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-rw-r--r--users/dennytom/chording_engine/engine.part.2323
1 files changed, 323 insertions, 0 deletions
diff --git a/users/dennytom/chording_engine/engine.part.2 b/users/dennytom/chording_engine/engine.part.2
new file mode 100644
index 000000000..91dcbb750
--- /dev/null
+++ b/users/dennytom/chording_engine/engine.part.2
@@ -0,0 +1,323 @@
+void single_dance(const struct Chord* self) {
+ switch (*self->state) {
+ case ACTIVATED:
+ key_in(self->value1);
+ break;
+ case DEACTIVATED:
+ key_out(self->value1);
+ *self->state = IDLE;
+ break;
+ case RESTART:
+ key_out(self->value1);
+ break;
+ default:
+ break;
+ }
+}
+
+void key_layer_dance(const struct Chord* self) {
+ switch (*self->state) {
+ case ACTIVATED:
+ current_pseudolayer = self->value2;
+ a_key_went_through = false;
+ break;
+ case DEACTIVATED:
+ case RESTART:
+ if (!a_key_went_through) {
+ tap_key(self->value1);
+ }
+ current_pseudolayer = self->pseudolayer;
+ *self->state = IDLE; // does not have effect if the state was RESTART
+ break;
+ default:
+ break;
+ }
+}
+
+void key_mod_dance(const struct Chord* self) {
+ switch (*self->state) {
+ case ACTIVATED:
+ key_in(self->value2);
+ a_key_went_through = false;
+ break;
+ case DEACTIVATED:
+ case RESTART:
+ key_out(self->value2);
+ if (!a_key_went_through) {
+ tap_key(self->value1);
+ }
+ *self->state = IDLE; // does not have effect if the state was RESTART
+ break;
+ default:
+ break;
+ }
+}
+
+void key_key_dance(const struct Chord* self) {
+ switch (*self->state) {
+ case ACTIVATED:
+ break;
+ case DEACTIVATED:
+ tap_key(self->value1);
+ *self->state = IDLE;
+ break;
+ case FINISHED:
+ case PRESS_FROM_ACTIVE:
+ key_in(self->value2);
+ break;
+ case RESTART:
+ key_out(self->value2);
+ break;
+ default:
+ break;
+ }
+}
+
+void autoshift_dance_impl(const struct Chord* self) {
+ switch (*self->state) {
+ case ACTIVATED:
+ *self->counter = 0;
+ break;
+ case DEACTIVATED:
+ case RESTART:
+ tap_key(self->value1);
+ *self->state = IDLE;
+ break;
+ case FINISHED_FROM_ACTIVE:
+ if (*self->counter == (LONG_PRESS_MULTIPLIER - 2)) {
+ key_in(KC_LSFT);
+ tap_key(self->value1);
+ key_out(KC_LSFT);
+ *self->state = IDLE;
+ // the skip to IDLE is usually just a lag optimization,
+ // in this case it has a logic function, on a short
+ // press (still longer than a tap) the key does not get shifted
+ } else {
+ *self->counter += 1;
+ *self->state = PRESS_FROM_ACTIVE;
+ dance_timer = timer_read();
+ }
+ break;
+ default:
+ break;
+ }
+}
+
+void autoshift_dance(const struct Chord* self) {
+ if (autoshift_mode) {
+ autoshift_dance_impl(self);
+ } else {
+ single_dance(self);
+ }
+}
+
+void autoshift_toggle(const struct Chord* self){
+ if (*self->state == ACTIVATED) {
+ autoshift_mode = !autoshift_mode;
+ *self->state = IDLE;
+ }
+}
+
+void temp_pseudolayer(const struct Chord* self) {
+ switch (*self->state) {
+ case ACTIVATED:
+ current_pseudolayer = self->value1;
+ break;
+ case DEACTIVATED:
+ current_pseudolayer = self->pseudolayer;
+ *self->state = IDLE;
+ break;
+ case RESTART:
+ current_pseudolayer = self->pseudolayer;
+ break;
+ default:
+ break;
+ }
+}
+
+void temp_pseudolayer_alt(const struct Chord* self) {
+ switch (*self->state) {
+ case ACTIVATED:
+ current_pseudolayer = self->value1;
+ break;
+ case DEACTIVATED:
+ current_pseudolayer = self->value2;
+ *self->state = IDLE;
+ break;
+ case RESTART:
+ current_pseudolayer = self->value2;
+ break;
+ default:
+ break;
+ }
+}
+
+void perm_pseudolayer(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ current_pseudolayer = self->value1;
+ *self->state = IDLE;
+ }
+}
+
+void switch_layer(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ layer_move(self->value1);
+ *self->state = IDLE;
+ }
+}
+
+void lock(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ lock_next = true;
+ *self->state = IDLE;
+ }
+}
+
+void one_shot_key(const struct Chord* self) {
+ switch (*self->state) {
+ case ACTIVATED:
+ break;
+ case DEACTIVATED:
+ key_in(self->value1);
+ *self->state = IN_ONE_SHOT;
+ break;
+ case FINISHED:
+ case PRESS_FROM_ACTIVE:
+ key_in(self->value1);
+ a_key_went_through = false;
+ break;
+ case RESTART:
+ if (a_key_went_through) {
+ key_out(self->value1);
+ } else {
+ *self->state = IN_ONE_SHOT;
+ }
+ default:
+ break;
+ }
+}
+
+void one_shot_layer(const struct Chord* self) {
+ switch (*self->state) {
+ case ACTIVATED:
+ break;
+ case DEACTIVATED:
+ current_pseudolayer = self->value1;
+ *self->state = IN_ONE_SHOT;
+ break;
+ case FINISHED:
+ case PRESS_FROM_ACTIVE:
+ current_pseudolayer = self->value1;
+ a_key_went_through = false;
+ break;
+ case RESTART:
+ if (a_key_went_through) {
+ current_pseudolayer = self->pseudolayer;
+ } else {
+ *self->state = IN_ONE_SHOT;
+ }
+ default:
+ break;
+ }
+}
+
+void command(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ command_mode++;
+ *self->state = IDLE;
+ }
+}
+
+bool identical(uint16_t* buffer1, uint16_t* buffer2) {
+ bool same = true;
+ for (int i = 0; i < LEADER_MAX_LENGTH; i++) {
+ same = same && (buffer1[i] == buffer2[i]);
+ }
+ return same;
+}
+
+void leader(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ in_leader_mode = true;
+ *self->state = IDLE;
+ }
+}
+
+void dynamic_macro_record(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ for (int i = 0; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
+ dynamic_macro_buffer[i] = 0;
+ }
+ dynamic_macro_mode = true;
+ *self->state = IDLE;
+ }
+}
+
+void dynamic_macro_next(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ if (dynamic_macro_mode && dynamic_macro_ind < DYNAMIC_MACRO_MAX_LENGTH) {
+ dynamic_macro_buffer[dynamic_macro_ind] = 0;
+ dynamic_macro_ind++;
+ }
+ *self->state = IDLE;
+ }
+}
+
+void dynamic_macro_end(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ if (dynamic_macro_mode) {
+ dynamic_macro_mode = false;
+ }
+ *self->state = IDLE;
+ }
+}
+
+void dynamic_macro_play(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ int ind_start = 0;
+ while (ind_start < DYNAMIC_MACRO_MAX_LENGTH) {
+ for (int i = ind_start; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
+ if (dynamic_macro_buffer[i] == 0) {
+ break;
+ }
+ register_code(dynamic_macro_buffer[i]);
+ }
+ send_keyboard_report();
+ wait_ms(TAP_TIMEOUT);
+ for (int i = ind_start; i < DYNAMIC_MACRO_MAX_LENGTH; i++) {
+ if (dynamic_macro_buffer[i] == 0) {
+ ind_start = i + 1;
+ break;
+ }
+ unregister_code(dynamic_macro_buffer[i]);
+ }
+ send_keyboard_report();
+ }
+ *self->state = IDLE;
+ }
+}
+
+void string_in(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ char buffer[STRING_MAX_LENGTH];
+ strcpy_P(buffer, (char*)pgm_read_word(&(strings[self->value1])));
+ send_string(buffer);
+ }
+}
+
+void clear(const struct Chord* self);
+
+void reset_keyboard_kb(void){
+#ifdef WATCHDOG_ENABLE
+ MCUSR = 0;
+ wdt_disable();
+ wdt_reset();
+#endif
+ reset_keyboard();
+}
+
+void reset(const struct Chord* self) {
+ if (*self->state == ACTIVATED) {
+ reset_keyboard_kb();
+ }
+}