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authora_p_u_r_o <applause@elfmimi.jp>2020-02-11 10:22:37 +0900
committerGitHub <noreply@github.com>2020-02-10 17:22:37 -0800
commit4b7d46ced0ba6e97bc8100d91bd2466db947d7b3 (patch)
treedec6df82d8f9d76e7a2e96593d6fece3ffb4a9fd /keyboards/bpiphany
parentcabe4dfa72ce0ec24e7991e90977d27e97e5a95d (diff)
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[Keyboard] Use DIRECT_PINS instead of empty MATRIX_ROW_PINS: sixshooter (#8130)
* [Keyboard] Use DIRECT_PINS instead of empty MATRIX_ROW_PINS: sixshooter * [Keyboard] Reform the matrix into 2x3: sixshooter
Diffstat (limited to 'keyboards/bpiphany')
-rw-r--r--keyboards/bpiphany/sixshooter/config.h24
-rw-r--r--keyboards/bpiphany/sixshooter/sixshooter.h10
2 files changed, 13 insertions, 21 deletions
diff --git a/keyboards/bpiphany/sixshooter/config.h b/keyboards/bpiphany/sixshooter/config.h
index ade95cc19..c3ce8c884 100644
--- a/keyboards/bpiphany/sixshooter/config.h
+++ b/keyboards/bpiphany/sixshooter/config.h
@@ -11,26 +11,16 @@
#define DESCRIPTION A PCB for the CM Storm switch tester utilizing a Teensy 2.0.
/* key matrix size */
-#define MATRIX_ROWS 1
-#define MATRIX_COLS 6
+#define MATRIX_ROWS 2
+#define MATRIX_COLS 3
-/*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
-*/
-#define MATRIX_ROW_PINS { }
-#define MATRIX_COL_PINS { F7, F6, F1, F5, F4, F0 }
+/* Keyboard Matrix Assignments */
+#define DIRECT_PINS { \
+ { F7, F6, F1 }, \
+ { F5, F4, F0 } \
+}
#define UNUSED_PINS
-/* COL2ROW, ROW2COL*/
-#define DIODE_DIRECTION COL2ROW
-
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
diff --git a/keyboards/bpiphany/sixshooter/sixshooter.h b/keyboards/bpiphany/sixshooter/sixshooter.h
index 490d562d0..e8fc68f5c 100644
--- a/keyboards/bpiphany/sixshooter/sixshooter.h
+++ b/keyboards/bpiphany/sixshooter/sixshooter.h
@@ -4,10 +4,12 @@
#include "quantum.h"
#define LAYOUT( \
- K00, K01, K02, \
- K03, K04, K05 \
-) { \
- { K00, K01, K02, K03, K04, K05 }, \
+ K00, K01, K02, \
+ K03, K04, K05 \
+) \
+{ \
+ { K00, K01, K02 }, \
+ { K03, K04, K05 } \
}
inline void sixshooter_led_0_on(void) { DDRB |= (1<<6); PORTB |= (1<<6); }