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-rw-r--r--keyboards/atreus/keymaps/replicaJunction/atreus-replica-base-colemakdh.pngbin76319 -> 0 bytes
-rw-r--r--keyboards/atreus/keymaps/replicaJunction/atreus-replica-base.pngbin0 -> 75363 bytes
-rw-r--r--keyboards/atreus/keymaps/replicaJunction/atreus-replica-extend.pngbin91555 -> 92445 bytes
-rw-r--r--keyboards/atreus/keymaps/replicaJunction/atreus-replica-function.pngbin92516 -> 91749 bytes
-rw-r--r--keyboards/atreus/keymaps/replicaJunction/atreus-replica-game.pngbin72509 -> 72856 bytes
-rw-r--r--keyboards/atreus/keymaps/replicaJunction/atreus-replica-num.pngbin73171 -> 74690 bytes
-rw-r--r--keyboards/atreus/keymaps/replicaJunction/keymap.c136
-rw-r--r--keyboards/atreus/keymaps/replicaJunction/readme.md16
8 files changed, 131 insertions, 21 deletions
diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-base-colemakdh.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-base-colemakdh.png
deleted file mode 100644
index 4640f9f52..000000000
--- a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-base-colemakdh.png
+++ /dev/null
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diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-base.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-base.png
new file mode 100644
index 000000000..1d5bd78db
--- /dev/null
+++ b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-base.png
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diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-extend.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-extend.png
index 08c2e6140..cf4db3e2c 100644
--- a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-extend.png
+++ b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-extend.png
Binary files differ
diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-function.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-function.png
index 34ad03dec..30e5621e4 100644
--- a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-function.png
+++ b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-function.png
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diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-game.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-game.png
index 14ae35b54..95f8be5e0 100644
--- a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-game.png
+++ b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-game.png
Binary files differ
diff --git a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-num.png b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-num.png
index 6598acb27..3c445f90c 100644
--- a/keyboards/atreus/keymaps/replicaJunction/atreus-replica-num.png
+++ b/keyboards/atreus/keymaps/replicaJunction/atreus-replica-num.png
Binary files differ
diff --git a/keyboards/atreus/keymaps/replicaJunction/keymap.c b/keyboards/atreus/keymaps/replicaJunction/keymap.c
index 52d3677fa..d39a184d4 100644
--- a/keyboards/atreus/keymaps/replicaJunction/keymap.c
+++ b/keyboards/atreus/keymaps/replicaJunction/keymap.c
@@ -1,7 +1,7 @@
/*
* Keyboard: Atreus
* Keymap: replicaJunction
- * Version: 0.3
+ * Version: 0.4
*
* This keymap is designed to complement my Ergodox keyboard layout, found in keyboards/ergodox_ez.
* The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox. I now
@@ -42,51 +42,157 @@
#define KX_PAST LCTL(KC_V)
#define KX_UNDO LCTL(KC_Z)
+#define _USER 0 // User macro
+
; // This doesn't do anything. It's just for VSCode because its syntax highlighting is weird for the above #define statements.
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/*
+ * Colemak-ModDH
+ *
+ * ,----------------------------------. ,----------------------------------.
+ * | Q | W | F | P | B | | J | L | U | Y | ; |
+ * +------+------+------+------+------| +------+------+------+------+------|
+ * | A | R | S | T | G | | M | N | E | I | O |
+ * +------+------+------+------+------| +------+------+------+------+------|
+ * |Z Shft| X | C | D | V | ,------. ,------. | K | H | , | . |/ Shft|
+ * +------+------+------+------+------| | Ctrl | | Alt | +------+------+------+------+------|
+ * | Esc | Gui | Tab | _FN | Bksp | | Del | | Enter| |Sp/_NU| _EX | - | ' | = |
+ * `----------------------------------' `------' `------' `----------------------------------'
+ *
+ */
[_CO] = KEYMAP(
KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN,
KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O,
SFT_T(KC_Z), KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, KC_DOT, SFT_T(KC_SLSH),
- KC_ESC, KC_LGUI, KC_TAB, KC_LALT, KC_BSPC, CTL_T(KC_DEL), ALT_T(KC_ENT), LT(_NU, KC_SPC), MO(_EX), KC_MINS, KC_QUOT, KC_EQL
+ KC_ESC, KC_LGUI, KC_TAB, MO(_FN), KC_BSPC, CTL_T(KC_DEL), ALT_T(KC_ENT), LT(_NU, KC_SPC), MO(_EX), KC_MINS, KC_QUOT, KC_EQL
),
+/*
+ * QWERTY
+ *
+ * ,----------------------------------. ,----------------------------------.
+ * | Q | W | E | R | T | | Y | U | I | O | P |
+ * +------+------+------+------+------| +------+------+------+------+------|
+ * | A | S | D | F | G | | H | J | K | L | ; |
+ * +------+------+------+------+------| +------+------+------+------+------|
+ * |Z Shft| X | C | V | B | ,------. ,------. | N | M | , | . |/ Shft|
+ * +------+------+------+------+------| | Ctrl | | Alt | +------+------+------+------+------|
+ * | Esc | Gui | Tab | _FN | Bksp | | Del | | Enter| |Sp/_NU| _EX | - | ' | = |
+ * `----------------------------------' `------' `------' `----------------------------------'
+ *
+ */
[_QW] = KEYMAP( /* Qwerty */
KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,
SFT_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, SFT_T(KC_SLSH),
- KC_ESC, KC_LGUI, KC_TAB, KC_LALT, KC_BSPC, CTL_T(KC_DEL), ALT_T(KC_ENT), LT(_NU, KC_SPC), MO(_EX), KC_MINS, KC_QUOT, KC_EQL
+ KC_ESC, KC_LGUI, KC_TAB, MO(_FN), KC_BSPC, CTL_T(KC_DEL), ALT_T(KC_ENT), LT(_NU, KC_SPC), MO(_EX), KC_MINS, KC_QUOT, KC_EQL
),
+/*
+ * Extend
+ *
+ * Ctrl+` is a keyboard shortcut for the program ConEmu, which brings up a dropdown console window.
+ *
+ * Also note that some dual-role keys are overridden here with their modifiers
+ *
+ * ,----------------------------------. ,----------------------------------.
+ * | | | | |Ctrl `| | PgUp | Home | Up | End | Del |
+ * +------+------+------+------+------| +------+------+------+------+------|
+ * | Gui | Shift| Alt | Ctrl | | | PgDn | Left | Down | Right| Bksp |
+ * +------+------+------+------+------| +------+------+------+------+------|
+ * | Shift| Cut | Copy | | Paste| ,------. ,------. | | ^Tab | Tab | |Insert|
+ * +------+------+------+------+------| | Del | | Enter| +------+------+------+------+------|
+ * | | | | | | | | | | | Space|XXXXXX| | |PrntSc|
+ * `----------------------------------' `------' `------' `----------------------------------'
+ *
+ */
[_EX] = KEYMAP( /* Extend */
- KC_CAPS, _______, _______, _______, _______, KC_PGUP, KC_HOME, KC_UP, KC_END, KC_DEL,
- _______, KC_LGUI, KC_LALT, KC_LCTL, _______, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_BSPC,
- _______, KX_CUT, KX_COPY, _______, KX_PAST, _______, KC_TAB, KCX_LST, _______, KC_INSERT,
- _______, _______, _______, _______, _______, _______, _______, KC_SPC, _______, _______, _______, KC_PSCR
+ _______, _______, _______, _______, LCTL(KC_GRV), KC_PGUP, KC_HOME, KC_UP, KC_END, KC_DEL,
+ KC_LGUI, KC_LSFT, KC_LALT, KC_LCTL, _______, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_BSPC,
+ KC_LSFT, KX_CUT, KX_COPY, _______, KX_PAST, _______, KCX_LST, KC_TAB, _______, KC_INS,
+ _______, _______, _______, _______, _______, KC_DEL, KC_ENT, KC_SPC, _______, _______, _______, KC_PSCR
),
+/*
+ * Numbers and symbols
+ *
+ * ,----------------------------------. ,----------------------------------.
+ * | ! | @ | { | } | & | | / | 7 | 8 | 9 | * |
+ * +------+------+------+------+------| +------+------+------+------+------|
+ * | # | $ | ( | ) | ~ | | | | 4 | 5 | 6 | - |
+ * +------+------+------+------+------| +------+------+------+------+------|
+ * | % | ^ | [ | ] | ` | ,------. ,------. | \ | 1 | 2 | 3 | + |
+ * +------+------+------+------+------| | | | | +------+------+------+------+------|
+ * | | _GA | | | | | | | | |XXXXXX| 0 | . | = | |
+ * `----------------------------------' `------' `------' `----------------------------------'
+ *
+ */
[_NU] = KEYMAP( /* Numbers and symbols */
KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_AMPR, KC_SLSH, KC_7, KC_8, KC_9, KC_ASTR,
KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_TILD, KC_PIPE, KC_4, KC_5, KC_6, KC_MINS,
KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_GRV, KC_BSLS, KC_1, KC_2, KC_3, KC_PLUS,
- _______, TG(_GA), _______, MO(_FN), _______, _______, _______, _______, KC_0, KC_DOT, KC_EQL, _______
+ _______, TG(_GA), _______, _______, _______, _______, _______, _______, KC_0, KC_DOT, KC_EQL, _______
),
+/*
+ * Functions
+ *
+ * ,----------------------------------. ,----------------------------------.
+ * | Caps | F9 | F10 | F11 | F12 | | _USER|Whl Up| MUp |Whl Dn| |
+ * +------+------+------+------+------| +------+------+------+------+------|
+ * | | F5 | F6 | F7 | F8 | | Vol ^| MLeft| MDown|MRight| |
+ * +------+------+------+------+------| +------+------+------+------+------|
+ * | | F1 | F2 | F3 | F4 | ,------. ,------. | Vol v| | | | |
+ * +------+------+------+------+------| | | |RClick| +------+------+------+------+------|
+ * | | | |XXXXXX| | | | | | |LClick|MClick| _CO | _GA | RESET|
+ * `----------------------------------' `------' `------' `----------------------------------'
+ *
+ */
[_FN] = KEYMAP( /* Functions */
- KC_DEL, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_F7, KC_F8, KC_F9, KC_F10,
- KC_BSPC, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, _______, KC_F4, KC_F5, KC_F6, KC_F11,
- _______, KC_VOLU, KC_MUTE, KC_VOLD, KC_MPLY, _______, KC_F1, KC_F2, KC_F3, KC_F12,
- _______, _______, _______, _______, KC_MSTP, _______, _______, _______, KC_NO, DF(_CO), DF(_QW), RESET
+ KC_CAPS, KC_F9, KC_F10, KC_F11, KC_F12, M(_USER),KC_WH_U, KC_MS_U, KC_WH_D, _______,
+ _______, KC_F5, KC_F6, KC_F7, KC_F8, KC_VOLU, KC_MS_L, KC_MS_D, KC_MS_R, _______,
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_VOLD, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, KC_BTN2, KC_BTN1, KC_BTN3, DF(_CO), DF(_QW), RESET
),
+/*
+ * Gaming
+ *
+ * ,----------------------------------. ,----------------------------------.
+ * | | | | | | | |Whl Up| MUp |Whl Dn| |
+ * +------+------+------+------+------| +------+------+------+------+------|
+ * | | | | | | | | MLeft| MDown|MRight| |
+ * +------+------+------+------+------| +------+------+------+------+------|
+ * | Z | | | | | ,------. ,------. | | | | | |
+ * +------+------+------+------+------| | Bksp | |RClick| +------+------+------+------+------|
+ * | | _GA | | Shift| Space| | | | | |LClick|MClick| | | |
+ * `----------------------------------' `------' `------' `----------------------------------'
+ *
+ */
[_GA] = KEYMAP( /* Gaming */
_______, _______, _______, _______, _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______,
_______, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______,
- KC_Z, _______, _______, _______, _______, KC_BTN3, _______, KC_MS_D, _______, _______,
- _______, TG(_GA), _______, KC_LSFT, KC_SPC, KC_BSPC, KC_BTN2, KC_BTN1, _______, _______, _______, _______
+ KC_Z, _______, _______, _______, _______, _______, _______, KC_MS_D, _______, _______,
+ _______, TG(_GA), _______, KC_LSFT, KC_SPC, KC_BSPC, KC_BTN2, KC_BTN1, KC_BTN3, _______, _______, _______
)};
+/*
+ * Template
+ *
+ * ,----------------------------------. ,----------------------------------.
+ * | | | | | | | | | | | |
+ * +------+------+------+------+------| +------+------+------+------+------|
+ * | | | | | | | | | | | |
+ * +------+------+------+------+------| +------+------+------+------+------|
+ * | | | | | | ,------. ,------. | | | | | |
+ * +------+------+------+------+------| | | | | +------+------+------+------+------|
+ * | | | | | | | | | | | | | | | |
+ * `----------------------------------' `------' `------' `----------------------------------'
+ *
+ */
+
const uint16_t PROGMEM fn_actions[] = {
};
@@ -95,7 +201,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
- case 0:
+ case _USER:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
diff --git a/keyboards/atreus/keymaps/replicaJunction/readme.md b/keyboards/atreus/keymaps/replicaJunction/readme.md
index 21af48e8f..6ac3cb00a 100644
--- a/keyboards/atreus/keymaps/replicaJunction/readme.md
+++ b/keyboards/atreus/keymaps/replicaJunction/readme.md
@@ -10,13 +10,15 @@ I won't claim that this layout is perfect for everyone. It does make several sig
## Base Layer ##
-![Atreus base layout](atreus-replica-base-colemakdh.png)
+![Atreus base layout](atreus-replica-base.png)
The letters on this layout are arranged in the [Colemak Mod-DH layout](https://colemakmods.github.io/mod-dh/).
-Note that there are four dual-purpose keys: Shift (Backspace), Ctrl (Delete), Alt (Enter), and Space (Number layer). In QMK, these dual-role keys can be made to hold their primary key by double-tapping the key and holding on the second tap. For example, if I wanted to insert a long string of Spaces, I would tap the Space key, then tap it again and hold. A single press and hold would trigger the secondary function of the key instead.
+The primary mechanism for the Shift keys in this keyboard are the dual-role Z and slash keys. Pressing the key sends the keystroke, while holding the key sends a shift. This is a design choice taken from the xyverz layout, and one I find much more intuitive than a thumb shift. In addition, the pinky doesn't need to stretch as far to reach these keys as it does to reach a standard Shift key.
-The secondary Alt on the left bottom row exists to provide a single-hand Alt+Tab shortcut, which would take two rows otherwise.
+Occasionally, when typing the letter Z, I'll hold the key down a fraction of a second too long, and the keyboard will shift instead. If you're not a confident typist, this dual-role Shift key layout is probably not a good solution. In that case, I'd suggest moving Shift onto the Backspace key (press for Backspace, hold for Shift).
+
+In addition to the Shift keys, there are three dual-purpose keys: Ctrl (Delete), Alt (Enter), and Space (Number layer). In QMK, these dual-role keys can be made to hold their primary key with a tap and hold. For example, if I wanted to insert a long string of Spaces, I would tap the Space key, then tap it again and hold. A single press and hold would trigger the secondary function of the key instead.
## Extend Layer ##
@@ -42,9 +44,11 @@ This layer also provides plenty of symbol shortcuts. Most of these can be access
![Atreus function layer](atreus-replica-function.png)
-Function keys (F1-F12) are on this layer, as well as some more generic "functions" such as media keys. I've also set up a mirror image of the arrows from the Extend layer in case I need to use these with my left hand, but I don't do this very often.
+Function keys (F1-F12) are on this layer. Their layout in groups of four comes from Jeremy's Atreus layout in this repository. I'd been using 1-9 in a numpad layout, then adding 10-12 on the side...I suppose it took seeing someone else do it this way for me to realize how much more sense it makes.
+
+On the right side are mouse keys - cursor left/right/up/down, and scroll up/down. Volume keys are also here, though really only because there was room for them (I'm not entirely happy with their positions).
-The reset key is on this layer, as well as a toggle from Colemak to QWERTY and back. The QWERTY layer is not currently documented, but it is functionally identical to the base layer except for letter positions.
+Finally, the reset key is on this layer, as well as toggles from Colemak to QWERTY and back. The QWERTY layer is not currently documented, but it is functionally identical to the base layer except for letter positions.
## Gaming Layer ##
@@ -54,4 +58,4 @@ This is a small layer developed to allow some simple gameplay without a mouse. T
The keys on the left hand bring Space into the left thumb's reach, as well as overriding the dual-role Shift with its standard function (Z in both QWERTY and in Colemak). This allows easy Shift presses without blocking the Z key, commonly used in games.
-I would probably not consider this a hard-core gaming keyboard, and this layout does have the huge problem of blocking access to the number keys, but for more casual games, it plays quite well. I've used it quite a bit on Minecraft, for example, and I'm quite pleased with it. \ No newline at end of file
+I would probably not consider the Atreus a hard-core gaming keyboard in the first place, and this layout does have the huge problem of blocking access to the number keys, but for more casual games, it plays quite well. I've used it quite a bit on Minecraft, for example, and I'm quite pleased with it. \ No newline at end of file