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authorDrashna Jaelre <drashna@live.com>2019-05-19 10:01:16 -0700
committerGitHub <noreply@github.com>2019-05-19 10:01:16 -0700
commit6b8be985551efc5a5f95dfea6dc1554352bc46e0 (patch)
treecb0db9437ef27eef7c07a26f985a615d17a4d794 /users/drashna/drashna.c
parent2a8fd5823244eb1c7e8906b4118f01d2078c4e28 (diff)
parent89e9785d7a87e8dbb941dd272c032f34658169fd (diff)
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[Keymap] Drashna Corne Keyboard updates (#5903)
* Re-enable Audio And there was much rejoicingmake keebio/iris/rev2:drashna AUDIO_ENABLE=yes! * Re-add debounce to ergodox EZ * Fix rgb matrix helper function * Make sure that RGM Matrix is checked properly * Fix merge commit? * Disable more RGB matrix modes * Increase Debounce for Ergodox EZ The performance improvements have made it necessary, actually * Consolidate RGB Matrix layer indication function And changes to iris * Fix lighting issue for gamepad * Update Corne Keyboard configuration * Update Corne Keyboard layout * Update KC_MAKE macro to better handle crkbd split * Tweaks to Corne Keyboard Layout * Enable RGB Matrix Sleep * Update my code to use layer_state_t typedef
Diffstat (limited to 'users/drashna/drashna.c')
-rw-r--r--users/drashna/drashna.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/users/drashna/drashna.c b/users/drashna/drashna.c
index 7c60a2e4a..acc6b9f9e 100644
--- a/users/drashna/drashna.c
+++ b/users/drashna/drashna.c
@@ -187,13 +187,13 @@ void matrix_scan_user(void) {
__attribute__ ((weak))
-uint32_t layer_state_set_keymap (uint32_t state) {
+layer_state_t layer_state_set_keymap (layer_state_t state) {
return state;
}
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
-uint32_t layer_state_set_user(uint32_t state) {
+layer_state_t layer_state_set_user(layer_state_t state) {
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#ifdef RGBLIGHT_ENABLE
state = layer_state_set_rgb(state);
@@ -203,12 +203,12 @@ uint32_t layer_state_set_user(uint32_t state) {
__attribute__ ((weak))
-uint32_t default_layer_state_set_keymap (uint32_t state) {
+layer_state_t default_layer_state_set_keymap (layer_state_t state) {
return state;
}
// Runs state check and changes underglow color and animation
-uint32_t default_layer_state_set_user(uint32_t state) {
+layer_state_t default_layer_state_set_user(layer_state_t state) {
state = default_layer_state_set_keymap(state);
#if 0
#ifdef RGBLIGHT_ENABLE