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-rw-r--r--keyboards/setta21/keymaps/default/keymap.c69
1 files changed, 69 insertions, 0 deletions
diff --git a/keyboards/setta21/keymaps/default/keymap.c b/keyboards/setta21/keymaps/default/keymap.c
new file mode 100644
index 000000000..fa33c08f2
--- /dev/null
+++ b/keyboards/setta21/keymaps/default/keymap.c
@@ -0,0 +1,69 @@
+#include QMK_KEYBOARD_H
+
+
+#ifdef RGBLIGHT_ENABLE
+//Following line allows macro to read current RGB settings
+extern rgblight_config_t rgblight_config;
+#endif
+
+extern uint8_t is_master;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+enum layer_number {
+ _BASE,
+ _ARROW,
+ _ADJUST,
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_BASE] = LAYOUT_numpad_6x4(
+ //,-----------------------------------|
+LT(_ADJUST,KC_ESC), KC_F2, KC_EQL, KC_DEL,
+ //|--------+--------+--------+--------|
+ KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
+ //|--------+--------+--------+--------|
+ KC_P7, KC_P8, KC_P9,
+ //|--------+--------+--------+--------|
+ KC_P4, KC_P5, KC_P6, KC_PPLS,
+ //|--------+--------+--------+--------|
+ KC_P1, KC_P2, KC_P3,
+ //|--------+--------+--------+--------|
+LT(_ARROW, KC_P0), KC_PDOT,KC_PENT
+ //`-----------------------------------'
+ ),
+
+ [_ARROW] = LAYOUT_numpad_6x4(
+ //,-----------------------------------|
+ KC_ESC, _______, _______, _______,
+ //|--------+--------+--------+--------|
+ XXXXXXX, _______, _______, _______,
+ //|--------+--------+--------+--------|
+ XXXXXXX, KC_UP, XXXXXXX,
+ //|--------+--------+--------+--------|
+ KC_LEFT, KC_DOWN,KC_RIGHT, _______,
+ //|--------+--------+--------+--------|
+ XXXXXXX, KC_DOWN, XXXXXXX,
+ //|--------+--------+--------+--------|
+ MO(_ARROW), _______, _______
+ //`-----------------------------------'
+ ),
+
+ [_ADJUST] = LAYOUT_numpad_6x4( /* Base */
+ //,-----------------------------------|
+ MO(_ADJUST), _______, _______, _______,
+ //|--------+--------+--------+--------|
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+ //|--------+--------+--------+--------|
+ RGB_SAD, RGB_SAI, XXXXXXX,
+ //|--------+--------+--------+--------|
+ RGB_HUD, RGB_HUI, XXXXXXX, RGB_TOG,
+ //|--------+--------+--------+--------|
+ RGB_VAD, RGB_VAI, XXXXXXX,
+ //|--------+--------+--------+--------|
+ XXXXXXX, XXXXXXX, RGB_MOD
+ //`-----------------------------------'
+ )
+};