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-rw-r--r--users/callum/oneshot.h31
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diff --git a/users/callum/oneshot.h b/users/callum/oneshot.h
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+#pragma once
+
+#include QMK_KEYBOARD_H
+
+// Represents the four states a oneshot key can be in
+typedef enum {
+ os_up_unqueued,
+ os_up_queued,
+ os_down_unused,
+ os_down_used,
+} oneshot_state;
+
+// Custom oneshot mod implementation that doesn't rely on timers. If a mod is
+// used while it is held it will be unregistered on keyup as normal, otherwise
+// it will be queued and only released after the next non-mod keyup.
+void update_oneshot(
+ oneshot_state *state,
+ uint16_t mod,
+ uint16_t trigger,
+ uint16_t keycode,
+ keyrecord_t *record
+);
+
+// To be implemented by the consumer. Defines keys to cancel oneshot mods.
+bool is_oneshot_cancel_key(uint16_t keycode);
+
+// To be implemented by the consumer. Defines keys to ignore when determining
+// whether a oneshot mod has been used. Setting this to modifiers and layer
+// change keys allows stacking multiple oneshot modifiers, and carrying them
+// between layers.
+bool is_oneshot_ignored_key(uint16_t keycode);