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authorunknown <itsaferbie@gmail.com>2017-09-24 14:04:58 -0400
committerJack Humbert <jack.humb@gmail.com>2017-09-25 13:15:04 -0400
commit169d46ce83f2234216ac218ce588eefd7970b10b (patch)
tree639c2154dc90445fdc436c995959da4a34f27801 /lib/lufa/Bootloaders/HID/BootloaderHID.c
parent1ad941e98454237d269057d5f68cc1e76ca35dd4 (diff)
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Add my gherkin keymap, and update readme and config
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/** \file
 *
 *  This file contains special DoxyGen information for the generation of the main page and other special
 *  documentation pages. It is not a project source file.
 */

/** \page Page_WritingBoardDrivers Writing LUFA Board Drivers
 *
 *  LUFA ships with several basic pre-made board drivers, to control hardware present on the supported board
 *  hardware - such as Dataflash ICs, LEDs, Joysticks, or other hardware peripherals. When compiling an application
 *  which makes use of one or more board drivers located in LUFA/Drivers/Board, you must also indicate what board
 *  hardware you are using in your project makefile. This is done by defining the BOARD macro using the -D switch
 *  passed to the compiler, with a constant of BOARD_{Name}. For example <b>-DBOARD=BOARD_USBKEY</b> instructs the
 *  compiler to use the USBKEY board hardware drivers.
 *
 *  If your application does not use *any* board level drivers, you can omit the definition of the BOARD macro.
 *  However, some users may wish to write their own custom board hardware drivers which are to remain compatible
 *  with the LUFA hardware API. To do this, the BOARD macro should be defined to the value BOARD_USER. This indicates
 *  that the board level drivers should be located in a folder named "Board" located inside the application's folder.
 *
 *  When used, the driver stub files located in the DriverStubs folder should be copied to the user Board directory,
 *  and fleshed out to include the values and code needed to control the custom board hardware. Once done, the existing
 *  LUFA board level APIs (accessed in the regular LUFA/Drivers/Board/ folder) will redirect to the user board drivers,
 *  maintaining code compatibility and allowing for a different board to be selected through the project makefile with
 *  no code changes.
 */