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author | Fred Sundvik <fsundvik@gmail.com> | 2016-07-05 16:45:29 +0300 |
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committer | Fred Sundvik <fsundvik@gmail.com> | 2016-07-05 16:45:29 +0300 |
commit | 74847a84f8c90c8065f50cee9768f7768b5f856b (patch) | |
tree | cbd51bb41b8807af89067f0ebd93a6b6eea85462 /keyboards/infinity_ergodox/keymaps/default/keymap.c | |
parent | 94d3159d9dbdf711b830c6d7c5a53324097be0a5 (diff) | |
download | firmware-74847a84f8c90c8065f50cee9768f7768b5f856b.tar.gz firmware-74847a84f8c90c8065f50cee9768f7768b5f856b.tar.bz2 firmware-74847a84f8c90c8065f50cee9768f7768b5f856b.zip |
First version of Infinity Ergodox
Mostly just adding the files from the fredizzimo repository. Still
needs some fixing until it works
Diffstat (limited to 'keyboards/infinity_ergodox/keymaps/default/keymap.c')
-rw-r--r-- | keyboards/infinity_ergodox/keymaps/default/keymap.c | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/keyboards/infinity_ergodox/keymaps/default/keymap.c b/keyboards/infinity_ergodox/keymaps/default/keymap.c new file mode 100644 index 000000000..c33fb7b92 --- /dev/null +++ b/keyboards/infinity_ergodox/keymaps/default/keymap.c @@ -0,0 +1,111 @@ +/* +Copyright 2016 Fred Sundvik <fsundvik@gmail.com> +Jun Wako <wakojun@gmail.com> + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include "infinity_ergodox.h" + +const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + KEYMAP( // layer 0 : default + // left hand + EQL, 1, 2, 3, 4, 5, ESC, + BSLS,Q, W, E, R, T, FN1, + TAB, A, S, D, F, G, + LSFT,Z, X, C, V, B, FN0, + LGUI,GRV, BSLS,LEFT,RGHT, + LCTL,LALT, + HOME, + BSPC,DEL, END, + // right hand + FN2, 6, 7, 8, 9, 0, MINS, + LBRC,Y, U, I, O, P, RBRC, + H, J, K, L, SCLN,QUOT, + FN0, N, M, COMM,DOT, SLSH,RSFT, + LEFT,DOWN,UP, RGHT,RGUI, + RALT,RCTL, + PGUP, + PGDN,ENT, SPC + ), + + KEYMAP( // layer 1 : function and symbol keys + // left hand + TRNS,F1, F2, F3, F4, F5, F11, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN3, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS, + TRNS, + TRNS,TRNS,TRNS, + // right hand + F12, F6, F7, F8, F9, F10, TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS, + TRNS, + TRNS,TRNS,TRNS + ), + + KEYMAP( // layer 2 : keyboard functions + // left hand + BTLD,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, FN3, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS, + TRNS, + TRNS,TRNS,TRNS, + // right hand + TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS, + TRNS, + TRNS,TRNS,TRNS + ), + + KEYMAP( // layer 3: numpad + // left hand + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS,TRNS,TRNS,TRNS, + TRNS,TRNS, + TRNS, + TRNS,TRNS,TRNS, + // right hand + TRNS,NLCK,PSLS,PAST,PAST,PMNS,BSPC, + TRNS,NO, P7, P8, P9, PMNS,BSPC, + NO, P4, P5, P6, PPLS,PENT, + TRNS,NO, P1, P2, P3, PPLS,PENT, + P0, PDOT,SLSH,PENT,PENT, + TRNS,TRNS, + TRNS, + TRNS,TRNS,TRNS + ), +}; +const uint16_t fn_actions[] = { + ACTION_LAYER_MOMENTARY(1), // FN0 - switch to Layer1 + ACTION_LAYER_SET(2, ON_PRESS), // FN1 - set Layer2 + ACTION_LAYER_TOGGLE(3), // FN2 - toggle Layer3 aka Numpad layer + ACTION_LAYER_SET(0, ON_PRESS), // FN3 - set Layer0 +}; |