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authorx1 <viva008@gmail.com>2019-08-07 01:16:55 +0900
committerMechMerlin <30334081+mechmerlin@users.noreply.github.com>2019-08-06 09:16:55 -0700
commite5831d79c044f394243cfdfe604b91837067b7d6 (patch)
treefeaf1d93f31a8f8041ff0ffd9a5940ac2c3fd913 /keyboards/kudox_game/keymaps/default/keymap.c
parentd967d3a6b586de13b94cce8c8bc45366a282b764 (diff)
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[Keyboard] Add kudox game keyboard (#6460)
* Add configurations for Kudox Game Keyboard rev1. * Modified Kudox Game Keyboard readme and keymap. * Remove unnecessary codes. * Set BootLoader caterina. * Remove wrong settings on rules.mk. * Clean up config.h. * Modified MATRIX_ROWS on kudox_game/rev1/config.h. * Modified RGB_LED_NUM on kudox_game/rev1/config.h.
Diffstat (limited to 'keyboards/kudox_game/keymaps/default/keymap.c')
-rw-r--r--keyboards/kudox_game/keymaps/default/keymap.c44
1 files changed, 44 insertions, 0 deletions
diff --git a/keyboards/kudox_game/keymaps/default/keymap.c b/keyboards/kudox_game/keymaps/default/keymap.c
new file mode 100644
index 000000000..cf6b1dfc5
--- /dev/null
+++ b/keyboards/kudox_game/keymaps/default/keymap.c
@@ -0,0 +1,44 @@
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _SYMB 1
+
+// Shortcut to make keymap more readable
+#define SYM_L MO(_SYMB)
+#define KC_ALEN LALT_T(KC_ENT)
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+ [_QWERTY] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┐
+ KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,
+ //└────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,
+ //┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
+ KC_LGUI ,KC_ALEN ,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
+ KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,
+ //├────────┼────────┘ └────────┴────────┼────────┼────────┐
+ KC_LCTL ,SYM_L ,KC_SPC
+ //└────────┘ └────────┴────────┘
+ ),
+
+ [_SYMB] = LAYOUT(
+ //┌────────┬────────┬────────┬────────┬────────┬────────┐
+ _______ ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,
+ //└────────┼────────┼────────┼────────┼────────┼────────┤
+ KC_GRV ,KC_UP ,KC_PIPE ,KC_LCBR ,KC_RCBR ,
+ //┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
+ _______ ,_______ ,KC_LEFT ,KC_DOWN ,KC_RIGHT,KC_LBRC ,KC_RBRC ,
+ //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
+ _______ ,KC_BSPC ,KC_CIRC ,KC_LPRN ,KC_RPRN ,
+ //├────────┼────────┘ └────────┴────────┼────────┼────────┐
+ _______ ,_______ ,_______
+ //└────────┘ └────────┴────────┘
+ )
+
+};