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-rw-r--r--docs/feature_rgb_matrix.md4
-rw-r--r--quantum/rgb_matrix.c21
-rw-r--r--quantum/rgb_matrix.h5
-rw-r--r--quantum/rgb_matrix_animations/digital_rain_anim.h33
-rw-r--r--quantum/rgb_matrix_animations/typing_heatmap_anim.h75
5 files changed, 123 insertions, 15 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md
index 5eb9d5536..1e4341467 100644
--- a/docs/feature_rgb_matrix.md
+++ b/docs/feature_rgb_matrix.md
@@ -201,7 +201,10 @@ enum rgb_matrix_effects {
RGB_MATRIX_RAINBOW_PINWHEELS, // Full dual gradients spinning two halfs of keyboard
RGB_MATRIX_RAINDROPS, // Randomly changes a single key's hue
RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
+#if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
+ RGB_MATRIX_TYPING_HEATMAP, // How hot is your WPM!
RGB_MATRIX_DIGITAL_RAIN, // That famous computer simulation
+#endif
#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
RGB_MATRIX_SOLID_REACTIVE_SIMPLE, // Pulses keys hit to hue & value then fades value out
RGB_MATRIX_SOLID_REACTIVE, // Static single hue, pulses keys hit to shifted hue then fades to current hue
@@ -237,6 +240,7 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
+|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` |
|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |
diff --git a/quantum/rgb_matrix.c b/quantum/rgb_matrix.c
index edbcee9cd..92a94df80 100644
--- a/quantum/rgb_matrix.c
+++ b/quantum/rgb_matrix.c
@@ -38,6 +38,7 @@
#include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
#include "rgb_matrix_animations/rainbow_moving_chevron_anim.h"
#include "rgb_matrix_animations/jellybean_raindrops_anim.h"
+#include "rgb_matrix_animations/typing_heatmap_anim.h"
#include "rgb_matrix_animations/digital_rain_anim.h"
#include "rgb_matrix_animations/solid_reactive_simple_anim.h"
#include "rgb_matrix_animations/solid_reactive_anim.h"
@@ -111,6 +112,10 @@ rgb_config_t rgb_matrix_config;
rgb_counters_t g_rgb_counters;
static uint32_t rgb_counters_buffer;
+#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
+uint8_t rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS] = {{0}};
+#endif
+
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
last_hit_t g_last_hit_tracker;
static last_hit_t last_hit_buffer;
@@ -206,6 +211,13 @@ bool process_rgb_matrix(uint16_t keycode, keyrecord_t *record) {
last_hit_buffer.count++;
}
#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
+
+#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
+ if (rgb_matrix_config.mode == RGB_MATRIX_TYPING_HEATMAP) {
+ process_rgb_matrix_typing_heatmap(record);
+ }
+#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
+
return true;
}
@@ -370,11 +382,20 @@ static void rgb_task_render(uint8_t effect) {
rendering = rgb_matrix_jellybean_raindrops(&rgb_effect_params); // Max 1ms Avg 0ms
break;
#endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+
+#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
+#ifndef DISABLE_RGB_MATRIX_TYPING_HEATMAP
+ case RGB_MATRIX_TYPING_HEATMAP:
+ rendering = rgb_matrix_typing_heatmap(&rgb_effect_params); // Max 4ms Avg 3ms
+ break;
+#endif // DISABLE_RGB_MATRIX_TYPING_HEATMAP
#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
case RGB_MATRIX_DIGITAL_RAIN:
rendering = rgb_matrix_digital_rain(&rgb_effect_params); // Max 9ms Avg 8ms | this is expensive, fix it
break;
#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
+#endif // RGB_MATRIX_FRAMEBUFFER_EFFECTS
+
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
case RGB_MATRIX_SOLID_REACTIVE_SIMPLE:
diff --git a/quantum/rgb_matrix.h b/quantum/rgb_matrix.h
index 365a92bbf..add0715d9 100644
--- a/quantum/rgb_matrix.h
+++ b/quantum/rgb_matrix.h
@@ -101,9 +101,14 @@ enum rgb_matrix_effects {
#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
RGB_MATRIX_JELLYBEAN_RAINDROPS,
#endif // DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
+#ifndef DISABLE_RGB_MATRIX_TYPING_HEATMAP
+ RGB_MATRIX_TYPING_HEATMAP,
+#endif // DISABLE_RGB_MATRIX_TYPING_HEATMAP
#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
RGB_MATRIX_DIGITAL_RAIN,
#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
+#endif // RGB_MATRIX_FRAMEBUFFER_EFFECTS
#ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
#ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
RGB_MATRIX_SOLID_REACTIVE_SIMPLE,
diff --git a/quantum/rgb_matrix_animations/digital_rain_anim.h b/quantum/rgb_matrix_animations/digital_rain_anim.h
index 4ba3c1c87..6ccba392a 100644
--- a/quantum/rgb_matrix_animations/digital_rain_anim.h
+++ b/quantum/rgb_matrix_animations/digital_rain_anim.h
@@ -1,11 +1,13 @@
#pragma once
-#ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
+#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN)
#ifndef RGB_DIGITAL_RAIN_DROPS
// lower the number for denser effect/wider keyboard
#define RGB_DIGITAL_RAIN_DROPS 24
#endif
+extern uint8_t rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS];
+
bool rgb_matrix_digital_rain(effect_params_t* params) {
// algorithm ported from https://github.com/tremby/Kaleidoscope-LEDEffect-DigitalRain
const uint8_t drop_ticks = 28;
@@ -13,24 +15,24 @@ bool rgb_matrix_digital_rain(effect_params_t* params) {
const uint8_t max_brightness_boost = 0xc0;
const uint8_t max_intensity = 0xff;
- static uint8_t map[MATRIX_COLS][MATRIX_ROWS] = {{0}};
static uint8_t drop = 0;
if (params->init) {
rgb_matrix_set_color_all(0, 0, 0);
- memset(map, 0, sizeof map);
+ memset(rgb_frame_buffer, 0, sizeof rgb_frame_buffer);
drop = 0;
}
+
for (uint8_t col = 0; col < MATRIX_COLS; col++) {
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
if (row == 0 && drop == 0 && rand() < RAND_MAX / RGB_DIGITAL_RAIN_DROPS) {
// top row, pixels have just fallen and we're
// making a new rain drop in this column
- map[col][row] = max_intensity;
+ rgb_frame_buffer[col][row] = max_intensity;
}
- else if (map[col][row] > 0 && map[col][row] < max_intensity) {
+ else if (rgb_frame_buffer[col][row] > 0 && rgb_frame_buffer[col][row] < max_intensity) {
// neither fully bright nor dark, decay it
- map[col][row]--;
+ rgb_frame_buffer[col][row]--;
}
// set the pixel colour
uint8_t led[LED_HITS_TO_REMEMBER];
@@ -38,32 +40,33 @@ bool rgb_matrix_digital_rain(effect_params_t* params) {
// TODO: multiple leds are supported mapped to the same row/column
if (led_count > 0) {
- if (map[col][row] > pure_green_intensity) {
- const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost * (map[col][row] - pure_green_intensity) / (max_intensity - pure_green_intensity));
+ if (rgb_frame_buffer[col][row] > pure_green_intensity) {
+ const uint8_t boost = (uint8_t) ((uint16_t) max_brightness_boost * (rgb_frame_buffer[col][row] - pure_green_intensity) / (max_intensity - pure_green_intensity));
rgb_matrix_set_color(led[0], boost, max_intensity, boost);
}
else {
- const uint8_t green = (uint8_t) ((uint16_t) max_intensity * map[col][row] / pure_green_intensity);
+ const uint8_t green = (uint8_t) ((uint16_t) max_intensity * rgb_frame_buffer[col][row] / pure_green_intensity);
rgb_matrix_set_color(led[0], 0, green, 0);
}
}
}
}
+
if (++drop > drop_ticks) {
// reset drop timer
drop = 0;
for (uint8_t row = MATRIX_ROWS - 1; row > 0; row--) {
for (uint8_t col = 0; col < MATRIX_COLS; col++) {
// if ths is on the bottom row and bright allow decay
- if (row == MATRIX_ROWS - 1 && map[col][row] == max_intensity) {
- map[col][row]--;
+ if (row == MATRIX_ROWS - 1 && rgb_frame_buffer[col][row] == max_intensity) {
+ rgb_frame_buffer[col][row]--;
}
// check if the pixel above is bright
- if (map[col][row - 1] == max_intensity) {
+ if (rgb_frame_buffer[col][row - 1] == max_intensity) {
// allow old bright pixel to decay
- map[col][row - 1]--;
+ rgb_frame_buffer[col][row - 1]--;
// make this pixel bright
- map[col][row] = max_intensity;
+ rgb_frame_buffer[col][row] = max_intensity;
}
}
}
@@ -71,4 +74,4 @@ bool rgb_matrix_digital_rain(effect_params_t* params) {
return false;
}
-#endif // DISABLE_RGB_MATRIX_DIGITAL_RAIN
+#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_DIGITAL_RAIN)
diff --git a/quantum/rgb_matrix_animations/typing_heatmap_anim.h b/quantum/rgb_matrix_animations/typing_heatmap_anim.h
new file mode 100644
index 000000000..aade53fcc
--- /dev/null
+++ b/quantum/rgb_matrix_animations/typing_heatmap_anim.h
@@ -0,0 +1,75 @@
+#pragma once
+#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
+
+extern rgb_config_t rgb_matrix_config;
+extern uint8_t rgb_frame_buffer[MATRIX_ROWS][MATRIX_COLS];
+
+void process_rgb_matrix_typing_heatmap(keyrecord_t *record) {
+ uint8_t row = record->event.key.row;
+ uint8_t col = record->event.key.col;
+ uint8_t m_row = row - 1;
+ uint8_t p_row = row + 1;
+ uint8_t m_col = col - 1;
+ uint8_t p_col = col + 1;
+
+ if (m_col < col)
+ rgb_frame_buffer[row][m_col] = qadd8(rgb_frame_buffer[row][m_col], 16);
+ rgb_frame_buffer[row][col] = qadd8(rgb_frame_buffer[row][col], 32);
+ if (p_col < MATRIX_COLS)
+ rgb_frame_buffer[row][p_col] = qadd8(rgb_frame_buffer[row][p_col], 16);
+
+ if (p_row < MATRIX_ROWS) {
+ if (m_col < col)
+ rgb_frame_buffer[p_row][m_col] = qadd8(rgb_frame_buffer[p_row][m_col], 13);
+ rgb_frame_buffer[p_row][col] = qadd8(rgb_frame_buffer[p_row][col], 16);
+ if (p_col < MATRIX_COLS)
+ rgb_frame_buffer[p_row][p_col] = qadd8(rgb_frame_buffer[p_row][p_col], 13);
+ }
+
+ if (m_row < row) {
+ if (m_col < col)
+ rgb_frame_buffer[m_row][m_col] = qadd8(rgb_frame_buffer[m_row][m_col], 13);
+ rgb_frame_buffer[m_row][col] = qadd8(rgb_frame_buffer[m_row][col], 16);
+ if (p_col < MATRIX_COLS)
+ rgb_frame_buffer[m_row][p_col] = qadd8(rgb_frame_buffer[m_row][p_col], 13);
+ }
+}
+
+bool rgb_matrix_typing_heatmap(effect_params_t* params) {
+ // Modified version of RGB_MATRIX_USE_LIMITS to work off of matrix row / col size
+ uint8_t led_min = RGB_MATRIX_LED_PROCESS_LIMIT * params->iter;
+ uint8_t led_max = led_min + RGB_MATRIX_LED_PROCESS_LIMIT;
+ if (led_max > sizeof(rgb_frame_buffer))
+ led_max = sizeof(rgb_frame_buffer);
+
+ if (params->init) {
+ rgb_matrix_set_color_all(0, 0, 0);
+ memset(rgb_frame_buffer, 0, sizeof rgb_frame_buffer);
+ }
+
+ // Render heatmap & decrease
+ for (int i = led_min; i < led_max; i++) {
+ uint8_t row = i % MATRIX_ROWS;
+ uint8_t col = i / MATRIX_ROWS;
+ uint8_t val = rgb_frame_buffer[row][col];
+
+ // set the pixel colour
+ uint8_t led[LED_HITS_TO_REMEMBER];
+ uint8_t led_count = rgb_matrix_map_row_column_to_led(row, col, led);
+ for (uint8_t j = 0; j < led_count; ++j)
+ {
+ if (!HAS_ANY_FLAGS(g_led_config.flags[led[j]], params->flags))
+ continue;
+
+ HSV hsv = { 170 - qsub8(val, 85), rgb_matrix_config.sat, scale8((qadd8(170, val) - 170) * 3, rgb_matrix_config.val) };
+ RGB rgb = hsv_to_rgb(hsv);
+ rgb_matrix_set_color(led[j], rgb.r, rgb.g, rgb.b);
+ }
+
+ rgb_frame_buffer[row][col] = qsub8(val, 1);
+ }
+
+ return led_max < sizeof(rgb_frame_buffer);
+}
+
+#endif // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)