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-rw-r--r--lib/python/qmk/keymap.py75
1 files changed, 61 insertions, 14 deletions
diff --git a/lib/python/qmk/keymap.py b/lib/python/qmk/keymap.py
index 69cdc8d5b..70730eb4a 100644
--- a/lib/python/qmk/keymap.py
+++ b/lib/python/qmk/keymap.py
@@ -2,8 +2,8 @@
"""
from pathlib import Path
-import qmk.path
-import qmk.makefile
+from qmk.path import is_keyboard
+from qmk.keyboard import rules_mk
# The `keymap.c` template to use when a keyboard doesn't have its own
DEFAULT_KEYMAP_C = """#include QMK_KEYBOARD_H
@@ -47,6 +47,14 @@ def _strip_any(keycode):
return keycode
+def is_keymap_dir(keymap):
+ """Return True if Path object `keymap` has a keymap file inside.
+ """
+ for file in ('keymap.c', 'keymap.json'):
+ if (keymap / file).is_file():
+ return True
+
+
def generate(keyboard, layout, layers):
"""Returns a keymap.c for the specified keyboard, layout, and layers.
@@ -95,7 +103,7 @@ def write(keyboard, keymap, layout, layers):
An array of arrays describing the keymap. Each item in the inner array should be a string that is a valid QMK keycode.
"""
keymap_c = generate(keyboard, layout, layers)
- keymap_file = qmk.path.keymap(keyboard) / keymap / 'keymap.c'
+ keymap_file = keymap(keyboard) / keymap / 'keymap.c'
keymap_file.parent.mkdir(parents=True, exist_ok=True)
keymap_file.write_text(keymap_c)
@@ -103,37 +111,76 @@ def write(keyboard, keymap, layout, layers):
return keymap_file
-def list_keymaps(keyboard_name):
+def locate_keymap(keyboard, keymap):
+ """Returns the path to a keymap for a specific keyboard.
+ """
+ if not is_keyboard(keyboard):
+ raise KeyError('Invalid keyboard: ' + repr(keyboard))
+
+ # Check the keyboard folder first, last match wins
+ checked_dirs = ''
+ keymap_path = ''
+
+ for dir in keyboard.split('/'):
+ if checked_dirs:
+ checked_dirs = '/'.join((checked_dirs, dir))
+ else:
+ checked_dirs = dir
+
+ keymap_dir = Path('keyboards') / checked_dirs / 'keymaps'
+
+ if (keymap_dir / keymap / 'keymap.c').exists():
+ keymap_path = keymap_dir / keymap / 'keymap.c'
+ if (keymap_dir / keymap / 'keymap.json').exists():
+ keymap_path = keymap_dir / keymap / 'keymap.json'
+
+ if keymap_path:
+ return keymap_path
+
+ # Check community layouts as a fallback
+ rules = rules_mk(keyboard)
+
+ if "LAYOUTS" in rules:
+ for layout in rules["LAYOUTS"].split():
+ community_layout = Path('layouts/community') / layout / keymap
+ if community_layout.exists():
+ if (community_layout / 'keymap.json').exists():
+ return community_layout / 'keymap.json'
+ if (community_layout / 'keymap.c').exists():
+ return community_layout / 'keymap.c'
+
+
+def list_keymaps(keyboard):
""" List the available keymaps for a keyboard.
Args:
- keyboard_name: the keyboards full name with vendor and revision if necessary, example: clueboard/66/rev3
+ keyboard: the keyboards full name with vendor and revision if necessary, example: clueboard/66/rev3
Returns:
a set with the names of the available keymaps
"""
# parse all the rules.mk files for the keyboard
- rules_mk = qmk.makefile.get_rules_mk(keyboard_name)
+ rules = rules_mk(keyboard)
names = set()
- if rules_mk:
+ if rules:
# qmk_firmware/keyboards
- keyboards_dir = Path.cwd() / "keyboards"
+ keyboards_dir = Path('keyboards')
# path to the keyboard's directory
- kb_path = keyboards_dir / keyboard_name
+ kb_path = keyboards_dir / keyboard
# walk up the directory tree until keyboards_dir
# and collect all directories' name with keymap.c file in it
while kb_path != keyboards_dir:
keymaps_dir = kb_path / "keymaps"
if keymaps_dir.exists():
- names = names.union([keymap for keymap in keymaps_dir.iterdir() if (keymaps_dir / keymap / "keymap.c").is_file()])
+ names = names.union([keymap.name for keymap in keymaps_dir.iterdir() if is_keymap_dir(keymap)])
kb_path = kb_path.parent
# if community layouts are supported, get them
- if "LAYOUTS" in rules_mk:
- for layout in rules_mk["LAYOUTS"].split():
- cl_path = Path.cwd() / "layouts" / "community" / layout
+ if "LAYOUTS" in rules:
+ for layout in rules["LAYOUTS"].split():
+ cl_path = Path('layouts/community') / layout
if cl_path.exists():
- names = names.union([keymap for keymap in cl_path.iterdir() if (cl_path / keymap / "keymap.c").is_file()])
+ names = names.union([keymap.name for keymap in cl_path.iterdir() if is_keymap_dir(keymap)])
return sorted(names)