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authorLeo Batyuk <leonid.batyuk@wooga.net>2019-10-12 07:08:03 +0200
committerDrashna Jaelre <drashna@live.com>2019-10-11 22:08:03 -0700
commit23178d73fc94d28c10029171f205d4815e516270 (patch)
tree3bc8d70f8f2f765ffa71098633e7494835368beb /keyboards/crkbd/keymaps/soundmonster/config.h
parentbb43010170a955053868376d5dcfd3abba5b16c9 (diff)
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[Keymap] Add soundmonster's keymap for crkbd (#6964)
* Add soundmonster's layout for crkbd * Incorporate feedback from review * Remove unneeded base layer-related code
Diffstat (limited to 'keyboards/crkbd/keymaps/soundmonster/config.h')
-rw-r--r--keyboards/crkbd/keymaps/soundmonster/config.h110
1 files changed, 110 insertions, 0 deletions
diff --git a/keyboards/crkbd/keymaps/soundmonster/config.h b/keyboards/crkbd/keymaps/soundmonster/config.h
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--- /dev/null
+++ b/keyboards/crkbd/keymaps/soundmonster/config.h
@@ -0,0 +1,110 @@
+/*
+This is the c configuration file for the keymap
+
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+Copyright 2015 Jack Humbert
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+//#define USE_MATRIX_I2C
+
+/* Select hand configuration */
+
+#define MASTER_LEFT
+// #define MASTER_RIGHT
+// #define EE_HANDS
+
+// #define SSD1306OLED
+#undef USE_I2C
+#undef SSD1306OLED
+
+#define USE_SERIAL_PD2
+
+// #define TAPPING_FORCE_HOLD
+#define TAPPING_TERM 150
+#define RETRO_TAPPING
+#define IGNORE_MOD_TAP_INTERRUPT
+
+#ifdef RGBLIGHT_ENABLE
+ #undef RGBLED_NUM
+ #define RGBLED_NUM 27
+ #define RGBLIGHT_ANIMATIONS
+ #define RGBLIGHT_SLEEP
+ #define RGBLIGHT_SPLIT
+ #define RGBLIGHT_LIMIT_VAL 120
+ #define RGBLIGHT_HUE_STEP 10
+ #define RGBLIGHT_SAT_STEP 17
+ #define RGBLIGHT_VAL_STEP 17
+#endif
+
+#define OLED_FONT_H "keyboards/crkbd/keymaps/soundmonster/glcdfont.c"
+// #define OLED_FONT_WIDTH 5
+// #define OLED_FONT_HEIGHT 7
+
+#ifdef RGB_MATRIX_ENABLE
+# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
+// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
+# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
+# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+# define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
+# define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
+# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
+# define RGB_MATRIX_HUE_STEP 8
+# define RGB_MATRIX_SAT_STEP 8
+# define RGB_MATRIX_VAL_STEP 8
+# define RGB_MATRIX_SPD_STEP 10
+
+/* Disable the animations you don't want/need. You will need to disable a good number of these *
+ * because they take up a lot of space. Disable until you can successfully compile your firmware. */
+// # define DISABLE_RGB_MATRIX_ALPHAS_MODS
+# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+# define DISABLE_RGB_MATRIX_BREATHING
+// # define DISABLE_RGB_MATRIX_BAND_SAT
+# define DISABLE_RGB_MATRIX_BAND_VAL
+# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+# define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+# define DISABLE_RGB_MATRIX_CYCLE_ALL
+# define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+# define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
+# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
+# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+// # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+# define DISABLE_RGB_MATRIX_DUAL_BEACON
+# define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
+# define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
+# define DISABLE_RGB_MATRIX_RAINBOW_BEACON
+# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+// # define DISABLE_RGB_MATRIX_RAINDROPS
+# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+// # define DISABLE_RGB_MATRIX_TYPING_HEATMAP
+// # define DISABLE_RGB_MATRIX_DIGITAL_RAIN
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+# define DISABLE_RGB_MATRIX_SPLASH
+// # define DISABLE_RGB_MATRIX_MULTISPLASH
+# define DISABLE_RGB_MATRIX_SOLID_SPLASH
+# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+#endif