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author | fauxpark <fauxpark@gmail.com> | 2019-07-10 08:47:35 +1000 |
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committer | skullydazed <skullydazed@users.noreply.github.com> | 2019-08-30 15:01:52 -0700 |
commit | 554e4bf25c4bcbf263b2e73c6148b7ea1d520762 (patch) | |
tree | e191e836e955d354adc9c37a742b43a6a76feeb4 /keyboards/atreus/keymaps/erlandsona | |
parent | 9e20478e6bdebc9cea49204482992471bccaf6a1 (diff) | |
download | firmware-554e4bf25c4bcbf263b2e73c6148b7ea1d520762.tar.gz firmware-554e4bf25c4bcbf263b2e73c6148b7ea1d520762.tar.bz2 firmware-554e4bf25c4bcbf263b2e73c6148b7ea1d520762.zip |
Migrate ACTION_LAYER_MOMENTARYs to MO() (#5176)
* Migrate ACTION_LAYER_MOMENTARYs to MO()
* Add changelog entry
* Update docs/ChangeLog/20190830/PR5176.md
Co-Authored-By: skullydazed <skullydazed@users.noreply.github.com>
Diffstat (limited to 'keyboards/atreus/keymaps/erlandsona')
-rw-r--r-- | keyboards/atreus/keymaps/erlandsona/keymap.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/keyboards/atreus/keymaps/erlandsona/keymap.c b/keyboards/atreus/keymaps/erlandsona/keymap.c index e890e7f52..e25f4f089 100644 --- a/keyboards/atreus/keymaps/erlandsona/keymap.c +++ b/keyboards/atreus/keymaps/erlandsona/keymap.c @@ -16,7 +16,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , KC_SCLN , SFT_T(KC_Z), KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT , SFT_T(KC_QUOT), - KC_LCTL , KC_LALT, KC_LALT, KC_LGUI, KC_BSPC, KC_ESC, KC_ENT, KC_SPC, F(NUMS), KC_RALT, KC_SLSH, KC_BSLS + KC_LCTL , KC_LALT, KC_LALT, KC_LGUI, KC_BSPC, KC_ESC, KC_ENT, KC_SPC, MO(NUMS),KC_RALT, KC_SLSH, KC_BSLS ), [NUMS] = LAYOUT( /* Numbers / Arrows / Symbols */ @@ -39,7 +39,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // so that I can get out of mouse mode just by tapping/holding my base layer FN key. const uint16_t PROGMEM fn_actions[] = { [BASE] = ACTION_LAYER_OFF(2, 1), // switch back to layer 0 - [NUMS] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay [MOUS] = ACTION_LAYER_ON(2, 1) // switch to layer 2 }; |