes remains a reasonbale size.
+ DB_1 = SAFE_RANGE, // can always be here
+ DB_2,
+ DB_3,
+ DB_4,
+ DB_5,
+ DB_6,
+ DB_7,
+ DB_8,
+ DB_9,
+ DB_0,
+ DB_GRV,
+ DB_SCOLON,
+ DB_SLASH,
+ DB_BACKSLASH,
+ DB_EQL,
+ DB_DOT,
+ DB_COMM,
+ DB_QUOT,
+ DB_MINUS,
+ DB_RPRN,
+ DB_LPRN,
+ DB_RBRC,
+ DB_LBRC,
+ // for symbols layer
+ DB_HASH,
+ DB_LCBR,
+ DB_RCBR,
+ DB_PIPE,
+ DB_TILD,
+ DB_CIRC,
+ DB_LESS,
+ DB_GRTR,
+ // End of dvorak on bepo translation keys.
+
+ EPRM,
+ VRSN,
+ KC_DVORAK_ON_BEPO,
+ KC_BEPO,
+ KC_NORMAN,
+ KC_QWERTY,
+ KC_COLEMAK,
+ KC_DVORAK,
+ KC_WORKMAN,
+ KC_MAKE,
+ KC_RESET,
+ KC_RGB_T,
+ KC_SECRET_1,
+ KC_SECRET_2,
+ KC_SECRET_3,
+ KC_SECRET_4,
+ KC_SECRET_5,
+ KC_CCCV
+};
+
+#define SFTGUI_T(kc) { MT(MOD_LGUI | MOD_LSFT, kc) }
+#define SFT_GUI_ESC MT(MOD_LSFT | MOD_LGUI, KC_PGDN) // shift LGUI or Escape.
+#define ALT_ENT ALT_T(KC_ENT) // Alt or enter
+#define CTL_SPC CTL_T(KC_SPC) // ctrl or space
+#define CTL_BSPC CTL_T(KC_BSPC) // ctrl or backspace
+#define ALT_DEL ALT_T(KC_DEL) // Alt or delete
+#define GUI_ESC GUI_T(KC_ESC) // Gui or escape
+#define ALGR_SYMB ALGR_T(TG(SYMB)) // Alt gre or toggle symbol layer
+
+
+
+// OSM keycodes, to keep things clean and easy to change
+#define KC_MLSF OSM(MOD_LSFT)
+#define KC_MRSF OSM(MOD_RSFT)
+#define OS_LGUI OSM(MOD_LGUI)
+#define OS_RGUI OSM(MOD_RGUI)
+#define OS_LSFT OSM(MOD_LSFT)
+#define OS_RSFT OSM(MOD_RSFT)
+#define OS_LCTL OSM(MOD_LCTL)
+#define OS_RCTL OSM(MOD_RCTL)
+#define OS_LALT OSM(MOD_LALT)
+#define OS_RALT OSM(MOD_RALT)
+#define ALT_APP ALT_T(KC_APP)
+
+#define MG_NKRO MAGIC_TOGGLE_NKRO
+
+
+//// TAP DANCE
+
+ typedef struct {
+ bool is_press_action;
+ int state;
+ } tdtap;
+
+enum {
+ SINGLE_TAP = 1,
+ SINGLE_HOLD = 2,
+ DOUBLE_TAP = 3,
+ DOUBLE_HOLD = 4,
+ DOUBLE_SINGLE_TAP = 5, //send two single taps
+ TRIPLE_TAP = 6,
+ TRIPLE_HOLD = 7
+};
+
+//Tap Dance Declarations
+enum {
+ TD_ESC_CAPS = 0,
+ TD_TAB_BKTAB = 1,
+ TD_MDIA_SYMB = 2,
+ TD_HOME_END = 3,
+ TD_XMONAD_ESC = 4,
+ TD_DEF_LAYER_SW = 5,
+ TD_DEF_OS_LAYER_SW = 6,
+ TD_MOUSE_BTNS = 7,
+ TD_DVORAK_BEPO = 8
+};
+
+
+// Tap dance
+#define TAB_BKTAB TD(TD_TAB_BKTAB) // Tab or backtab tapdance.
+#define MDIA_SYMB_KP_LAYERS TD(TD_MDIA_SYMB) // MDIA, symb, keypad, layouts layer tapdance toggle.
+#define DEF_LAYER_SW TD(TD_DEF_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
+#define DEF_OS_LAYER_SW TD(TD_DEF_OS_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer
+#define HOME_END TD(TD_HOME_END) // home or end tapdance.
+#define XMONAD_ESC TD(TD_XMONAD_ESC) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
+#define DVORAK_ET_BEPO TD(TD_DVORAK_BEPO) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4
+#define TDMOUSE_BTNS TD(TD_MOUSE_BTNS) // hmmm. 1-5
+
+// HOME ROW LAYER TOGGLE (LT) and Shift.
+// both sides of the home row have "shift, ___, media , symb, ___" and "___, symb, media, ___, shift".
+// so pinky fingers are shift when held and the index and second fingers are symbol and
+// media layers when held.
+
+// Dvorak
+// shift and layer switch on hold on the home row.
+#define KC_SFT_T_A SFT_T(KC_A)
+#define KC_SFT_T_S SFT_T(KC_S)
+
+#define KC_LT_SYMB_U LT(SYMB, KC_U)
+#define KC_LT_SYMB_H LT(SYMB, KC_H)
+
+#define KC_LT_MDIA_E LT(MDIA, KC_E)
+#define KC_LT_MDIA_T LT(MDIA, KC_T)
+
+// Need to add this to the others.
+#define KC_LT_KP_N LT(KEYPAD, KC_N)
+#define KC_LT_KP_O LT(KEYPAD, KC_O)
+
+// for dvorak on bepo
+#define BP_SFT_T_A SFT_T(BP_A)
+#define BP_SFT_T_S SFT_T(BP_S)
+
+#define BP_LT_SYMB_U LT(SYMB, BP_U)
+#define BP_LT_SYMB_H LT(MDIA, BP_H)
+
+#define BP_LT_MDIA_E LT(MDIA, BP_E)
+#define BP_LT_MDIA_T LT(MDIA, BP_T)
+
+// Need to add this to the others.
+#define BP_LT_KP_N LT(KEYPAD, BP_N)
+#define BP_LT_KP_O LT(KEYPAD, BP_O)
+
+// for bepo on bepo
+#define BP_SFT_T_T SFT_T(BP_T)
+#define BP_SFT_T_W SFT_T(BP_W)
+
+#define BP_LT_SYMB_I LT(SYMB_ON_BEPO, BP_I)
+#define BP_LT_MDIA_E LT(MDIA, BP_E)
+#define BP_LT_KP_U LT(KEYPAD, BP_U)
+
+#define BP_LT_SYMB_S LT(SYMB_ON_BEPO, BP_S)
+#define BP_LT_MDIA_R LT(MDIA, BP_R)
+#define BP_LT_KP_N LT(KEYPAD, BP_N)
+
+#define BP_SFT_T_A SFT_T(BP_A)
+#define BP_SFT_T_S SFT_T(BP_S)
+#define BP_SFT_T_E SFT_T(BP_E)
+#define BP_SFT_T_M SFT_T(BP_M)
+
+#define BP_SFT_T_ECRC SFT_T(BP_ECRC)
+#define BP_SFT_T_CCED SFT_T(BP_CCED)
+#define BP_LT_SYMB_COMM LT(SYMB,BP_COMM)
+
+//QWERTY
+#define KC_SFT_T_SCLN SFT_T(KC_SCLN)
+
+#define KC_LT_MDIA_D LT(MDIA, KC_D)
+#define KC_LT_MDIA_K LT(MDIA, KC_K)
+#define KC_LT_SYMB_F LT(SYMB, KC_F)
+#define KC_LT_SYMB_J LT(SYMB, KC_J)
+
+//COLEMAK
+#define KC_SFT_T_O SFT_T(KC_O)
+#define KC_LT_MDIA_S LT(MDIA, KC_S)
+#define KC_LT_SYMB_T LT(SYMB, KC_T)
+
+#define KC_LT_MDIA_E LT(MDIA, KC_E)
+#define KC_LT_SYMB_N LT(SYMB, KC_N)
+
+//WORKMAN
+#define KC_SFT_T_I SFT_T(KC_I)
+#define KC_LT_MDIA_H LT(MDIA, KC_H)
+
+//NORMAN
+// For keys on the homerow. Hold for shift, keypad,mouse,and smbol layers
+#define KC_SFT_T_U SFT_T(KC_U)
+#define KC_LT_MDIA_I LT(MDIA, KC_I)
+
+// The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators).
+#define MK_CUT LSFT(KC_DEL) // shift + delete
+#define MK_COPY LCTL(KC_INS) // ctrl + insert
+#define MK_PASTE LSFT(KC_INS) // shift + insert
+
+#define ___ KC_TRNS
+#define XXX KC_NO
+
+// Blocking keys
+#define ___X___ XXX
+#define ___X2___ XXX, XXX
+#define ___X3___ ___X2___, XXX
+#define ___X5___ ___X3___, XXX, XXX
+#define ___X15___ ___X5___, ___X5___, ___X5___
+
+// Transparent keys
+#define ___2___ ___, ___
+#define ___3___ ___2___, ___
+#define ___4___ ___3___, ___
+#define ___5___ ___4___, ___
+#define ___6___ ___5___, ___
+#define ___14___ ___5___, ___4___, ___5___
+#define ___15___ ___5___, ___5___, ___5___
+
+int on_qwerty(void);
+int get_xmonad_layer(void);
+int cur_dance (qk_tap_dance_state_t *state);
+
+//for the x tap dance. Put it here so it can be used in any keymap
+void x_finished (qk_tap_dance_state_t *state, void *user_data);
+void x_reset (qk_tap_dance_state_t *state, void *user_data);