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-rw-r--r--quantum/visualizer/default_animations.c176
1 files changed, 176 insertions, 0 deletions
diff --git a/quantum/visualizer/default_animations.c b/quantum/visualizer/default_animations.c
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+++ b/quantum/visualizer/default_animations.c
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+/* Copyright 2017 Fred Sundvik
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#if defined(VISUALIZER_ENABLE)
+
+#include "default_animations.h"
+#include "visualizer.h"
+#ifdef LCD_ENABLE
+#include "lcd_keyframes.h"
+#endif
+#ifdef LCD_BACKLIGHT_ENABLE
+#include "lcd_backlight_keyframes.h"
+#endif
+
+#ifdef BACKLIGHT_ENABLE
+#include "led_backlight_keyframes.h"
+#endif
+
+#include "visualizer_keyframes.h"
+
+
+#if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE)
+
+static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
+#ifdef LCD_ENABLE
+ lcd_keyframe_enable(animation, state);
+#endif
+#ifdef LCD_BACKLIGHT_ENABLE
+ lcd_backlight_keyframe_enable(animation, state);
+#endif
+#ifdef BACKLIGHT_ENABLE
+ led_backlight_keyframe_enable(animation, state);
+#endif
+ return false;
+}
+
+static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
+#ifdef LCD_ENABLE
+ lcd_keyframe_disable(animation, state);
+#endif
+#ifdef LCD_BACKLIGHT_ENABLE
+ lcd_backlight_keyframe_disable(animation, state);
+#endif
+#ifdef BACKLIGHT_ENABLE
+ led_backlight_keyframe_disable(animation, state);
+#endif
+ return false;
+}
+
+static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) {
+ bool ret = false;
+#ifdef LCD_BACKLIGHT_ENABLE
+ ret |= lcd_backlight_keyframe_animate_color(animation, state);
+#endif
+#ifdef BACKLIGHT_ENABLE
+ ret |= led_backlight_keyframe_fade_in_all(animation, state);
+#endif
+ return ret;
+}
+
+static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) {
+ bool ret = false;
+#ifdef LCD_BACKLIGHT_ENABLE
+ ret |= lcd_backlight_keyframe_animate_color(animation, state);
+#endif
+#ifdef BACKLIGHT_ENABLE
+ ret |= led_backlight_keyframe_fade_out_all(animation, state);
+#endif
+ return ret;
+}
+
+
+// Don't worry, if the startup animation is long, you can use the keyboard like normal
+// during that time
+keyframe_animation_t default_startup_animation = {
+#if LCD_ENABLE
+ .num_frames = 3,
+#else
+ .num_frames = 2,
+#endif
+ .loop = false,
+ .frame_lengths = {
+ 0,
+#if LCD_ENABLE
+ 0,
+#endif
+ gfxMillisecondsToTicks(5000)},
+ .frame_functions = {
+ keyframe_enable,
+#if LCD_ENABLE
+ lcd_keyframe_draw_logo,
+#endif
+ keyframe_fade_in,
+ },
+};
+
+keyframe_animation_t default_suspend_animation = {
+#if LCD_ENABLE
+ .num_frames = 3,
+#else
+ .num_frames = 2,
+#endif
+ .loop = false,
+ .frame_lengths = {
+#if LCD_ENABLE
+ 0,
+#endif
+ gfxMillisecondsToTicks(1000),
+ 0},
+ .frame_functions = {
+#if LCD_ENABLE
+ lcd_keyframe_display_layer_text,
+#endif
+ keyframe_fade_out,
+ keyframe_disable,
+ },
+};
+#endif
+
+#if defined(BACKLIGHT_ENABLE)
+#define CROSSFADE_TIME 1000
+#define GRADIENT_TIME 3000
+
+keyframe_animation_t led_test_animation = {
+ .num_frames = 14,
+ .loop = true,
+ .frame_lengths = {
+ gfxMillisecondsToTicks(1000), // fade in
+ gfxMillisecondsToTicks(1000), // no op (leds on)
+ gfxMillisecondsToTicks(1000), // fade out
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
+ 0, // mirror leds
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
+ 0, // normal leds
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+
+ },
+ .frame_functions = {
+ led_backlight_keyframe_fade_in_all,
+ keyframe_no_operation,
+ led_backlight_keyframe_fade_out_all,
+ led_backlight_keyframe_crossfade,
+ led_backlight_keyframe_left_to_right_gradient,
+ led_backlight_keyframe_crossfade,
+ led_backlight_keyframe_top_to_bottom_gradient,
+ led_backlight_keyframe_mirror_orientation,
+ led_backlight_keyframe_crossfade,
+ led_backlight_keyframe_left_to_right_gradient,
+ led_backlight_keyframe_crossfade,
+ led_backlight_keyframe_top_to_bottom_gradient,
+ led_backlight_keyframe_normal_orientation,
+ led_backlight_keyframe_crossfade,
+ },
+};
+#endif
+
+#endif