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-rw-r--r--keyboards/ergodox/keymaps/narze/visualizer.c94
1 files changed, 94 insertions, 0 deletions
diff --git a/keyboards/ergodox/keymaps/narze/visualizer.c b/keyboards/ergodox/keymaps/narze/visualizer.c
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+/*
+Copyright 2017 Fred Sundvik
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "simple_visualizer.h"
+#include "util.h"
+
+// Copied from keymap.c
+enum ergodox_layers {
+ _QWERTY,
+ _COLEMAK,
+ _QWOC,
+ _LOWER,
+ _RAISE,
+ _PLOVER,
+// Intermediate layers for SuperDuper (Combo keys does not work on Infinity yet)
+ _SUPER,
+ _DUPER,
+ _SUPERDUPER,
+ _MOUSE,
+ _ADJUST,
+ _MDIA,
+ _SYMB,
+};
+
+// This function should be implemented by the keymap visualizer
+// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
+// that the simple_visualizer assumes that you are updating
+// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
+// stopped. This can be done by either double buffering it or by using constant strings
+static void get_visualizer_layer_and_color(visualizer_state_t* state) {
+ uint8_t saturation = 255;
+
+ uint8_t layer = biton32(state->status.layer);
+ state->target_lcd_color = LCD_COLOR(layer << 2, saturation, 0xFF);
+
+ switch(layer) {
+ case _QWERTY:
+ state->layer_text = "QWERTY";
+ break;
+ case _COLEMAK:
+ state->layer_text = "COLEMAK";
+ break;
+ case _QWOC:
+ state->layer_text = "QWERTY on COLEMAK";
+ break;
+ case _LOWER:
+ state->layer_text = "LOWER";
+ break;
+ case _RAISE:
+ state->layer_text = "RAISE";
+ break;
+ case _PLOVER:
+ state->layer_text = "PLOVER";
+ break;
+ case _SUPERDUPER:
+ state->layer_text = "SUPERDUPER";
+ break;
+ case _SUPER:
+ state->layer_text = "SUPER";
+ break;
+ case _DUPER:
+ state->layer_text = "DUPER";
+ break;
+ case _MOUSE:
+ state->layer_text = "MOUSE";
+ break;
+ case _ADJUST:
+ state->layer_text = "ADJUST";
+ break;
+ case _MDIA:
+ state->layer_text = "MDIA";
+ break;
+ case _SYMB:
+ state->layer_text = "SYMB";
+ break;
+ default:
+ state->layer_text = "NONE";
+ break;
+ }
+}