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-rw-r--r--keyboards/bpiphany/frosty_flake/keymaps/nikchi/config.h23
-rw-r--r--keyboards/bpiphany/frosty_flake/keymaps/nikchi/keymap.c228
-rw-r--r--keyboards/bpiphany/frosty_flake/keymaps/nikchi/readme.md24
-rw-r--r--keyboards/bpiphany/frosty_flake/keymaps/nikchi/rules.mk24
-rw-r--r--keyboards/bpiphany/frosty_flake/keymaps/nikchi/variableTapDance.md9
5 files changed, 308 insertions, 0 deletions
diff --git a/keyboards/bpiphany/frosty_flake/keymaps/nikchi/config.h b/keyboards/bpiphany/frosty_flake/keymaps/nikchi/config.h
new file mode 100644
index 000000000..3f7852643
--- /dev/null
+++ b/keyboards/bpiphany/frosty_flake/keymaps/nikchi/config.h
@@ -0,0 +1,23 @@
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+#define TAPPING_TERM 200
+#define LEADER_TIMEOUT 800
+
+#define DISABLE_SPACE_CADET_ROLLOVER
+
+#define UNICODE_TYPE_DELAY 0
+
+#define LSPO_KEY KC_9
+#define RSPC_KEY KC_0
+
+#define MOUSEKEY_INTERVAL 20
+#define MOUSEKEY_DELAY 0
+#define MOUSEKEY_TIME_TO_MAX 60
+#define MOUSEKEY_MAX_SPEED 7
+#define MOUSEKEY_WHEEL_DELAY 0
+// place overrides here
+
+#endif
diff --git a/keyboards/bpiphany/frosty_flake/keymaps/nikchi/keymap.c b/keyboards/bpiphany/frosty_flake/keymaps/nikchi/keymap.c
new file mode 100644
index 000000000..bf7c5e588
--- /dev/null
+++ b/keyboards/bpiphany/frosty_flake/keymaps/nikchi/keymap.c
@@ -0,0 +1,228 @@
+#include "frosty_flake.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+#include "process_unicode.h"
+#include "process_unicodemap.h"
+#include "quantum.h"
+
+#define _______ KC_TRNS
+#define MAXEMOJITAPS 80
+
+
+//declarations for tap dancing emojis
+void register_hex32(uint32_t hex);
+void cycleEmojis(qk_tap_dance_state_t *state, void *user_data);
+void cycleAnimals(qk_tap_dance_state_t *state, void *user_data);
+void cycleFoods(qk_tap_dance_state_t *state, void *user_data);
+void cycleEtc(qk_tap_dance_state_t *state, void *user_data);
+void cycleAll(qk_tap_dance_state_t *state, void *user_data);
+
+void tap(uint16_t keycode){
+ register_code(keycode);
+ unregister_code(keycode);
+};
+
+//Tap Dance Declarations
+enum taps{
+ TD_CTCPS = 0,
+ EMOJIS,
+ ANIMAL,
+ HAND,
+ MEMES,
+ COPA,
+ ALLS
+};
+
+enum unicode_name {
+ EMOTIS = 1,//80, //1F60x - 1F64x
+ ANIMALS, //64, //1F40x - 1F43x
+ SYMBOLS,// = 45, //1F300 - 1F32C
+ FOODS,// = 87 , //1F32D -
+ ETC,// = 192, //1F44x -1F4Fx
+ VEHICLES,// = 83, //1F68x - 1F6Dx
+ SUPPLEMENT,// = 32, //1F91x-1F92x
+ ALCHEMY,// = 116 //1F70x - 1F773
+
+};
+
+enum my_macros {
+ NEWDESK = 0,
+ LEFTDESK,
+ RIGHTDESK,
+ CLOSEDESK
+};
+
+
+// Tap Dance Definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+ // Tap once for CTRL, twice for Caps Lock
+ [TD_CTCPS] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_CAPS),
+ [COPA] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_C), LCTL(KC_V)),
+ [EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleEmojis, NULL, NULL, 800),
+ [ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleAnimals, NULL, NULL, 800),
+ //[SYMBOLS] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleSymbols, NULL, NULL, 800),
+ [FOODS] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleFoods, NULL, NULL, 800),
+ [ETC] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleEtc, NULL, NULL, 800),
+ //[VEHICLES] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleVehicles, NULL, NULL, 800),
+ //[SUPPLEMENT] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleSupplement, NULL, NULL, 800),
+ [ALLS] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(cycleAll, NULL, NULL, 800)
+// Other declarations would go here, separated by commas, if you have them
+};
+
+// macros
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
+ switch(id) {
+ case NEWDESK: // this would trigger when you hit a key mapped as M(0)
+ if (record->event.pressed) {
+ return MACRO( I(1), D(LGUI), D(LCTL), D(D), U(LGUI), U(LCTL), U(D), END ); // NEW DESKTOP
+ }
+ break;
+ case LEFTDESK: // this would trigger when you hit a key mapped as M(0)
+ if (record->event.pressed) {
+ return MACRO( I(1), D(LGUI), D(LCTL), D(LEFT), U(LGUI), U(LCTL), U(LEFT), END ); // LEFT DESKTOP
+ }
+ break;
+ case RIGHTDESK: // this would trigger when you hit a key mapped as M(0)
+ if (record->event.pressed) {
+ return MACRO( I(1), D(LGUI), D(LCTL), D(RGHT), U(LGUI), U(LCTL), U(RGHT), END ); // RIGHT DESKTOP
+ }
+ break;
+ case CLOSEDESK: // this would trigger when you hit a key mapped as M(0)
+ if (record->event.pressed) {
+ return MACRO( I(1), D(LGUI), D(LCTL), D(F4), U(LGUI), U(LCTL), U(F4), END ); // CLOSE DESKTOP
+ }
+ break;
+ }
+ return MACRO_NONE;
+};
+
+
+// emojis in unicode
+const uint32_t PROGMEM unicode_map[] = {
+ [EMOTIS] = 0x1F600,
+ [ANIMALS] = 0x1F400,
+ [SYMBOLS] = 0x1F300,
+ [FOODS] = 0x1F32D,
+ [ETC] = 0x1F440,
+ [VEHICLES] = 0x1F680,
+ [SUPPLEMENT] = 0x1F910,
+ [ALCHEMY] = 0x1F700
+ };
+// Layouts
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[0] = KEYMAP(\
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_INS,KC_HOME,KC_PGUP, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_DEL, KC_END,KC_PGDN, KC_P7, KC_P8, KC_P9,KC_PPLS, \
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, \
+ KC_LSPO,KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH, KC_RSPC, KC_UP, KC_P1, KC_P2, KC_P3,KC_PENT, \
+ TD(TD_CTCPS),KC_LGUI,KC_LALT, KC_SPC, KC_LEAD,KC_RGUI, KC_APP,MO(1) , KC_LEFT,KC_DOWN,KC_RGHT, KC_P0,KC_PDOT),
+[1] = KEYMAP(\
+ TD(ALLS), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
+ KC_GRV, TD(EMOJIS),TD(ANIMAL),TD(ETC),TD(FOODS), KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_MPRV,KC_MPLY,KC_MNXT, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
+ KC_TAB, KC_Q, M(0), KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_UP ,KC_RBRC,KC_BSLS, KC_MUTE,KC_VOLD,KC_VOLU, KC_P7, KC_P8, KC_P9,KC_PPLS, \
+ KC_LCTL, M(1), M(3), M(2), KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_LEFT,KC_RGHT, KC_ENT, KC_P4, KC_P5, KC_P6, \
+ KC_LSFT,KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_DOWN, KC_RSFT, KC_MS_U, KC_P1, KC_P2, KC_P3,KC_PENT, \
+ KC_BTN1,KC_BTN3,KC_BTN2, KC_SPC, KC_RALT,KC_RGUI, TG(2),_______ , KC_MS_L,KC_MS_D,KC_MS_R, KC_P0,KC_PDOT),
+[2] = KEYMAP(\
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR,KC_SLCK,KC_PAUS, \
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_MPRV,KC_MPLY,KC_MNXT, KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_MUTE,KC_VOLD,KC_VOLU, KC_P7, KC_P8, KC_P9,KC_PPLS, \
+ KC_LCTL, KC_D, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L,KC_SCLN,KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, \
+ KC_LSFT,KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM, KC_DOT,KC_SLSH, KC_RSFT, KC_MS_U, KC_P1, KC_P2, KC_P3,KC_PENT, \
+ KC_BTN1,KC_BTN3,KC_BTN2, KC_SPC, KC_RALT,KC_RGUI, TG(2) , KC_NO , KC_MS_L,KC_MS_D,KC_MS_R, KC_P0,KC_PDOT),
+};
+
+LEADER_EXTERNS();
+
+void matrix_scan_user(void) {
+ LEADER_DICTIONARY() {
+ leading = false;
+ leader_end();
+
+ SEQ_TWO_KEYS(KC_A, KC_A) { // select all and copy
+ register_code(KC_LCTL);
+ tap(KC_A);
+ tap(KC_C);
+ unregister_code(KC_LCTL);
+ }
+ }
+}
+
+void matrix_init_user(void) {
+ _delay_ms(500);
+ set_unicode_input_mode(UC_WINC);
+};
+
+void cycleAll(qk_tap_dance_state_t *state, void *user_data) {
+ if(state->count == 1) {
+ unicode_input_start();
+ register_hex32(pgm_read_dword(&unicode_map[EMOTIS]));
+ unicode_input_finish();
+ }
+ else if(state->count <= 1642) {
+ tap(KC_BSPC);
+ unicode_input_start();
+ register_hex32(pgm_read_dword(&unicode_map[1])+state->count);
+ unicode_input_finish();
+ }
+};
+
+
+void cycleEmojis(qk_tap_dance_state_t *state, void *user_data) {
+ if(state->count == 1) {
+ unicode_input_start();
+ register_hex32(pgm_read_dword(&unicode_map[EMOTIS]));
+ unicode_input_finish();
+ }
+ else if(state->count <= 80) {
+ tap(KC_BSPC);
+ unicode_input_start();
+ register_hex32(pgm_read_dword(&unicode_map[EMOTIS])+state->count);
+ unicode_input_finish();
+ }
+};
+
+void cycleAnimals(qk_tap_dance_state_t *state, void *user_data) {
+ if(state->count == 1) {
+ unicode_input_start();
+ register_hex32(pgm_read_dword(&unicode_map[ANIMALS]));
+ unicode_input_finish();
+ }
+ else if(state->count <= MAXEMOJITAPS) {
+ tap(KC_BSPC);
+ unicode_input_start();
+ register_hex32(pgm_read_dword(&unicode_map[ANIMALS])+state->count);
+ unicode_input_finish();
+ }
+};
+
+void cycleFoods(qk_tap_dance_state_t *state, void *user_data) {
+ if(state->count == 1) {
+ unicode_input_start();
+ register_hex32(pgm_read_dword(&unicode_map[FOODS]));
+ unicode_input_finish();
+ }
+ else if(state->count <= 87) {
+ tap(KC_BSPC);
+ unicode_input_start();
+ register_hex32(pgm_read_dword(&unicode_map[FOODS])+state->count);
+ unicode_input_finish();
+ }
+};
+
+
+void cycleEtc(qk_tap_dance_state_t *state, void *user_data) {
+ if(state->count == 1) {
+ unicode_input_start();
+ register_hex32(pgm_read_dword(&unicode_map[ETC]));
+ unicode_input_finish();
+ }
+ else if(state->count <= MAXEMOJITAPS) {
+ tap(KC_BSPC);
+ unicode_input_start();
+ register_hex32(pgm_read_dword(&unicode_map[ETC])+state->count);
+ unicode_input_finish();
+ }
+};
+
diff --git a/keyboards/bpiphany/frosty_flake/keymaps/nikchi/readme.md b/keyboards/bpiphany/frosty_flake/keymaps/nikchi/readme.md
new file mode 100644
index 000000000..0b01f9dbf
--- /dev/null
+++ b/keyboards/bpiphany/frosty_flake/keymaps/nikchi/readme.md
@@ -0,0 +1,24 @@
+# The Nikchi's keymap for frosty_flake
+
+### FEATURING
+-SPACE CADET
+-Caps Lock is now LCTRL
+-LCTRL is Tap(LCTRL, Caps Lock)
+
+### LEADER KEY - RALT
+COMBOS
+-a,a => Select All, Copy
+
+
+
+### FN REBINDS for Windows
+```
+ [W] [New Desktop]
+[A][S][D] [Left Desk][Delete Desk][Right Desk]
+
+[Ins][Hom][PUp] [RW][PP][FF]
+[Del][End][PDn] [MU][VD][VU]
+
+Arrows are Mouskeys, left three mods are clicks
+
+``` \ No newline at end of file
diff --git a/keyboards/bpiphany/frosty_flake/keymaps/nikchi/rules.mk b/keyboards/bpiphany/frosty_flake/keymaps/nikchi/rules.mk
new file mode 100644
index 000000000..b21eb6404
--- /dev/null
+++ b/keyboards/bpiphany/frosty_flake/keymaps/nikchi/rules.mk
@@ -0,0 +1,24 @@
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = no # Commands for debug and configuration
+NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+MIDI_ENABLE = no # MIDI controls
+AUDIO_ENABLE = no # Audio output on port C6
+UNICODE_ENABLE = no # Unicode
+UNICODEMAP_ENABLE = yes # unicodemap
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+TAP_DANCE_ENABLE = yes
+LEADER_ENABLE = yes
+
+ifndef QUANTUM_DIR
+ include ../../../../Makefile
+endif
diff --git a/keyboards/bpiphany/frosty_flake/keymaps/nikchi/variableTapDance.md b/keyboards/bpiphany/frosty_flake/keymaps/nikchi/variableTapDance.md
new file mode 100644
index 000000000..b2e504139
--- /dev/null
+++ b/keyboards/bpiphany/frosty_flake/keymaps/nikchi/variableTapDance.md
@@ -0,0 +1,9 @@
+# Tap Dancing to different beats.
+Tap Dance is constrained normally by `TAPPING_TERM` defined in your keyboard's config.h This proves to be challenging to work with when sometimes you just need more time to tap out your dance, or even a different "beat".
+
+
+
+- `ACTION_TAP_DANCE_FN_ADVANCED_TIME(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, tap_specific_tapping_term)` : This works the same as `ACTION_TAP_DANCE_FN_ADVANCED` just with the extra `tap_specific_tapping_term` arguement at the end. This way you can set a specific tap dance to have a longer or shorter tap in between your taps, giving you more, or less, time in between each tap.
+
+
+`tap_specific_tapping_term` should be the same type and range of values that one would put into the `TAPPING_TERM` definition in the config.h file.