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authorJack Humbert <jack.humb@gmail.com>2016-05-18 23:47:16 -0400
committerJack Humbert <jack.humb@gmail.com>2016-05-18 23:47:16 -0400
commitb732b79b49b098dba8e14493c745075f336747d8 (patch)
tree069f529df73ba8bfbcf7003f5ddd3987ecaadc57 /quantum/keymap_unicode.c
parentbf545061f2a71b054ccdca6f6261bb7c2ffa4957 (diff)
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adapts unicode to quantum.c (#333)
* Unicode to have unicode input you need to: - set your OS input method to UNICODE if needed - enable unicode in your makefile - copy the action_function from keyboard/planck/keymaps/unicode/unicode.c to your keymap.c set the target OS method in your keymap.c: void matrix_init_user() { set_unicode_mode(UC_OSX); } you can then switch when you want with: set_unicode_mode(UC_OSX); set_unicode_mode(UC_LNX); set_unicode_mode(UC_WIN); put some unicode codes in your keymap like so: UC(0x0061) I did change the bit mask in quantum/keymap_common.c and .h I’m afraid we will need uint32 to get a total support for all unicode tables or relocate the handler as @mbarkhau did. * rearranges keycode values, hooks-up unicode * removes extra lalt ref * adds unicode shortcuts and example
Diffstat (limited to 'quantum/keymap_unicode.c')
-rw-r--r--quantum/keymap_unicode.c61
1 files changed, 0 insertions, 61 deletions
diff --git a/quantum/keymap_unicode.c b/quantum/keymap_unicode.c
deleted file mode 100644
index a44965e61..000000000
--- a/quantum/keymap_unicode.c
+++ /dev/null
@@ -1,61 +0,0 @@
-/*
-Copyright 2015 Jack Humbert <jack.humb@gmail.com>
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#include "keymap_common.h"
-
-uint16_t hextokeycode(int hex) {
- if (hex == 0x0) {
- return KC_0;
- } else if (hex < 0xA) {
- return KC_1 + (hex - 0x1);
- } else {
- return KC_A + (hex - 0xA);
- }
-}
-
-void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
-{
-
- // For more info on how this works per OS, see here: https://en.wikipedia.org/wiki/Unicode_input#Hexadecimal_code_input
-
- if (record->event.pressed) {
- uint16_t unicode = (opt << 8) | id;
- register_code(KC_LALT);
-
- register_code(hextokeycode((unicode & 0xF000) >> 12));
- unregister_code(hextokeycode((unicode & 0xF000) >> 12));
- register_code(hextokeycode((unicode & 0x0F00) >> 8));
- unregister_code(hextokeycode((unicode & 0x0F00) >> 8));
- register_code(hextokeycode((unicode & 0x00F0) >> 4));
- unregister_code(hextokeycode((unicode & 0x00F0) >> 4));
- register_code(hextokeycode((unicode & 0x000F)));
- unregister_code(hextokeycode((unicode & 0x000F)));
-
- /* Test 'a' */
- // register_code(hextokeycode(0x0));
- // unregister_code(hextokeycode(0x0));
- // register_code(hextokeycode(0x0));
- // unregister_code(hextokeycode(0x0));
- // register_code(hextokeycode(0x6));
- // unregister_code(hextokeycode(0x6));
- // register_code(hextokeycode(0x1));
- // unregister_code(hextokeycode(0x1));
-
- unregister_code(KC_LALT);
- }
- return;
-} \ No newline at end of file