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author | Iason Dimitrakopoulos <idimitrakopoulos@gmail.com> | 2019-04-16 20:28:29 +0300 |
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committer | Drashna Jaelre <drashna@live.com> | 2019-04-16 10:28:29 -0700 |
commit | 838d09b0a9c78e7e57c9d01132154e78ebaaf560 (patch) | |
tree | e8ca6a6b511c52d183671d23f0981d09f65fb50e /keyboards/jj50 | |
parent | d0fb7005d51be7c876e63e87778d080c8a733a13 (diff) | |
download | firmware-838d09b0a9c78e7e57c9d01132154e78ebaaf560.tar.gz firmware-838d09b0a9c78e7e57c9d01132154e78ebaaf560.tar.bz2 firmware-838d09b0a9c78e7e57c9d01132154e78ebaaf560.zip |
[Keymap] Bugfixes on tapdance logic and small changes in layout (#5622)
* Add layer switcher functionality
* Fixes in left/right bracket functions and other small fixes
* used better KCs
Diffstat (limited to 'keyboards/jj50')
-rw-r--r-- | keyboards/jj50/keymaps/archetype/config.h | 1 | ||||
-rw-r--r-- | keyboards/jj50/keymaps/archetype/keymap.c | 138 |
2 files changed, 101 insertions, 38 deletions
diff --git a/keyboards/jj50/keymaps/archetype/config.h b/keyboards/jj50/keymaps/archetype/config.h index 7955796ea..a12e070b4 100644 --- a/keyboards/jj50/keymaps/archetype/config.h +++ b/keyboards/jj50/keymaps/archetype/config.h @@ -4,5 +4,6 @@ #undef TAPPING_TERM #define AUTO_SHIFT_TIMEOUT 150 +#define NO_AUTO_SHIFT_ALPHA #define TAPPING_TERM 150 //#define BOOTMAGIC_KEY_SALT KC_LCTL diff --git a/keyboards/jj50/keymaps/archetype/keymap.c b/keyboards/jj50/keymaps/archetype/keymap.c index 0704943e0..82c615f13 100644 --- a/keyboards/jj50/keymaps/archetype/keymap.c +++ b/keyboards/jj50/keymaps/archetype/keymap.c @@ -32,71 +32,131 @@ enum { TD_BSPC_DEL = 0, TD_LCTL_LBRC = 1, TD_LALT_RBRC = 2, + TD_ESC_LAYER = 3, }; void left_brackets(qk_tap_dance_state_t *state, void *user_data) { if (state->count == 1) { - if (state->interrupted || !state->pressed) { - register_mods(MOD_LSFT); - register_code(KC_9); + if (!state->pressed) { + register_code16(KC_LPRN); } else { - register_mods(MOD_LCTL); + register_code(KC_LCTL); } } else if (state->count == 2) { - register_code(KC_LBRC); + register_code16(KC_LBRC); } else if (state->count == 3) { - register_mods(MOD_LSFT); - register_code(KC_LBRC); + register_code16(KC_LCBR); } } void left_brackets_reset(qk_tap_dance_state_t *state, void *user_data) { if (state->count == 1) { - if (state->interrupted || !state->pressed) { - unregister_mods(MOD_LSFT); - unregister_code(KC_9); - } else { - unregister_mods(MOD_LCTL); - } + unregister_code16(KC_LPRN); } else if (state->count == 2) { - unregister_code(KC_LBRC); + unregister_code16(KC_LBRC); } else if (state->count == 3) { - unregister_mods(MOD_LSFT); - unregister_code(KC_LBRC); + unregister_code16(KC_LCBR); } + + unregister_code(KC_LCTL); } void right_brackets(qk_tap_dance_state_t *state, void *user_data) { if (state->count == 1) { - if (state->interrupted || !state->pressed) { - register_mods(MOD_LSFT); - register_code(KC_0); + if (!state->pressed) { + register_code16(KC_RPRN); } else { - register_mods(MOD_LALT); + register_code(KC_LALT); } } else if (state->count == 2) { - register_code(KC_RBRC); + register_code16(KC_RBRC); } else if (state->count == 3) { - register_mods(MOD_LSFT); - register_code(KC_RBRC); + register_code16(KC_RCBR); } } void right_brackets_reset(qk_tap_dance_state_t *state, void *user_data) { if (state->count == 1) { - if (state->interrupted || !state->pressed) { - unregister_mods(MOD_LSFT); - unregister_code(KC_0); - } else { - unregister_mods(MOD_LALT); - } + unregister_code16(KC_RPRN); } else if (state->count == 2) { - unregister_code(KC_RBRC); + unregister_code16(KC_RBRC); } else if (state->count == 3) { - unregister_mods(MOD_LSFT); - unregister_code(KC_RBRC); + unregister_code16(KC_RCBR); } + + unregister_code(KC_LALT); +} + +typedef struct { + bool is_press_action; + int state; +} tap; + +enum { + SINGLE_TAP = 1, + SINGLE_HOLD = 2, + DOUBLE_TAP = 3, + DOUBLE_HOLD = 4, + DOUBLE_SINGLE_TAP = 5, //send two single taps + TRIPLE_TAP = 6, + TRIPLE_HOLD = 7, + TRIPLE_SINGLE_TAP = 8, //send three single taps +}; + +int cur_dance (qk_tap_dance_state_t *state) { + if (state->count == 1) { + if (state->interrupted || !state->pressed) return SINGLE_TAP; + else return SINGLE_HOLD; + } + else if (state->count == 2) { + if (state->interrupted) return DOUBLE_SINGLE_TAP; + else if (state->pressed) return DOUBLE_HOLD; + else return DOUBLE_TAP; + } + + if (state->count == 3) { + if (state->interrupted) return TRIPLE_SINGLE_TAP; + else if (state->pressed) return TRIPLE_HOLD; + else return TRIPLE_TAP; + } + else return 9; //magic number. At some point this method will expand to work for more presses +} + +static tap tap_state = { + .is_press_action = true, + .state = 0 +}; + +void layer_switcher (qk_tap_dance_state_t *state, void *user_data) { + tap_state.state = cur_dance(state); + switch (tap_state.state) { + case SINGLE_TAP: register_code(KC_ESC); break; + case SINGLE_HOLD: register_code(KC_ESC); break; + case DOUBLE_TAP: register_code(KC_ESC); break; + case DOUBLE_HOLD: layer_on(_COLEMAK); break; + case DOUBLE_SINGLE_TAP: register_code(KC_ESC); unregister_code(KC_ESC); register_code(KC_ESC); break; + case TRIPLE_TAP: register_code(KC_ESC); break; + case TRIPLE_HOLD: layer_on(_FX); break; + case TRIPLE_SINGLE_TAP: register_code(KC_ESC); unregister_code(KC_ESC); register_code(KC_ESC); unregister_code(KC_ESC); register_code(KC_ESC); break; + //Last case is for fast typing. Assuming your key is `f`: + //For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`. + //In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms. + } +} + +void layer_switcher_reset (qk_tap_dance_state_t *state, void *user_data) { + switch (tap_state.state) { + case SINGLE_TAP: unregister_code(KC_ESC); break; + case SINGLE_HOLD: unregister_code(KC_ESC); break; + case DOUBLE_TAP: unregister_code(KC_ESC); break; + case DOUBLE_HOLD: break; + case DOUBLE_SINGLE_TAP: unregister_code(KC_ESC); break; + case TRIPLE_TAP: unregister_code(KC_ESC); break; + case TRIPLE_HOLD: break; + case TRIPLE_SINGLE_TAP: unregister_code(KC_ESC); break; + } + tap_state.state = 0; } qk_tap_dance_action_t tap_dance_actions[] = { @@ -106,6 +166,8 @@ qk_tap_dance_action_t tap_dance_actions[] = { [TD_LCTL_LBRC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, left_brackets, left_brackets_reset), // Single tap = ) | Double tap = ] | Triple tap = } | Single hold = KC_LALT [TD_LALT_RBRC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, right_brackets, right_brackets_reset), + // Layer Switcher ESC + [TD_ESC_LAYER] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, layer_switcher, layer_switcher_reset, 100), }; @@ -115,7 +177,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { //,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+. //| | | | | | | | | | | | | - KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \ + TD(TD_ESC_LAYER), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \ //| | | | | | | | | | | | | //,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+| //| | | | | | | | | | | | | @@ -131,7 +193,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { //| | | | | | | | | | | | | //,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+| //| | | | | | | | | | | | | - TD(TD_LCTL_LBRC), KC_LGUI, TD(TD_LALT_RBRC), _______, _______, LT(_FN, KC_SPC), LT(_FN, KC_SPC), _______, KC_COMM, KC_LEFT, KC_DOWN, KC_RGHT \ + TD(TD_LCTL_LBRC), KC_LGUI, TD(TD_LALT_RBRC), _______, _______, LT(_FN, KC_SPC), _______, LT(_FX, KC_SPC), KC_COMM, KC_LEFT, KC_DOWN, KC_RGHT \ //| | | | | | | | | | | | | //,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+' ), @@ -194,19 +256,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { //| | | | | | | | | | | | | //,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+| //| | | | | | | | | | | | | - _______, BL_ON, BL_INC, RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAI, _______, \ //| | | | | | | | | | | | | //,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+| //| | | | | | | | | | | | | - _______, BL_OFF, BL_DEC, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI, _______, _______, _______, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD, _______, \ //| | | | | | | | | | | | | //,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+| //| | | | | | | | | | | | | - _______, RGB_TOG, BL_STEP, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD, _______, _______, _______, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_HUI, RGB_TOG, \ //| | | | | | | | | | | | | //,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+| //| | | | | | | | | | | | | - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI, RGB_HUD, RGB_SAD \ //| | | | | | | | | | | | | //,----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+-----------------+' ), |