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author | yiancar <yiangosyiangou@cytanet.com.cy> | 2018-05-10 05:31:24 +0100 |
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committer | Jack Humbert <jack.humb@gmail.com> | 2018-05-10 00:31:24 -0400 |
commit | c89565cc3dda82642a0c6c839176602f05fc56f1 (patch) | |
tree | 0dfd9c881bc91396b4854292ab8b047e7fc7c90d /docs | |
parent | 03516d546009af0ca4d46989214c8153c70b0712 (diff) | |
download | firmware-c89565cc3dda82642a0c6c839176602f05fc56f1.tar.gz firmware-c89565cc3dda82642a0c6c839176602f05fc56f1.tar.bz2 firmware-c89565cc3dda82642a0c6c839176602f05fc56f1.zip |
General RGB matrix fixes (#2931)
* Added Modular keyboards L,R and NUM
Created code modules for the 3 modules of the modular keyboard.
Original idea by MechboardsUK. Uses i2c implementation similar to lets
split
* Remove modular from master
This is to fix incorrect branching
* General fixes for RGB_matrix
- Complited speed support for all effects
- Fixed raindrop effects to initialized after toggle
- Fixed raindrop effects to use all available LEDs
- Fixed effect step reverse function
- Moved RGB_MATRIX_SOLID_REACTIVE under correct flag
* Documentation update for RGBmatrix
* More doc updates
Diffstat (limited to 'docs')
-rw-r--r-- | docs/feature_rgb_matrix.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index 084e87ec4..5d2db3b97 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -81,7 +81,6 @@ These are the effects that are currently available: enum rgb_matrix_effects { RGB_MATRIX_SOLID_COLOR = 1, - RGB_MATRIX_SOLID_REACTIVE, RGB_MATRIX_ALPHAS_MODS, RGB_MATRIX_DUAL_BEACON, RGB_MATRIX_GRADIENT_UP_DOWN, @@ -94,6 +93,7 @@ These are the effects that are currently available: RGB_MATRIX_RAINBOW_MOVING_CHEVRON, RGB_MATRIX_JELLYBEAN_RAINDROPS, #ifdef RGB_MATRIX_KEYPRESSES + RGB_MATRIX_SOLID_REACTIVE, RGB_MATRIX_SPLASH, RGB_MATRIX_MULTISPLASH, RGB_MATRIX_SOLID_SPLASH, @@ -118,7 +118,7 @@ A similar function works in the keymap as `rgb_matrix_indicators_user`. #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened) #define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended - #define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect) + #define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect) if not defined defaults to 1 ## EEPROM storage |