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author | Jack Humbert <jack.humb@gmail.com> | 2017-06-10 12:18:49 -0400 |
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committer | GitHub <noreply@github.com> | 2017-06-10 12:18:49 -0400 |
commit | 1da0a19177effe3a946a5188c692fa8749a3a4f1 (patch) | |
tree | ff98c7dc4e07607cbd6495b116f77583cdb5dd76 /docs | |
parent | d81135410cb6c6160395bf38fd0332893a68ea58 (diff) | |
download | firmware-1da0a19177effe3a946a5188c692fa8749a3a4f1.tar.gz firmware-1da0a19177effe3a946a5188c692fa8749a3a4f1.tar.bz2 firmware-1da0a19177effe3a946a5188c692fa8749a3a4f1.zip |
make searchable
Diffstat (limited to 'docs')
-rw-r--r-- | docs/Home.md | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/docs/Home.md b/docs/Home.md index bc1d25bf2..600438718 100644 --- a/docs/Home.md +++ b/docs/Home.md @@ -136,15 +136,15 @@ Enable the backlight from the Makefile. All of these functions are available in the `*_kb()` or `*_user()` variety. `kb` ones should only be used in the `<keyboard>/<keyboard>.c` file, and `user` ones should only be used in the `keymap.c`. The keyboard ones call the user ones - it's necessary to keep these calls to allow the keymap functions to work correctly. -## `void matrix_init_*(void)` +## `void matrix_init_user(void)`/`void matrix_init_kb(void)` This function gets called when the matrix is initiated, and can contain start-up code for your keyboard/keymap. -## `void matrix_scan_*(void)` +## `void matrix_scan_user(void)`/`void matrix_scan_kb(void)` This function gets called at every matrix scan, which is basically as often as the MCU can handle. Be careful what you put here, as it will get run a lot. -## `bool process_record_*(uint16_t keycode, keyrecord_t *record)` +## `bool process_record_user(uint16_t keycode, keyrecord_t *record)`/`bool process_record_kb(uint16_t keycode, keyrecord_t *record)` This function gets called on every keypress/release, and is where you can define custom functionality. The return value is whether or not QMK should continue processing the keycode - returning `false` stops the execution. @@ -167,7 +167,7 @@ keyrecord_t record { The conditional `if (record->event.pressed)` can tell if the key is being pressed or released, and you can execute code based on that. -## `void led_set_*(uint8_t usb_led)` +## `void led_set_user(uint8_t usb_led)`/`void led_set_kb(uint8_t usb_led)` This gets called whenever there is a state change on your host LEDs \(eg caps lock, scroll lock, etc\). The LEDs are defined as: |