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authoryiancar <yiangosyiangou@cytanet.com.cy>2018-05-10 05:31:24 +0100
committerJack Humbert <jack.humb@gmail.com>2018-05-10 00:31:24 -0400
commitc89565cc3dda82642a0c6c839176602f05fc56f1 (patch)
tree0dfd9c881bc91396b4854292ab8b047e7fc7c90d /docs
parent03516d546009af0ca4d46989214c8153c70b0712 (diff)
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General RGB matrix fixes (#2931)
* Added Modular keyboards L,R and NUM Created code modules for the 3 modules of the modular keyboard. Original idea by MechboardsUK. Uses i2c implementation similar to lets split * Remove modular from master This is to fix incorrect branching * General fixes for RGB_matrix - Complited speed support for all effects - Fixed raindrop effects to initialized after toggle - Fixed raindrop effects to use all available LEDs - Fixed effect step reverse function - Moved RGB_MATRIX_SOLID_REACTIVE under correct flag * Documentation update for RGBmatrix * More doc updates
Diffstat (limited to 'docs')
-rw-r--r--docs/feature_rgb_matrix.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md
index 084e87ec4..5d2db3b97 100644
--- a/docs/feature_rgb_matrix.md
+++ b/docs/feature_rgb_matrix.md
@@ -81,7 +81,6 @@ These are the effects that are currently available:
enum rgb_matrix_effects {
RGB_MATRIX_SOLID_COLOR = 1,
- RGB_MATRIX_SOLID_REACTIVE,
RGB_MATRIX_ALPHAS_MODS,
RGB_MATRIX_DUAL_BEACON,
RGB_MATRIX_GRADIENT_UP_DOWN,
@@ -94,6 +93,7 @@ These are the effects that are currently available:
RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
RGB_MATRIX_JELLYBEAN_RAINDROPS,
#ifdef RGB_MATRIX_KEYPRESSES
+ RGB_MATRIX_SOLID_REACTIVE,
RGB_MATRIX_SPLASH,
RGB_MATRIX_MULTISPLASH,
RGB_MATRIX_SOLID_SPLASH,
@@ -118,7 +118,7 @@ A similar function works in the keymap as `rgb_matrix_indicators_user`.
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened)
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
- #define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect)
+ #define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect) if not defined defaults to 1
## EEPROM storage