diff options
Diffstat (limited to 'keyboards/kinesis/keymaps/insertsnideremarks')
4 files changed, 309 insertions, 435 deletions
diff --git a/keyboards/kinesis/keymaps/insertsnideremarks/config.h b/keyboards/kinesis/keymaps/insertsnideremarks/config.h index 02eed310a..9ce094be5 100644 --- a/keyboards/kinesis/keymaps/insertsnideremarks/config.h +++ b/keyboards/kinesis/keymaps/insertsnideremarks/config.h @@ -5,7 +5,7 @@ #include "../../config.h" // place overrides here -#define PREVENT_STUCK_MODIFIERS +#define IGNORE_MOD_TAP_INTERRUPT #define TAPPING_TERM 175 #define TAPPING_TOGGLE 2 diff --git a/keyboards/kinesis/keymaps/insertsnideremarks/keymap.c b/keyboards/kinesis/keymaps/insertsnideremarks/keymap.c index bac5ea3ff..78defea23 100644 --- a/keyboards/kinesis/keymaps/insertsnideremarks/keymap.c +++ b/keyboards/kinesis/keymaps/insertsnideremarks/keymap.c @@ -5,15 +5,15 @@ extern keymap_config_t keymap_config; enum kinesis_layers { _COLEMAK, // Colemak (default layer) _QWERTY, // Qwerty + _COLEMAKGM, // Colemak gaming/vanilla (limited dual-role keys with layer access) + _QWERTYGM, // QWERTY gaming/vanilla (limited dual-role keys with layer access) _NUMBERS, // Numbers & Symbols _NUMBERS2, // Numbers & Symbols 2 (identical as _NUMBERS; basically used for tri-layer access to _ADJUST) _FUNCTION, // Function _FUNCTION2, // Function 2 (identical as _FUNCTION; used to allow for easier use of space and backspace while using function layer arrows) _NUMPAD, // Numpad - _COLEMAKGM, // Colemak gaming/vanilla (no dual-role keys with layer access) - _QWERTYGM, // QWERTY gaming/vanilla (no dual-role keys with layer access) - _ADJUST, // Adjust layer, accessed via tri-layer feature) - _ADJUST2 // Second Adjust layer, accessed outside of tri-layer feature) + _ADJUST, // Adjust layer (accessed via tri-layer feature) + _ADJUST2 // Second Adjust layer (accessed outside of tri-layer feature) }; enum kinesis_keycodes { @@ -64,7 +64,7 @@ void dance_LAYER_reset(qk_tap_dance_state_t *state, void *user_data) { } qk_tap_dance_action_t tap_dance_actions[] = { -[ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer +[ADJ] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_LAYER_finished, dance_LAYER_reset), // Double-tap to activate Adjust layer via oneshot layer [LBCB] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_LCBR), // Left bracket on a single-tap, left brace on a double-tap [RBCB] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, KC_RCBR), // Right bracket on a single-tap, right brace on a double-tap [EQPL] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS), // Plus sign on a single-tap, equal sign on a double-tap @@ -78,454 +78,327 @@ qk_tap_dance_action_t tap_dance_actions[] = { }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { -/* Fundtion Row Keys -/ (Identical across layers, unless otherwise noted; Numpad is a toggle; Adjust is mometary) -* ,-----------------------------------------------------------------------------------------------------------. -* | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst| -* `-----------------------------------------------------------------------------------------------------------' -*/ - /* Colemak -* (Defauit layer; keys separated by /: tap for first, hold for second; uses Space Cadet Shifts) -* ,-------------------------------------------. ,-------------------------------------------. -* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* |Esc/Ctrl| A | R | S | T | D | | H | N | E | I | O | ' | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* |SC Shift| Z | X | C | V | B | | K | M | , | . | / |SC Shift| -* `--------+------+------+------+------+------' `------+------+------+------+------+--------' -* | Ins | ` | [ | ] | | Left | Down | Up | Right| -* `---------------------------' `---------------------------' -* ,---------------. ,---------------. -* |Esc/Ctl| Hyper | | RAlt | RCtl | -* ,-------|-------|-------| |-------+-------+-------. -* | Space | Enter |App/Alt| | RGUI | Delete| Bspc | -* | / | / |-------| |-------| / | / | -* | Fn | Number| Bspc | | Enter |Number2| Fn2 | -* `-----------------------' `-----------------------' + (Defauit layer; keys separated by /: tap for first, hold for second; uses Space Cadet Shifts) + ,-----------------------------------------------------------------------------------------------------------. + | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst| + `-----------------------------------------------------------------------------------------------------------' + ,-------------------------------------------. ,-------------------------------------------. + | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | + |--------+------+------+------+------+------| |------+------+------+------+------+--------| + | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ | + |--------+------+------+------+------+------| |------+------+------+------+------+--------| + |Esc/Ctrl| A | R | S | T | D | | H | N | E | I | O | ' | + |--------+------+------+------+------+------| |------+------+------+------+------+--------| + |SC Shift| Z | X | C | V | B | | K | M | , | . | / |SC Shift| + `--------+------+------+------+------+------' `------+------+------+------+------+--------' + | Ins | ` | [ | ] | | Left | Down | Up | Right| + `---------------------------' `---------------------------' + ,---------------. ,---------------. + |Esc/Ctl| Hyper | | RAlt | RCtl | + ,-------|-------|-------| |-------+-------+-------. + | Space | Enter |App/Alt| | RGUI | Delete| Bspc | + | / | / |-------| |-------| / | / | + | Fn | Number| Bspc | | Enter |Number2| Fn2 | + `-----------------------' `-----------------------' */ -[_COLEMAK] = LAYOUT( - // Left Hand - KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, - KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, - KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, - CTLESC, KC_A, KC_R, KC_S, KC_T, KC_D, - KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, - KC_INS, KC_GRV, KC_LBRC, KC_RBRC, - //Left Thumb - CTLESC, ALL_T(KC_NO), - ALTAPP, - SPCFN, ENTNS, KC_BSPC, - //Right Hand - KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST, - KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, - KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, - KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, - KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, - KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, - //Right Thumb - KC_RALT, KC_RCTL, - KC_RGUI, - KC_ENT, DELNS, BSPCFN +[_COLEMAK] = LAYOUT_pretty( + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST, + KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, + KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, + CTLESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, + KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, + KC_INS, KC_GRV, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, + CTLESC, ALL_T(KC_NO), KC_RALT, KC_RCTL, + ALTAPP, KC_RGUI, + SPCFN, ENTNS, KC_BSPC, KC_ENT, DELNS, BSPCFN ), /* QWERTY -* (Keys separated by /: tap for first, hold for second; uses Space Cadet Shifts) -* ,-------------------------------------------. ,-------------------------------------------. -* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* |Esc/Ctrl| A | S | D | F | G | | H | J | K | L | ; | ' | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* |SC Shift| Z | X | C | V | B | | N | M | , | . | / |SC Shift| -* `--------+------+------+------+------+------' `------+------+------+------+------+--------' -* | Ins | ` | [ | ] | | Left | Down | Up | Right| -* `---------------------------' `---------------------------' -* ,---------------. ,---------------. -* |Esc/Ctl| Hyper | | RAlt | RCtl | -* ,-------|-------|-------| |-------+-------+-------. -* | Space | Enter |App/Alt| | RGUI | Delete| Bspc | -* | / | / |-------| |-------| / | / | -* | Fn | Number| Bspc | | Enter |Number2| Fn2 | -* `-----------------------' `-----------------------' + (Keys separated by /: tap for first, hold for second; uses Space Cadet Shifts) + ,-----------------------------------------------------------------------------------------------------------. + | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst| + `-----------------------------------------------------------------------------------------------------------' + ,-------------------------------------------. ,-------------------------------------------. + | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | + |--------+------+------+------+------+------| |------+------+------+------+------+--------| + | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ | + |--------+------+------+------+------+------| |------+------+------+------+------+--------| + |Esc/Ctrl| A | S | D | F | G | | H | J | K | L | ; | ' | + |--------+------+------+------+------+------| |------+------+------+------+------+--------| + |SC Shift| Z | X | C | V | B | | N | M | , | . | / |SC Shift| + `--------+------+------+------+------+------' `------+------+------+------+------+--------' + | Ins | ` | [ | ] | | Left | Down | Up | Right| + `---------------------------' `---------------------------' + ,---------------. ,---------------. + |Esc/Ctl| Hyper | | RAlt | RCtl | + ,-------|-------|-------| |-------+-------+-------. + | Space | Enter |App/Alt| | RGUI | Delete| Bspc | + | / | / |-------| |-------| / | / | + | Fn | Number| Bspc | | Enter |Number2| Fn2 | + `-----------------------' `-----------------------' */ -[_QWERTY] = LAYOUT( - // Left Hand - KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, - KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, - CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, - KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, - KC_INS, KC_GRV, KC_LBRC, KC_RBRC, - //Left Thumb - CTLESC, ALL_T(KC_NO), - ALTAPP, - SPCFN, ENTNS, KC_BSPC, - - //Right Hand - KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST, - KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, - KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, - KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, - KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, - KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, - //Right Thumb - KC_RALT, KC_RCTL, - KC_RGUI, - KC_ENT, DELNS, BSPCFN +[_QWERTY] = LAYOUT_pretty( + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST, + KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, + CTLESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, + KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSPC, + KC_INS, KC_GRV, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, + CTLESC, ALL_T(KC_NO), KC_RALT, KC_RCTL, + ALTAPP, KC_RGUI, + SPCFN, ENTNS, KC_BSPC, KC_ENT, DELNS, BSPCFN ), /* Number/symbol layer -* (Multiple characters: single-tap for first, double-tap for second) -* ,-------------------------------------------. ,-------------------------------------------. -* | F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | | 6 | 7 | 8 | 9 | 0 | | ^ | & | * | ( | ) | | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | | 1 | 2 | 3 | 4 | 5 | | ! | @ | # | $ | % | | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | | | . | / * | - _ | + = | | ` ~ | [ { | ] } | | | | -* `--------+------+------+------+------+------' `------+------+------+------+------+--------' -* | ( | ) | [ { | ] } | | | | | | -* `---------------------------' `---------------------------' -* ,---------------. ,---------------. -* | | | | | | -* ,-------|-------|-------| |-------+-------+-------. -* | | | | | | | | -* | | |-------| |-------| | | -* | | | | | | | | -* `-----------------------' `-----------------------' + (Multiple characters: single-tap for first, double-tap for second) + ,-----------------------------------------------------------------------------------------------------------. + | | | | | | | | | | | | | | | | | | | + `-----------------------------------------------------------------------------------------------------------' + ,-------------------------------------------. ,-------------------------------------------. + | F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | + |--------+------+------+------+------+------| |------+------+------+------+------+--------| + | | 6 | 7 | 8 | 9 | 0 | | ^ | & | * | ( | ) | | + |--------+------+------+------+------+------| |------+------+------+------+------+--------| + | | 1 | 2 | 3 | 4 | 5 | | ! | @ | # | $ | % | | + |--------+------+------+------+------+------| |------+------+------+------+------+--------| + | | | . | / * | - _ | + = | | ` ~ | [ { | ] } | | | | + `--------+------+------+------+------+------' `------+------+------+------+------+--------' + | ( | ) | [ { | ] } | | | | | | + `---------------------------' `---------------------------' + ,---------------. ,---------------. + | | | | | | + ,-------|-------|-------| |-------+-------+-------. + | | | | | | | | + | | |-------| |-------| | | + | | | | | | | | + `-----------------------' `-----------------------' */ -[_NUMBERS] = LAYOUT( - // Left Hand - _______, _______, _______, _______, _______, _______, _______, _______, _______, - KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, - _______, KC_6, KC_7, KC_8, KC_9, KC_0, - _______, KC_1, KC_2, KC_3, KC_4, KC_5, - _______, _______, KC_DOT, TD(SLAS), TD(MNUN), TD(PLEQ), - KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), - // Left Thumb - _______, _______, - _______, - _______, _______, _______, - // Right Hand - _______, _______, _______, _______, _______, _______, _______, _______, _______, - KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, - KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, - KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, - TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______, - _______, _______, _______, _______, - // Right Thumb - _______, _______, - _______, - _______, _______, _______ +[_NUMBERS] = LAYOUT_pretty( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, + _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, + _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, + _______, _______, KC_DOT, TD(SLAS), TD(MNUN), TD(PLEQ), TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______, + KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), _______, _______, _______, _______, + _______, _______, _______, _______, + _______, _______, + _______, _______, _______, _______, _______, _______ ), -[_NUMBERS2] = LAYOUT( - // Left Hand - _______, _______, _______, _______, _______, _______, _______, _______, _______, - KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, - _______, KC_6, KC_7, KC_8, KC_9, KC_0, - _______, KC_1, KC_2, KC_3, KC_4, KC_5, - _______, _______, KC_DOT, TD(SLAS), TD(MNUN), TD(PLEQ), - KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), - // Left Thumb - _______, _______, - _______, - _______, _______, _______, - // Right Hand - _______, _______, _______, _______, _______, _______, _______, _______, _______, - KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, - KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, - KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, - TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______, - _______, _______, _______, _______, - // Right Thumb - _______, _______, - _______, - _______, _______, _______ +[_NUMBERS2] = LAYOUT_pretty( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, + _______, KC_6, KC_7, KC_8, KC_9, KC_0, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, + _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, _______, + _______, _______, KC_DOT, TD(SLAS), TD(MNUN), TD(PLEQ), TD(GVTL), TD(LBCB), TD(RBCB), _______, _______, _______, + KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), _______, _______, _______, _______, + _______, _______, _______, _______, + _______, _______, + _______, _______, _______, _______, _______, _______ ), /* Function layer -* ,-------------------------------------------. ,-------------------------------------------. -* | F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | | | | Up | | | | | | Up |Ctrl+Y| | | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | |Ctrl+A| Left | Down | Right|C+A+Tb| | PgUp | Right| Down | Left | Home | | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | |Ctrl+Z|Ctrl+X|Ctrl+C|Ctrl+V| Bspc | | PgDn | Mute | Vol- | Vol+ | End | | -* `--------+------+------+------+------+------' `------+------+------+------+------+--------' -* | | | | | | Prev | Play | Next | Stop | -* `---------------------------' `---------------------------' -* ,---------------. ,---------------. -* | | | | | | -* ,-------|-------|-------| |-------+-------+-------. -* | | | | | | | | -* | | |-------| |-------| | | -* | | | | | | | | -* `-----------------------' `-----------------------' + ,-----------------------------------------------------------------------------------------------------------. + | | | | | | | | | | | | | | | | | | | + `-----------------------------------------------------------------------------------------------------------' + ,-------------------------------------------. ,-------------------------------------------. + | F12 | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | + |--------+------+------+------+------+------| |------+------+------+------+------+--------| + | | | | Up | | | | | | Up |Ctrl+Y| | | + |--------+------+------+------+------+------| |------+------+------+------+------+--------| + | |Ctrl+A| Left | Down | Right|C+A+Tb| | PgUp | Right| Down | Left | Home | | + |--------+------+------+------+------+------| |------+------+------+------+------+--------| + | |Ctrl+Z|Ctrl+X|Ctrl+C|Ctrl+V| Bspc | | PgDn | Mute | Vol- | Vol+ | End | | + `--------+------+------+------+------+------' `------+------+------+------+------+--------' + | | | | | | Prev | Play | Next | Stop | + `---------------------------' `---------------------------' + ,---------------. ,---------------. + | | | | | | + ,-------|-------|-------| |-------+-------+-------. + | | | | | | | | + | | |-------| |-------| | | + | | | | | | | | + `-----------------------' `-----------------------' */ -[_FUNCTION] = LAYOUT( - // Left Hand - _______, _______, _______, _______, _______, _______, _______, _______, _______, - KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, - _______, _______, _______, KC_UP, _______, _______, - _______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB), - _______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC, - _______, _______, _______, _______, - // Left Thumb - _______, _______, - _______, - _______, _______, _______, - // Right Hand - _______, _______, _______, _______, _______, _______, _______, _______, _______, - KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, - _______, _______, KC_UP, LCTL(KC_Y), _______, _______, - KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______, - KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______, - KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP, - // Right Thumb - _______, _______, - _______, - _______, _______, _______ +[_FUNCTION] = LAYOUT_pretty( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, + _______, _______, _______, KC_UP, _______, _______, _______, _______, KC_UP, LCTL(KC_Y), _______, _______, + _______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB), KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______, + _______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______, + _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP, + _______, _______, _______, _______, + _______, _______, + _______, _______, _______, _______, _______, _______ ), -[_FUNCTION2] = LAYOUT( - // Left Hand - _______, _______, _______, _______, _______, _______, _______, _______, _______, - KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, - _______, _______, _______, KC_UP, _______, _______, - _______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB), - _______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC, - _______, _______, _______, _______, - // Left Thumb - _______, _______, - _______, - _______, _______, _______, - // Right Hand - _______, _______, _______, _______, _______, _______, _______, _______, _______, - KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, - _______, _______, KC_UP, LCTL(KC_Y), _______, _______, - KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______, - KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______, - KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP, - // Right Thumb - _______, _______, - _______, - _______, _______, _______ +[_FUNCTION2] = LAYOUT_pretty( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + KC_F12, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, + _______, _______, _______, KC_UP, _______, _______, _______, _______, KC_UP, LCTL(KC_Y), _______, _______, + _______, LCTL(KC_A), KC_LEFT, KC_DOWN, KC_RGHT, LCA(KC_TAB), KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, KC_HOME, _______, + _______, LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), KC_BSPC, KC_PGDN, KC_MUTE, KC_VOLD, KC_VOLU, KC_END, _______, + _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP, + _______, _______, _______, _______, + _______, _______, + _______, _______, _______, _______, _______, _______ ), /* Numpad layer -* (Left side duplicates layout from the Numbers layer, just with numpad output; right side layout close to PC numpad layout) -* ,-------------------------------------------. ,-------------------------------------------. -* | | NumLk| | | | | | Tab | NumLk| KP / | KP * | KP - | | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | | KP 6 | KP 7 | KP 8 | KP 9 | KP 0 | | | KP 7 | KP 8 | KP 9 | KP + | | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | | KP 1 | KP 2 | KP 3 | KP 4 | KP 5 | | | KP 4 | KP 5 | KP 6 | = | | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | | | KP . |KP/KP*| KP- _| KP+ =| | | KP 1 | KP 2 | KP 3 |KP Ent| | -* `--------+------+------+------+------+------' `------+------+------+------+------+--------' -* | ( | ) | [ { | ] } | | KP 0 | , | KP . |KP Ent| -* `---------------------------' `---------------------------' -* ,---------------. ,---------------. -* | | | | | | -* ,-------|-------|-------| |-------+-------+-------. -* | | | | | | | | -* | | |-------| |-------| | | -* | | | | | KP Ent| | | -* `-----------------------' `-----------------------' + (Left side duplicates layout from the Numbers layer, just with numpad output; right side layout close to PC numpad layout) + ,-----------------------------------------------------------------------------------------------------------. + | | | | | | | | | | | | | | | | | | | + `-----------------------------------------------------------------------------------------------------------' + ,-------------------------------------------. ,-------------------------------------------. + | | NumLk| | | | | | Tab | NumLk| KP / | KP * | KP - | | + |--------+------+------+------+------+------| |------+------+------+------+------+--------| + | | KP 6 | KP 7 | KP 8 | KP 9 | KP 0 | | | KP 7 | KP 8 | KP 9 | KP + | | + |--------+------+------+------+------+------| |------+------+------+------+------+--------| + | | KP 1 | KP 2 | KP 3 | KP 4 | KP 5 | | | KP 4 | KP 5 | KP 6 | = | | + |--------+------+------+------+------+------| |------+------+------+------+------+--------| + | | | KP . |KP/KP*| KP- _| KP+ =| | | KP 1 | KP 2 | KP 3 |KP Ent| | + `--------+------+------+------+------+------' `------+------+------+------+------+--------' + | ( | ) | [ { | ] } | | KP 0 | , | KP . |KP Ent| + `---------------------------' `---------------------------' + ,---------------. ,---------------. + | | | | | | + ,-------|-------|-------| |-------+-------+-------. + | | | | | | | | + | | |-------| |-------| | | + | | | | | | | | + `-----------------------' `-----------------------' */ -[_NUMPAD] = LAYOUT( - // Left Hand - _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, KC_NLCK, _______, _______, _______, _______, - _______, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, - _______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, - _______, _______, KC_PDOT, TD(PSLPAS), TD(PMNUN), TD(PPLEQ), - KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), - // Left Thumb - _______, _______, - _______, - _______, _______, _______, - // Right Hand - _______, _______, _______, _______, _______, _______, _______, _______, _______, - KC_TAB, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______, - _______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______, - _______, KC_P4, KC_P5, KC_P6, KC_EQL, _______, - _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, - KC_P0, KC_COMM, KC_PDOT, KC_PENT, - // Right Thumb - _______, _______, - _______, - _______, _______, _______ +[_NUMPAD] = LAYOUT_pretty( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, KC_NLCK, _______, _______, _______, _______, KC_TAB, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______, + _______, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, _______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______, + _______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, _______, KC_P4, KC_P5, KC_P6, KC_EQL, _______, + _______, _______, KC_PDOT, TD(PSLPAS), TD(PMNUN), TD(PPLEQ), _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, + KC_LPRN, KC_RPRN, TD(LBCB), TD(RBCB), KC_P0, KC_COMM, KC_PDOT, KC_PENT, + _______, _______, _______, _______, + _______, _______, + _______, _______, _______, _______, _______, _______ ), /* Colemak gaming/vanilla -* (No access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer) -* ,-------------------------------------------. ,-------------------------------------------. -* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | Ctrl | A | R | S | T | D | | H | N | E | I | O | ' | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | Shift | Z | X | C | V | B | | K | M | , | . | / | Shift | -* `--------+------+------+------+------+------' `------+------+------+------+------+--------' -* | Ins | ` | [ | ] | | Left | Down | Up | Right| -* `---------------------------' `---------------------------' -* ,---------------. ,---------------. -* |Esc/Ctl|TD(ADJ)| | RAlt | RCtl | -* ,-------|-------|-------| |-------+-------+-------. -* | | | LAlt | | RGUI | | | -* | Space | Enter |-------| |-------| Delete| Bspc | -* | | | Bspc | | Enter | | | -* `-----------------------' `-----------------------' + (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer) + ,-----------------------------------------------------------------------------------------------------------. + | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst| + `-----------------------------------------------------------------------------------------------------------' + ,-------------------------------------------. ,-------------------------------------------. + | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | + |--------+------+------+------+------+------| |------+------+------+------+------+--------| + | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ | + |--------+------+------+------+------+------| |------+------+------+------+------+--------| + | Ctrl | A | R | S | T | D | | H | N | E | I | O | ' | + |--------+------+------+------+------+------| |------+------+------+------+------+--------| + | Shift | Z | X | C | V | B | | K | M | , | . | / | Shift | + `--------+------+------+------+------+------' `------+------+------+------+------+--------' + | Ins | ` | [ | ] | | Left | Down | Up | Right| + `---------------------------' `---------------------------' + ,---------------. ,---------------. + |Esc/Ctl|TD(ADJ)| | RAlt | RCtl | + ,-------|-------|-------| |-------+-------+-------. + | | | LAlt | | RGUI | | | + | Space | Enter |-------| |-------| Delete| Bspc | + | | |Bspc/FN| | Ent/NS| | | + `-----------------------' `-----------------------' */ -[_COLEMAKGM] = LAYOUT( - // Left Hand - KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, - KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, - KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, - KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, - KC_INS, KC_GRV, KC_LBRC, KC_RBRC, - //Left Thumb - CTLESC, TD(ADJ), - KC_LALT, - KC_SPC, KC_ENT, KC_BSPC, - //Right Hand - KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST, - KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, - KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, - KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, - KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, - KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, - //Right Thumb - KC_RALT, KC_RCTL, - KC_RGUI, - KC_ENT, KC_DEL, KC_BSPC +[_COLEMAKGM] = LAYOUT_pretty( + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST, + KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, + KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, + KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, + KC_INS, KC_GRV, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, + CTLESC, TD(ADJ), KC_RALT, KC_RCTL, + KC_LALT, KC_RGUI, + KC_SPC, KC_ENT, BSPCFN, ENTNS, KC_DEL, KC_BSPC ), /* QWERTY gaming/vanilla -* (No access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer) -* ,-------------------------------------------. ,-------------------------------------------. -* | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | Shift | Z | X | C | V | B | | N | M | , | . | / | Shift | -* `--------+------+------+------+------+------' `------+------+------+------+------+--------' -* | Ins | ` | [ | ] | | Left | Down | Up | Right| -* `---------------------------' `---------------------------' -* ,---------------. ,---------------. -* |Esc/Ctl|TD(ADJ)| | RAlt | RCtl | -* ,-------|-------|-------| |-------+-------+-------. -* | | | LAlt | | RGUI | | | -* | Space | Enter |-------| |-------| Delete| Bspc | -* | | | Bspc | | Enter | | | -* `-----------------------' `-----------------------' + (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer) + ,-----------------------------------------------------------------------------------------------------------. + | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst| + `-----------------------------------------------------------------------------------------------------------' + ,-------------------------------------------. ,-------------------------------------------. + | = | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | - | + |--------+------+------+------+------+------| |------+------+------+------+------+--------| + | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ | + |--------+------+------+------+------+------| |------+------+------+------+------+--------| + | Ctrl | A | S | D | F | G | | H | J | K | L | ; | ' | + |--------+------+------+------+------+------| |------+------+------+------+------+--------| + | Shift | Z | X | C | V | B | | N | M | , | . | / | Shift | + `--------+------+------+------+------+------' `------+------+------+------+------+--------' + | Ins | ` | [ | ] | | Left | Down | Up | Right| + `---------------------------' `---------------------------' + ,---------------. ,---------------. + |Esc/Ctl|TD(ADJ)| | RAlt | RCtl | + ,-------|-------|-------| |-------+-------+-------. + | | | LAlt | | RGUI | | | + | Space | Enter |-------| |-------| Delete| Bspc | + | | |Bspc/FN| | Ent/NS| | | + `-----------------------' `-----------------------' */ -[_QWERTYGM] = LAYOUT( - // Left Hand - KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, - KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, - KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, - KC_INS, KC_GRV, KC_LBRC, KC_RBRC, - //Left Thumb - CTLESC, TD(ADJ), - KC_LALT, - KC_SPC, KC_ENT, KC_BSPC, - //Right Hand - KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST, - KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, - KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, - KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, - KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, - KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, - //Right Thumb - KC_RALT, KC_RCTL, - KC_RGUI, - KC_ENT, KC_DEL, KC_BSPC +[_QWERTYGM] = LAYOUT_pretty( + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, NUMPAD, ADJUST, + KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, + KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, + KC_INS, KC_GRV, KC_LBRC, KC_RBRC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, + CTLESC, TD(ADJ), KC_RALT, KC_RCTL, + KC_LALT, KC_RGUI, + KC_SPC, KC_ENT, BSPCFN, ENTNS, KC_DEL, KC_BSPC ), /* Adjust layer -* (Enter/Number + Delete/Number2 under non-gaming/vanilla layers; Numpad is a toggle) -* ,-------------------------------------------. ,-------------------------------------------. -* | |Colmak|Qwerty| |ClmkGM| QWGM | |Numpad| | | | | RESET | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | | | | | | | | | | | | | | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | | | | | | | | |NKROTG| | | | | -* |--------+------+------+------+------+------| |------+------+------+------+------+--------| -* | | | | | | | | | | | | | | -* `--------+------+------+------+------+------' `------+------+------+------+------+--------' -* | | | | | | | | | | -* `---------------------------' `---------------------------' -* ,---------------. ,---------------. -* | | | | | | -* ,-------|-------|-------| |-------+-------+-------. -* | | | | | | | | -* | | |-------| |-------| | | -* | | | | | | | | -* `-----------------------' `-----------------------' + (Enter/Number + Delete/Number2 under non-gaming/vanilla layers or press & hold Adjust key on function row; Numpad is a toggle) + ,-----------------------------------------------------------------------------------------------------------. + | | | | | | | | | | | | | | | | | | | + `-----------------------------------------------------------------------------------------------------------' + ,-------------------------------------------. ,-------------------------------------------. + | |Colmak|Qwerty| |ClmkGM| QWGM | |Numpad| | | | | RESET | + |--------+------+------+------+------+------| |------+------+------+------+------+--------| + | | | | | | | | | | | | | | + |--------+------+------+------+------+------| |------+------+------+------+------+--------| + | | | | | | | | | NKRO | | | | | + |--------+------+------+------+------+------| |------+------+------+------+------+--------| + | | | | | | | | | | | | | | + `--------+------+------+------+------+------' `------+------+------+------+------+--------' + | | | | | | | | | | + `---------------------------' `---------------------------' + ,---------------. ,---------------. + | | | | | | + ,-------|-------|-------| |-------+-------+-------. + | | | | | | | | + | | |-------| |-------| | | + | | | | | | | | + `-----------------------' `-----------------------' */ -[_ADJUST] = LAYOUT( - // Left Hand - _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, COLEMAK, QWERTY, _______, COLEMAKGM, QWERTYGM, - _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, - // Left Thumb - _______, _______, - _______, - _______, _______, _______, - // Right Hand - _______, _______, _______, _______, _______, _______, _______, _______, _______, - NUMPAD, _______, _______, _______, _______, RESET, - _______, _______, _______, _______, _______, _______, - _______, NKROTG, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, - // Right Thumb - _______, _______, - _______, - _______, _______, _______ +[_ADJUST] = LAYOUT_pretty( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, COLEMAK, QWERTY, _______, COLEMAKGM, QWERTYGM, NUMPAD, _______, _______, _______, _______, RESET, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, + _______, _______, + _______, _______, _______, _______, _______, _______ ), -[_ADJUST2] = LAYOUT( - // Left Hand - _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, COLEMAK, QWERTY, _______, COLEMAKGM, QWERTYGM, - _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, - // Left Thumb - _______, _______, - _______, - _______, _______, _______, - // Right Hand - _______, _______, _______, _______, _______, _______, _______, _______, _______, - NUMPAD, _______, _______, _______, _______, RESET, - _______, _______, _______, _______, _______, _______, - _______, NKROTG, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, - // Right Thumb - _______, _______, - _______, - _______, _______, _______ +[_ADJUST2] = LAYOUT_pretty( + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, COLEMAK, QWERTY, _______, COLEMAKGM, QWERTYGM, NUMPAD, _______, _______, _______, _______, RESET, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, NKROTG, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, _______, _______, _______, _______, + _______, _______, _______, _______, + _______, _______, + _______, _______, _______, _______, _______, _______ ) }; @@ -541,9 +414,10 @@ void persistent_default_layer_set(uint16_t default_layer) { bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { - case COLEMAK: + case COLEMAK: if (record->event.pressed) { - persistent_default_layer_set(1UL << _COLEMAK); + default_layer_set(1UL << _COLEMAK); +// persistent_default_layer_set(1UL << _COLEMAK); layer_off ( _QWERTY); layer_off ( _NUMBERS); layer_off ( _NUMBERS2); @@ -559,7 +433,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { break; case QWERTY: if (record->event.pressed) { - persistent_default_layer_set(1UL << _QWERTY); + default_layer_set(1UL << _QWERTY); +// persistent_default_layer_set(1UL << _QWERTY); layer_off ( _COLEMAK); layer_off ( _NUMBERS); layer_off ( _NUMBERS2); @@ -570,7 +445,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { layer_off ( _QWERTYGM); layer_off ( _ADJUST); layer_off ( _ADJUST2); - } return false; break; diff --git a/keyboards/kinesis/keymaps/insertsnideremarks/readme.md b/keyboards/kinesis/keymaps/insertsnideremarks/readme.md index 353fca077..7a146c7a2 100644 --- a/keyboards/kinesis/keymaps/insertsnideremarks/readme.md +++ b/keyboards/kinesis/keymaps/insertsnideremarks/readme.md @@ -14,7 +14,7 @@ I've largely left the function keys untouched, with the intension of not using t I use Colemak as my default layout. I've included QWERTY here as well. -Additionally, I've added gaming/vanilla version of Colemak and QWERTY layouts. These layouts have no access to the Function or Numbers layers, thus no dual-role keys with layer access, and are mainly used for gaming. +Additionally, I've added gaming/vanilla version of Colemak and QWERTY layouts. These layouts have limited access to the Function or Numbers layers, and are mainly used for gaming. Persistent default layer has been enabled for Colemak and QWERTY. The gaming/vanilla Colemak and QWERTY can be set as default layer, but will not be persistent. @@ -46,7 +46,7 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va ,-------|-------|-------| |-------+-------+-------. | Space | Enter |App/Alt| | RGUI | Delete| Bspc | | / | / |-------| |-------| / | / | - | Fn | Number| Bspc | | Tab |Number2| Fn2 | + | Fn | Number| Bspc | | Enter |Number2| Fn2 | `-----------------------' `-----------------------' @@ -71,7 +71,7 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va ,-------|-------|-------| |-------+-------+-------. | Space | Enter |App/Alt| | RGUI | Delete| Bspc | | / | / |-------| |-------| / | / | - | Fn | Number| Bspc | | Tab |Number2| Fn2 | + | Fn | Number| Bspc | | Enter |Number2| Fn2 | `-----------------------' `-----------------------' @@ -109,9 +109,9 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va |--------+------+------+------+------+------| |------+------+------+------+------+--------| | | | | Up | | | | | | Up |Ctrl+Y| | | |--------+------+------+------+------+------| |------+------+------+------+------+--------| - | |Ctrl+A| Left | Down | Right| | | PgUp | Right| Down | Left | Home | | + | |Ctrl+A| Left | Down | Right|C+A+Tb| | PgUp | Right| Down | Left | Home | | |--------+------+------+------+------+------| |------+------+------+------+------+--------| - | |Ctrl+Z|Ctrl+X|Ctrl+C|Ctrl+V| | | PgDn | Mute | Vol- | Vol+ | End | | + | |Ctrl+Z|Ctrl+X|Ctrl+C|Ctrl+V| Bspc | | PgDn | Mute | Vol- | Vol+ | End | | `--------+------+------+------+------+------' `------+------+------+------+------+--------' | | | | | | Prev | Play | Next | Stop | `---------------------------' `---------------------------' @@ -120,7 +120,7 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va ,-------|-------|-------| |-------+-------+-------. | | | | | | | | | | |-------| |-------| | | - | | | | |C+A+Tab| | | + | | | | | | | | `-----------------------' `-----------------------' @@ -150,7 +150,7 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va ### Colemak gaming/vanilla - (No access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer) + (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer) ,-----------------------------------------------------------------------------------------------------------. | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst| `-----------------------------------------------------------------------------------------------------------' @@ -170,12 +170,12 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va ,-------|-------|-------| |-------+-------+-------. | | | LAlt | | RGUI | | | | Space | Enter |-------| |-------| Delete| Bspc | - | | | Bspc | | Tab | | | + | | |Bspc/FN| | Ent/NS| | | `-----------------------' `-----------------------' ### QWERTY gaming/vanilla - (No access to Function or Numbers layers; mainly used for gaming; double-tap TD(ADJ) for one shot access to Adjust layer) + (Limited access to Function or Numbers layers; mainly used for gaming; double-tap and hold TD(ADJ) above LAlt to access Adjust layer) ,-----------------------------------------------------------------------------------------------------------. | ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | PScr| SLck| Paus|Numpd|Adjst| `-----------------------------------------------------------------------------------------------------------' @@ -195,11 +195,11 @@ Persistent default layer has been enabled for Colemak and QWERTY. The gaming/va ,-------|-------|-------| |-------+-------+-------. | | | LAlt | | RGUI | | | | Space | Enter |-------| |-------| Delete| Bspc | - | | | Bspc | | Tab | | | + | | |Bspc/FN| | Ent/NS| | | `-----------------------' `-----------------------' ### Adjust layer - (Press Enter/Number + Delete/Number2 together under non-gaming/vanilla layers; Numpad is a toggle) + (Press Enter/Number + Delete/Number2 under non-gaming/vanilla layers or press & hold Adjust key on function row; Numpad is a toggle) ,-----------------------------------------------------------------------------------------------------------. | | | | | | | | | | | | | | | | | | | `-----------------------------------------------------------------------------------------------------------' diff --git a/keyboards/kinesis/keymaps/insertsnideremarks/rules.mk b/keyboards/kinesis/keymaps/insertsnideremarks/rules.mk index e1af05cb4..24b16ba9b 100644 --- a/keyboards/kinesis/keymaps/insertsnideremarks/rules.mk +++ b/keyboards/kinesis/keymaps/insertsnideremarks/rules.mk @@ -5,7 +5,7 @@ DEFAULT_FOLDER = kinesis/stapelberg BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000) -MOUSEKEY_ENABLE = no # Mouse keys(+4700) +MOUSEKEY_ENABLE = yes # Mouse keys(+4700) EXTRAKEY_ENABLE = yes # Audio control and System control(+450) CONSOLE_ENABLE = yes # Console for debug(+400) COMMAND_ENABLE = no # Commands for debug and configuration @@ -15,7 +15,7 @@ MIDI_ENABLE = no # MIDI controls AUDIO_ENABLE = no # Audio output on port C6 UNICODE_ENABLE = yes # Unicode BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID -RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. +RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend TAP_DANCE_ENABLE = yes # Enable Tap Dancing function |