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author | Jack Humbert <jack.humb@gmail.com> | 2015-08-16 17:52:49 -0400 |
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committer | Jack Humbert <jack.humb@gmail.com> | 2015-08-16 17:52:49 -0400 |
commit | c5a8287dea6f5d9d798d0ea5b43b08d2c362c71d (patch) | |
tree | 73d417bb62479238a5a41c175242ba7188619223 /keyboard/planck | |
parent | 88704200a56aa210f6356cc76ba0e2fc9b781b49 (diff) | |
download | firmware-c5a8287dea6f5d9d798d0ea5b43b08d2c362c71d.tar.gz firmware-c5a8287dea6f5d9d798d0ea5b43b08d2c362c71d.tar.bz2 firmware-c5a8287dea6f5d9d798d0ea5b43b08d2c362c71d.zip |
ok
Diffstat (limited to 'keyboard/planck')
-rw-r--r-- | keyboard/planck/backlight.c | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/keyboard/planck/backlight.c b/keyboard/planck/backlight.c deleted file mode 100644 index 7eacaeed0..000000000 --- a/keyboard/planck/backlight.c +++ /dev/null @@ -1,49 +0,0 @@ - -#include <avr/io.h> -#include "backlight.h" - -#define CHANNEL OCR1C - -void backlight_init_ports() -{ - - Setup PB7 as output and output low. - DDRB |= (1<<7); - PORTB &= ~(1<<7); - - // Use full 16-bit resolution. - ICR1 = 0xFFFF; - - // I could write a wall of text here to explain... but TL;DW - // Go read the ATmega32u4 datasheet. - // And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on - - // Pin PB7 = OCR1C (Timer 1, Channel C) - // Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0 - // (i.e. start high, go low when counter matches.) - // WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0 - // Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1 - - TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010; - TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001; - - backlight_init(); -} - -void backlight_set(uint8_t level) -{ - if ( level == 0 ) - { - // Turn off PWM control on PB7, revert to output low. - TCCR1A &= ~(_BV(COM1C1)); - // CHANNEL = level << OFFSET | 0x0FFF; - CHANNEL = ((1 << level) - 1); - } - else - { - // Turn on PWM control of PB7 - TCCR1A |= _BV(COM1C1); - // CHANNEL = level << OFFSET | 0x0FFF; - CHANNEL = ((1 << level) - 1); - } -}
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