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-rw-r--r--keyboards/preonic/keymaps/kinesis/keymap.c144
1 files changed, 144 insertions, 0 deletions
diff --git a/keyboards/preonic/keymaps/kinesis/keymap.c b/keyboards/preonic/keymaps/kinesis/keymap.c
new file mode 100644
index 000000000..1cd6eb993
--- /dev/null
+++ b/keyboards/preonic/keymaps/kinesis/keymap.c
@@ -0,0 +1,144 @@
+#include "preonic.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+#ifdef AUDIO_ENABLE
+#include "audio.h"
+#endif
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _FN 1
+#define _ULCK 2
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+#define HYP_TIC ALL_T(KC_GRV)
+#define EQ_LOCK TD(TD_EQ_LOCK)
+#define MIN_ULK TD(TD_MIN_ULOCK)
+
+//Tap Dance Declarations
+enum {
+ TD_EQ_LOCK = 0,
+ TD_MIN_ULOCK
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ /* Qwerty
+ * ,-----------------------------------------------------------------------------------.
+ * | = | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Tab | Q | W | E | R | T | Y | U | I | O | P | \ |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Ctrl | A | S | D | F | G | H | J | K | L | ; | " |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift| Z | X | C | V | B | N | M | , | . | / |Shift |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | FN | ` | Alt | LGUI | Back | ESC |ENTER | SPCE | RGUI | [ | ] | FN |
+ * `-----------------------------------------------------------------------------------'
+ */
+ [_QWERTY] = {
+ {EQ_LOCK, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, MIN_ULK },
+ {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS },
+ {KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT },
+ {KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC },
+ {MO(_FN), HYP_TIC, KC_LALT, KC_LGUI, KC_BSPC, KC_ESC, KC_ENT, KC_SPC, KC_RGUI, KC_LBRC, KC_RBRC, MO(_FN) }
+ },
+
+ /* Fn
+ * ,-----------------------------------------------------------------------------------.
+ * | | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | F11 | F12 | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | | VOL- | VOL+ | MUTE |BLtogg| | LEFT | DOWN | UP | RGHT | | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | | BL- | BL+ |Aud on|AudOff|AGnorm|AGswap| | | | | |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | |Voice-|Voice+|Mus on|MusOff| | |PLY/PS| | PREV | NEXT | |
+ * `-----------------------------------------------------------------------------------'
+ */
+ [_FN] = {
+ {_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______ },
+ {_______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, _______ },
+ {_______, KC_VOLD, KC_VOLU, KC_MUTE, BL_TOGG, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______ },
+ {_______, BL_DEC, BL_INC, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, _______, _______, _______, _______ },
+ {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, _______, _______, KC_MPLY, _______, KC_MPRV, KC_MNXT, _______ }
+ }
+
+};
+
+float tone_startup[][2] = {
+ {NOTE_B5, 20},
+ {NOTE_B6, 8},
+ {NOTE_DS6, 20},
+ {NOTE_B6, 8}
+};
+
+float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
+float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
+
+void persistant_default_layer_set(uint16_t default_layer) {
+ eeconfig_update_default_layer(default_layer);
+ default_layer_set(default_layer);
+}
+
+/*bool process_record_user(uint16_t keycode, keyrecord_t *record) {*/
+ /*return true;*/
+ /*[>switch (keycode) {<]*/
+ /*[>case QWERTY:<]*/
+ /*[>return true;<]*/
+ /*[>}<]*/
+/*};*/
+
+void matrix_init_user(void) {
+ startup_user();
+}
+
+void startup_user()
+{
+ _delay_ms(20); // gets rid of tick
+ PLAY_NOTE_ARRAY(tone_startup, false, 0);
+}
+
+void shutdown_user()
+{
+ PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
+ _delay_ms(150);
+ stop_all_notes();
+}
+
+void music_on_user(void)
+{
+ music_scale_user();
+}
+
+void music_scale_user(void)
+{
+ PLAY_NOTE_ARRAY(music_scale, false, 0);
+}
+
+
+const qk_tap_dance_action_t tap_dance_actions[] = {
+ //Tap once for equal, twice for hyper + X (alfred lock)
+ [TD_EQ_LOCK] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, HYPR(KC_X)),
+ //Tap once for minus, twice for time.heals.nothing
+ [TD_MIN_ULOCK] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, M(_ULCK))
+};
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+ switch(id) {
+ case _ULCK:
+ if (record->event.pressed) {
+ /* time.heals.nothing */
+ return MACRO( I(220), T(T), T(I), T(M), T(E), T(DOT), T(H), T(E), T(A), T(L), T(S), T(DOT), T(N), T(O), T(T), T(H), T(I), T(N), T(G), END);
+ }
+ break;
+ }
+ return MACRO_NONE;
+};