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authorNicholas Shaff <nick@shadedream.com>2019-02-03 21:40:42 -0600
committerMechMerlin <30334081+mechmerlin@users.noreply.github.com>2019-02-03 19:40:42 -0800
commitb6fbcd9d6210524fe73921db12209e8703c74d2d (patch)
treef7ad15a0c5f0097c896085c5bf75c5393805dde7 /keyboards/sentraq/number_pad/number_pad.h
parentc4ce613bff87eaf40c8ddd76383e3cc468e6e2a6 (diff)
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New Keyboard: Sentraq Number Pad RGB DIY Kit (#5047)
* Added QMK Config for Sentraq Number Pad keyboard. * Sentraq Number Pad documentation cleanup. * mend * Added json for configurator. * Small documentation tweaks. * Updated the layouts to use the default layouts that match. * Uncommended user level functions in keymap, left custom keycode/macro code commented but documented why. * Switched to #pragma once from #ifndef structure in header file. * Moved Sentraq number pad to sentraq creator directory. * Renamed sentraq_number_pad to number_pad now that it's nested in the sentraq directory. * Updated references inside the files for the keyboard rename and nesting.
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-rw-r--r--keyboards/sentraq/number_pad/number_pad.h56
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diff --git a/keyboards/sentraq/number_pad/number_pad.h b/keyboards/sentraq/number_pad/number_pad.h
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+++ b/keyboards/sentraq/number_pad/number_pad.h
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+/* Copyright 2019 QMK Community
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#pragma once
+
+#include "quantum.h"
+
+/* This a shortcut to help you visually see your layout.
+ *
+ * The first section contains all of the arguments representing the physical
+ * layout of the board and position of the keys.
+ *
+ * The second converts the arguments into a two-dimensional array which
+ * represents the switch matrix.
+ */
+#define LAYOUT_numpad_5x4( \
+ K00, K01, K02, K03, \
+ K10, K11, K12, \
+ K20, K21, K22, K23, \
+ K30, K31, K32, \
+ K40, K42, K43 \
+) \
+{ \
+ { K00, K01, K02, K03 }, \
+ { K10, K11, K12, KC_NO }, \
+ { K20, K21, K22, K23 }, \
+ { K30, K31, K32, KC_NO }, \
+ { K40, KC_NO, K42, K43 } \
+}
+
+#define LAYOUT_ortho_5x4( \
+ K00, K01, K02, K03, \
+ K10, K11, K12, K13, \
+ K20, K21, K22, K23, \
+ K30, K31, K32, K33, \
+ K40, K41, K42, K43 \
+) \
+{ \
+ { K00, K01, K02, K03 }, \
+ { K10, K11, K12, K13 }, \
+ { K20, K21, K22, K23 }, \
+ { K30, K31, K32, K33 }, \
+ { K40, K41, K42, K43 } \
+}