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-rw-r--r--keyboards/ergodox/infinity/animations.c55
-rw-r--r--keyboards/ergodox/infinity/animations.h5
2 files changed, 59 insertions, 1 deletions
diff --git a/keyboards/ergodox/infinity/animations.c b/keyboards/ergodox/infinity/animations.c
index 54ab99460..4c9f6d9c8 100644
--- a/keyboards/ergodox/infinity/animations.c
+++ b/keyboards/ergodox/infinity/animations.c
@@ -14,6 +14,8 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#if defined(VISUALIZER_ENABLE)
+
#include "animations.h"
#include "visualizer.h"
#ifdef LCD_ENABLE
@@ -23,7 +25,14 @@
#include "lcd_backlight_keyframes.h"
#endif
-#if defined(VISUALIZER_ENABLE) && defined(LCD_ENABLE) && defined(LCD_BACKLIGHT_ENABLE)
+#ifdef LED_ENABLE
+#include "led_keyframes.h"
+#endif
+
+#include "visualizer_keyframes.h"
+
+
+#if defined(LCD_ENABLE) && defined(LCD_BACKLIGHT_ENABLE)
// Don't worry, if the startup animation is long, you can use the keyboard like normal
// during that time
@@ -50,5 +59,49 @@ keyframe_animation_t default_suspend_animation = {
backlight_keyframe_disable,
},
};
+#endif
+
+#if defined(LED_ENABLE)
+#define CROSSFADE_TIME 1000
+#define GRADIENT_TIME 3000
+
+keyframe_animation_t led_test_animation = {
+ .num_frames = 14,
+ .loop = true,
+ .frame_lengths = {
+ gfxMillisecondsToTicks(1000), // fade in
+ gfxMillisecondsToTicks(1000), // no op (leds on)
+ gfxMillisecondsToTicks(1000), // fade out
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
+ 0, // mirror leds
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+ gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
+ 0, // normal leds
+ gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
+
+ },
+ .frame_functions = {
+ led_keyframe_fade_in_all,
+ keyframe_no_operation,
+ led_keyframe_fade_out_all,
+ led_keyframe_crossfade,
+ led_keyframe_left_to_right_gradient,
+ led_keyframe_crossfade,
+ led_keyframe_top_to_bottom_gradient,
+ led_keyframe_mirror_orientation,
+ led_keyframe_crossfade,
+ led_keyframe_left_to_right_gradient,
+ led_keyframe_crossfade,
+ led_keyframe_top_to_bottom_gradient,
+ led_keyframe_normal_orientation,
+ led_keyframe_crossfade,
+ },
+};
+#endif
#endif
diff --git a/keyboards/ergodox/infinity/animations.h b/keyboards/ergodox/infinity/animations.h
index 0c441ff7e..6d8b9830d 100644
--- a/keyboards/ergodox/infinity/animations.h
+++ b/keyboards/ergodox/infinity/animations.h
@@ -19,7 +19,12 @@
#include "visualizer.h"
+// You can use these default animations, but of course you can also write your own custom ones instead
extern keyframe_animation_t default_startup_animation;
extern keyframe_animation_t default_suspend_animation;
+// An animation for testing and demonstrating the led support, should probably not be used for real world
+// cases
+extern keyframe_animation_t led_test_animation;
+
#endif /* KEYBOARDS_ERGODOX_INFINITY_ANIMATIONS_H_ */