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Diffstat (limited to 'docs/getting_started_make_guide.md')
-rw-r--r-- | docs/getting_started_make_guide.md | 28 |
1 files changed, 19 insertions, 9 deletions
diff --git a/docs/getting_started_make_guide.md b/docs/getting_started_make_guide.md index e51541190..bb7e1e7e3 100644 --- a/docs/getting_started_make_guide.md +++ b/docs/getting_started_make_guide.md @@ -93,19 +93,17 @@ This enables MIDI sending and receiving with your keyboard. To enter MIDI send m `UNICODE_ENABLE` -This allows you to send unicode symbols via `UC(<unicode>)` in your keymap. Only codes up to 0x7FFF are currently supported. +This allows you to send Unicode characters using `UC(<code point>)` in your keymap. Code points up to `0x7FFF` are supported. This covers characters for most modern languages, as well as symbols, but it doesn't cover emoji. `UNICODEMAP_ENABLE` -This allows sending unicode symbols using `X(<unicode>)` in your keymap. Codes -up to 0xFFFFFFFF are supported, including emojis. You will need to maintain -a separate mapping table in your keymap file. +This allows you to send Unicode characters using `X(<map index>)` in your keymap. You will need to maintain a mapping table in your keymap file. All possible code points (up to `0x10FFFF`) are supported. -Known limitations: -- Under Mac OS, only codes up to 0xFFFF are supported. -- Under Linux ibus, only codes up to 0xFFFFF are supported (but anything important is still under this limit for now). +`UCIS_ENABLE` -Characters out of range supported by the OS will be ignored. +This allows you to send Unicode characters by inputting a mnemonic corresponding to the character you want to send. You will need to maintain a mapping table in your keymap file. All possible code points (up to `0x10FFFF`) are supported. + +For further details, as well as limitations, see the [Unicode page](feature_unicode.md). `BLUETOOTH_ENABLE` @@ -117,7 +115,7 @@ This allows you output audio on the C6 pin (needs abstracting). See the [audio p `FAUXCLICKY_ENABLE` -Uses buzzer to emulate clicky switches. A cheap imitation of the Cherry blue switches. By default, uses the C6 pin, same as AUDIO_ENABLE. +Uses buzzer to emulate clicky switches. A cheap imitation of the Cherry blue switches. By default, uses the C6 pin, same as `AUDIO_ENABLE`. `VARIABLE_TRACE` @@ -137,6 +135,18 @@ This enables [key lock](feature_key_lock.md). This consumes an additional 260 by This enables split keyboard support (dual MCU like the let's split and bakingpy's boards) and includes all necessary files located at quantum/split_common +`SPLIT_TRANSPORT` + +As there is no standard split communication driver for ARM-based split keyboards yet, `SPLIT_TRANSPORT = custom` must be used for these. It will prevent the standard split keyboard communication code (which is AVR-specific) from being included, allowing a custom implementation to be used. + +`CUSTOM_MATRIX` + +Lets you replace the default matrix scanning routine with your own code. You will need to provide your own implementations of matrix_init() and matrix_scan(). + +`CUSTOM_DEBOUNCE` + +Lets you replace the default key debouncing routine with your own code. You will need to provide your own implementation of debounce(). + ## Customizing Makefile Options on a Per-Keymap Basis If your keymap directory has a file called `rules.mk` any options you set in that file will take precedence over other `rules.mk` options for your particular keyboard. |