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author | Jack Humbert <jack.humb@gmail.com> | 2017-08-30 11:27:52 -0400 |
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committer | GitHub <noreply@github.com> | 2017-08-30 11:27:52 -0400 |
commit | a729d852fe502d62e09bab1a31f49b738f8892e4 (patch) | |
tree | 5caaf1de34f2d46afa2b5991a7ea4e0663f2db85 /keyboards/clueboard/keymaps/tetris/keymap.c | |
parent | da7aece043759f055063cb5d20bea4109891f917 (diff) | |
parent | 4a9e16b39499294a3ccc0e52e97696cab5d77668 (diff) | |
download | firmware-a729d852fe502d62e09bab1a31f49b738f8892e4.tar.gz firmware-a729d852fe502d62e09bab1a31f49b738f8892e4.tar.bz2 firmware-a729d852fe502d62e09bab1a31f49b738f8892e4.zip |
Merge pull request #1574 from danamlund/master
New clueboard keymap that is a tetris game
Diffstat (limited to 'keyboards/clueboard/keymaps/tetris/keymap.c')
-rw-r--r-- | keyboards/clueboard/keymaps/tetris/keymap.c | 209 |
1 files changed, 209 insertions, 0 deletions
diff --git a/keyboards/clueboard/keymaps/tetris/keymap.c b/keyboards/clueboard/keymaps/tetris/keymap.c new file mode 100644 index 000000000..c5a16b158 --- /dev/null +++ b/keyboards/clueboard/keymaps/tetris/keymap.c @@ -0,0 +1,209 @@ +#include "clueboard.h" +#include "tetris_text.h" + +// Helpful defines +#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT)) +#define _______ KC_TRNS + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _BL 0 +#define _FL 1 +#define _CL 2 + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* Keymap _BL: Base Layer (Default Layer) + */ +[_BL] = KEYMAP( + F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \ + KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \ + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \ + KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC,KC_SPC, KC_HENK, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT), + + /* Keymap _FL: Function Layer + */ +[_FL] = KEYMAP( + KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP, \ + _______, _______, _______,_______,_______,F(1) ,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, _______, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \ + _______, _______, _______, _______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END), + + /* Keymap _CL: Control layer + */ +[_CL] = KEYMAP( + _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \ + _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \ + _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \ + MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \ + _______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI), +}; + +/* This is a list of user defined functions. F(N) corresponds to item N + of this list. + */ +const uint16_t PROGMEM fn_actions[] = { + [0] = ACTION_FUNCTION(0), // Calls action_function() + [1] = ACTION_FUNCTION(1) +}; + +static uint8_t tetris_key_presses = 0; +static uint16_t tetris_timer = 0; +static uint8_t tetris_running = 0; +static int tetris_keypress = 0; + +void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { + static uint8_t mods_pressed; + static bool mod_flag; + + switch (id) { + case 0: + // clueboard specific hook to make escape quite tetris + if (tetris_running) { + tetris_running = 0; + return; + } + + /* Handle the combined Grave/Esc key + */ + mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed + + if (record->event.pressed) { + /* The key is being pressed. + */ + if (mods_pressed) { + mod_flag = true; + add_key(KC_GRV); + send_keyboard_report(); + } else { + add_key(KC_ESC); + send_keyboard_report(); + } + } else { + /* The key is being released. + */ + if (mod_flag) { + mod_flag = false; + del_key(KC_GRV); + send_keyboard_report(); + } else { + del_key(KC_ESC); + send_keyboard_report(); + } + } + break; + case 1: + if (record->event.pressed) { + tetris_running = 1; + tetris_timer = 0; + tetris_keypress = 0; + // set randomness using total number of key presses + tetris_start(tetris_key_presses); + } + break; + } +} + +/* + * Set up tetris + */ + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + if (record->event.pressed) { + tetris_key_presses++; + } + + if (tetris_running && record->event.pressed) { + tetris_keypress = 0; + switch (keycode) { + case KC_UP: tetris_keypress = 1; break; + case KC_LEFT: tetris_keypress = 2; break; + case KC_DOWN: tetris_keypress = 3; break; + case KC_RIGHT: tetris_keypress = 4; break; + // Make ESC stop tetris (on keyboards other than clueboard) + // case KC_ESC: tetris_running = 0; return false; + } + if (tetris_keypress != 0) { + return false; + } + } + + return true; +} + +// Runs constantly in the background, in a loop. +void matrix_scan_user(void) { + if (tetris_running) { + tetris_timer++; + if (tetris_timer > 1000) { + // every 1000 times this is run is about 100 ms. + if (!tetris_tick(100)) { + // game over + tetris_running = 0; + } + tetris_timer = 0; + } + } +} + +void send_keycode(uint16_t keycode) { + register_code(keycode); + unregister_code(keycode); +} + +void send_keycode_shift(uint16_t keycode) { + register_code(KC_LSFT); + register_code(keycode); + unregister_code(keycode); + unregister_code(KC_LSFT); +} + +void tetris_send_up(void) { + send_keycode(KC_UP); +} +void tetris_send_left(void) { + send_keycode(KC_LEFT); +} +void tetris_send_down(void) { + send_keycode(KC_DOWN); +} +void tetris_send_right(void) { + send_keycode(KC_RGHT); +} +void tetris_send_backspace(void) { + send_keycode(KC_BSPC); +} +void tetris_send_delete(void) { + send_keycode(KC_DEL); +} + +void tetris_send_string(const char *s) { + for (int i = 0; s[i] != 0; i++) { + if (s[i] >= 'a' && s[i] <= 'z') { + send_keycode(KC_A + (s[i] - 'a')); + } else if (s[i] >= 'A' && s[i] <= 'Z') { + send_keycode_shift(KC_A + (s[i] - 'A')); + } else if (s[i] >= '1' && s[i] <= '9') { + send_keycode(KC_1 + (s[i] - '1')); + } else { + switch (s[i]) { + case ' ': send_keycode(KC_SPACE); break; + case '.': send_keycode(KC_DOT); break; + case '0': send_keycode(KC_0); break; + } + } + } +} + +void tetris_send_newline(void) { + send_keycode(KC_ENT); +} + +int tetris_get_keypress(void) { + int out = tetris_keypress; + tetris_keypress = 0; + return out; +} |