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-rw-r--r--keyboards/nafuda/keymaps/default/keymap.c61
1 files changed, 61 insertions, 0 deletions
diff --git a/keyboards/nafuda/keymaps/default/keymap.c b/keyboards/nafuda/keymaps/default/keymap.c
new file mode 100644
index 000000000..f0baff6c2
--- /dev/null
+++ b/keyboards/nafuda/keymaps/default/keymap.c
@@ -0,0 +1,61 @@
+#include QMK_KEYBOARD_H
+
+#ifdef RGBLIGHT_ENABLE
+//Following line allows macro to read current RGB settings
+extern rgblight_config_t rgblight_config;
+#endif
+
+extern uint8_t is_master;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+enum layer_number {
+ _BASE,
+ _MOUSE,
+ _BROWSER,
+ _ADJUST,
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_BASE] = LAYOUT(
+ //|-------------------------------------------|
+ TG(_MOUSE),
+ //|---------------+---------------+-----------|
+LT(_ADJUST, KC_BSPC), KC_UP,TG(_BROWSER),
+ //|---------------+---------------+-----------|
+ KC_LEFT, KC_DOWN, KC_RIGHT
+ //|-------------------------------------------|
+ ),
+
+ [_MOUSE] = LAYOUT(
+ //|-------------------------------------------|
+ TG(_MOUSE),
+ //|---------------+---------------+-----------|
+ KC_BTN1, KC_MS_U, KC_BTN2,
+ //|---------------+---------------+-----------|
+ KC_MS_L, KC_MS_D, KC_MS_R
+ //|-------------------------------------------|
+ ),
+
+ [_BROWSER] = LAYOUT(
+ //|-------------------------------------------|
+ LCTL(KC_W),
+ //|---------------+---------------+-----------|
+ LCTL(LSFT(KC_T)), KC_WH_U,TG(_BROWSER),
+ //|---------------+---------------+-----------|
+ LCTL(LSFT(KC_TAB)), KC_WH_D,LCTL(KC_TAB)
+ //|-------------------------------------------|
+ ),
+
+ [_ADJUST] = LAYOUT( /* Base */
+ //|-------------------------------------------|
+ RGB_VAD,
+ //|---------------+---------------+-----------|
+ MO(_ADJUST), RGB_SAD, RGB_VAI,
+ //|---------------+---------------+-----------|
+ RGB_MOD, RGB_TOG, RGB_SAI
+ //|-------------------------------------------|
+ )
+};